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Old Apr 05, 2006, 06:53 PM // 18:53   #21
Krytan Explorer
 
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Another good point to make is that Distortion lasts 5 seconds, and recharges in 5 seconds. Its the only stance that does that. So, you'll never get caught in a situation where you can't use it because it's "recharging"
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Old Apr 05, 2006, 07:06 PM // 19:06   #22
sno
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Originally Posted by mariano
I do not use Ether Lord, because I do not know a good build to make it fit.
I do run ether lord on my edenial build, which leaves me strapped for points (16 dom and 12 inspiration, the rest to FC.) It's easy to drain the monk to nothing with surge/burn/sig and then shame, so as soon as shame kicks in, use ether lord. He'll have nothing to save himself with, as he'll be totally without energy, and he'll likely have +0 energy regen for 9 seconds, if he has boon up. It's great for sustained edenial, because you can use those 9 seconds to recharge, and just when he's almost ready to heal again slap on more edenial

I'd run distortion, but I can't afford the points in illusion to make it work
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Old Apr 05, 2006, 07:06 PM // 19:06   #23
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Quote:
Originally Posted by qwe4rty
Another good point to make is that Distortion lasts 5 seconds, and recharges in 5 seconds. Its the only stance that does that. So, you'll never get caught in a situation where you can't use it because it's "recharging"
*COUGHCOUGHFLURRYCOUGHCOUGH*

For mesmer only, ok but not in the game (I mean all stances, including those to attack faster).
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Old Apr 05, 2006, 08:44 PM // 20:44   #24
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I have a NeMe and I'v been thinking a lot about distortion because I know it works great, but the energy loss is killer to my build.

Are many people *actually* using spirit of failure(10-3-10) with it? Aside from the brutal 3s cast, I figure I'll lose at least 24-26 energy (2 distortions, 1 SoF, and various mob wiffs) for <10 seconds of coverage.
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Old Apr 05, 2006, 09:11 PM // 21:11   #25
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Spirit and Price of Failure are long casts, and for that reason I prefer to run them on a mesmer. Nine points in Fast Cast bumps a second off the cast time of each.

Anyway, the initial investment isn't that steep (10 for Spirit, 5 for Distortion), and the returns are pretty good. Six points in inspiration return 3 energy per miss, and the hex has an unlinked duration of 30 seconds. Spirit of Failure and Distortion together cause the hexed mob to miss something like 81.5% of the time (number pulled from memory, possibly inaccurate). Even a low specced spirit of failure can make distortion break even, if you're fighting only a few enemies at a time.
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Old Apr 05, 2006, 10:42 PM // 22:42   #26
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Quote:
Originally Posted by -Six-
I have a NeMe and I'v been thinking a lot about distortion because I know it works great, but the energy loss is killer to my build.

Are many people *actually* using spirit of failure(10-3-10) with it? Aside from the brutal 3s cast, I figure I'll lose at least 24-26 energy (2 distortions, 1 SoF, and various mob wiffs) for <10 seconds of coverage.
3 sec is a pain when you're not mesmer. If you want to gain more energy, shot at the beginning SoF, use Distortion and cast to another melee SoF. Now you will gain more energy each time they miss.
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Old Apr 06, 2006, 03:25 PM // 15:25   #27
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To put it shortly; if you are running illusion magic there is basically no excuse for not running distortion. I can only think of one at the moment, at that was when I needed some giant jaw bones for this one collect...you get the idea. I needed mantra of persistence more than distortion-melee-illusion magic-kite-indefinatly. Yet several times I still wished I had distortion on my bar for the times I goofed (and everyone goofs)
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Old Apr 06, 2006, 10:25 PM // 22:25   #28
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Quote:
Originally Posted by mariano
How much chance do I have to trigger at 17 domination. If I have 5 domination skills in my bar which I cast in a row, I have a 100% chance to trigger at 17 domination one of them.
that sounds cool but is actually not true. The off-hand doesn't activate on every 5th skill of that line (or every 5th skill of any line), it has a 20% chance of activating with each skill used it doesn't stack from skill to skill. It is basic statistics. If you flip a coin you have 50% chance of getting either side, but after 100 flips you will almost never get 50 of ome side and 50 of the other, the odds are 50% for each flip and are not cumulative.
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