Apr 01, 2006, 09:27 PM // 21:27
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#21
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Jungle Guide
Join Date: Dec 2005
Location: Scotland
Guild: Fuzzy Physics Institute
Profession: E/
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Energy storage is a must for my ele/me who uses a mesmer skillbar + Aura of Restoration
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Apr 01, 2006, 09:31 PM // 21:31
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#22
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Forge Runner
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Quote:
Originally Posted by SnipiousMax
Farming builds are pretty specific, and I'm not farming.
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Well, if you're not talking about farming, and you're not talking about Sorrow's Furnace at all, and you're not talking about the UW at all, and you're only talking about areas of the game appropriate to elementalist players who have access to a Perdition Rock elite, that doesn't leave a whole lot to generalize about, does it?
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Apr 02, 2006, 03:27 PM // 15:27
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#23
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Krytan Explorer
Join Date: May 2005
Guild: The Zaishen Force
Profession: Me/E
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Energy Storage is a great buffer against exhaustion. You can't really spam an exhausting spell like Obsidian Flame when you only have 40 energy... But if you've got 75, the exhaustion is not so noticable.
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Apr 02, 2006, 05:31 PM // 17:31
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#24
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Banned
Join Date: Jun 2005
Location: Macau
Guild: www.exilesofdarksteel.com
Profession: E/
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my post in the best elite skill fits here too
imo energy is what we need more , i have 15 in energy storage and my elite is glyph of energy.
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from the best alite thread :
since energy is what we need more , with this build i can be casting non stop. all heavy dmg skills and dobble showers .. i didnt find any better nuker build for pve yet.
ele/mesmer
ragos flame staff
sup rune of fire
sup rune of energy storage
sup rune of vigor
16 fire
15 energy storage
3 inspiration
mantra of resolve
arcane echo
meteor shower
glyph of energy
rodgors invocation
meteor
fireball
rez sig
and goes like this , mantra of resolve , arcane echo , meteor shower , glyph of energy , meteor shower ( the one in arcane place ) , meteor , fire ball , glyph of energy ( by this time glyph is recharged ) , rodgors invocation , meteor , fireball , glyph of energy , meteor shower ... and so and so on , when arcane echo comes up , dobble shower goes ... resolve also always goes on everytime it comes on ... sometimes is not needed but im used to cast it all the time , so i wont get interupted , its anoying
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Apr 02, 2006, 09:26 PM // 21:26
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#25
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Banned
Join Date: Mar 2006
Location: England
Guild: Lievs Death Squad [LDS]
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Is it just me who finds the Echo elite really utterly useless for eles? Why waste your elite on that over Renewal? I still haven't heard a convincing argument for it, i'm not a fan of Arcane Echo on eles either.
Glyph of Energy is fairly good when your running EQ/AS builds but i'm really not a fan of the 60s recharge of Meteor Shower just to save yourself 20energy (by the time the exhaustion matters to you from MS in PvE somets wrong).
Specifically in FoW here and more specifically for the book trick. These are shadow monks, they dont give a toss how much energy manage you have, they can heal through it given 2 seconds glance. Preferabbly i go in there knowing theres a necro with some sort of battery skill so i can spam fire with Glyph of Renewal all i like.
What can i say? I'm a fan (which **** got that word filtered) for the Meteor Shower spamming in PvE, some might call it nooby, i call it Reigning Death. All i take are 4 offensive spells (2 25 energy), Renewal, Aura+Attunement (don't think i've ever left town without them) and Rebirth. Why put points into Healing Prayers when you could simply max out your ES and use AoR and do damage at the same time as healing?
Last edited by Evilsod; Apr 02, 2006 at 09:28 PM // 21:28..
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Apr 03, 2006, 12:02 AM // 00:02
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#26
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Desert Nomad
Join Date: Dec 2005
Location: Urmston, Manchester, UK
Guild: Greener Pastures [DVDF]
Profession: W/Rt
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Quote:
Originally Posted by Megla Zero
Necro's Soul Reaping is technically better if you're not using insanely high-cost skills repeatedly
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Definately, with 13 soul reaping I don't even need to make my elite spot for energy management when MMing - perfect for when I get access to the Animate Flesh golem elite heading our way in factions.
oh and Evilsod, you dont use the elite Echo, you use the non elite one (which only affcts spells, but duh, youre an ele). Only use ive found for the elite echo is doing double galrath slashes (which in factions i won't even need to do, ad we get a double of that skill).
Last edited by Haggard; Apr 03, 2006 at 12:04 AM // 00:04..
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Apr 03, 2006, 05:30 AM // 05:30
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#27
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Perfectly Elocuted
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Quote:
Originally Posted by Francis Crawford
Well, if you're not talking about farming, and you're not talking about Sorrow's Furnace at all, and you're not talking about the UW at all, and you're only talking about areas of the game appropriate to elementalist players who have access to a Perdition Rock elite, that doesn't leave a whole lot to generalize about, does it?
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More missions are coming.
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Apr 03, 2006, 06:02 AM // 06:02
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#28
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Jungle Guide
Join Date: Feb 2006
Profession: Mo/N
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Generally, more mana is a good thing. Trying to make a claim otherwise is an exercise in futility. Anyone can tell you mana=heals=damage=hexes=wards=longer survivability in difficult fights because you remain a more valuable member of the group.
Of course, anyone can say "naw; I wasn't talking about that situation." Well, i'll talk about them all. Farm: more mana for an ele=good. mission: more mana=good. Quest: more mana=good. PuG: more mana=VERY GOOD! PvP: more mana=good.
Unless you’re going full ward ele and using low cost spam spells that never even whiff exhaustion (and in the doing, reducing the effectiveness of your character to a point that I’d throw you out of the group faster than you can say “but I don’t NEED E storage!!!111!) Energy storage is the means by which elementalists dominate multiple fast spikes.
I’ve seen many nukes lose their energy in PuGs. Yes, it can definitely happen. And for the record SnipiousMax, the next time you want to make concessions, make them in your OP when you write it. This thread has already been asked and answered to your satisfaction: now you're just nit picking.
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Apr 03, 2006, 06:09 AM // 06:09
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#29
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Lion's Arch Merchant
Join Date: Mar 2006
Location: A pleasant place that needs more rain. T_T
Guild: The Rose Society
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Methinks Energy Storage is for Exhaustion- a condition nearly isolated to Elementalists, just like Energy Storage. I use a Mesmer/Elementalist. I never need energy storage, really... I can cope without. But I've tried to use a few spells that cause Exhaustion... I always end up regretting it. Thankfully the henchies don't scream at you for being useless.... >_<;;
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Apr 03, 2006, 10:51 AM // 10:51
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#30
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(屮ಠ益ಠ)屮
Join Date: Aug 2005
Location: Hong Kong
Guild: Guildless
Profession: Mo/
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Quote:
Originally Posted by Minus Sign
-snip-
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Personally, I think E-Storage is used because Elementalists have such big spells. But the other classes's Primary Attribute is so much better...in a way of speaking.
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Apr 03, 2006, 11:36 AM // 11:36
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#31
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Wilds Pathfinder
Join Date: Dec 2005
Location: Isle of the dead
Guild: [DVDF][LDS]
Profession: P/W
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I like it and it goes to the max unless i need Mantra of Resolve, then a massive 10 points go into inspiration (and i take energy tap also when i take MoR).
I am not a fan of Echo, glyph of energy only appeals to me when playing an earth build. I mostly use Glyph of Renewal and pack a.echo just in case the other nukers idea of nuking is casting only 1 meteor shower. Not a fan of a.echo as it eats energy, but in the higher areas most enemie monks are like superhealers and they need to be knocked down / interrupted / disabled (too bad most PuGs in those areas focus on necro, warrior, monk and ele).
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Apr 03, 2006, 05:17 PM // 17:17
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#32
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Perfectly Elocuted
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Quote:
Originally Posted by Minus Sign
I’ve seen many nukes lose their energy in PuGs. Yes, it can definitely happen. And for the record SnipiousMax, the next time you want to make concessions, make them in your OP when you write it. This thread has already been asked and answered to your satisfaction: now you're just nit picking.
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I just said I wasn't farming, so using dual attunements isn't a problem. That's not a concession. Were I to go farming, I'd use a farming build, cause I'd be ineffective otherwise.
And my original post said nothing about taking no energy storage. I was questioning taking the 'full amount.' The normal distribution is 16 in element of choice, 13 in Energy Storage. And I've wondered the need to take 13 in energy storage. I'll clarify next time. Yes more energy is good. But energy used wisely to do more is better. I was driving at seeing whether it was possible to run two elements, and I've gotten my answer.
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Apr 03, 2006, 05:43 PM // 17:43
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#33
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Lion's Arch Merchant
Join Date: Feb 2006
Location: SoCal
Guild: Gamerz United
Profession: Me/N
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i odnt think an ele would carry Echo over Archane Echo... you carry the ele elite.
i run an ele/mes that absolutely has archane echo on the bar, actually most of the time its the only memsmer skill on the bar. the elite on the build id Elemental atunement. the atunement gives you bonus energy, and the echo makes it very easy to spam alot to damage very fast in most circumstances. if against alot of interrupters or drainers ill add hex breaker or another memser skill to counter them a little since most group are still to cookie cutter to bring mesmers, lol
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Apr 04, 2006, 02:48 AM // 02:48
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#34
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Jungle Guide
Join Date: Feb 2006
Profession: Mo/N
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Quote:
Originally Posted by SnipiousMax
I just said I wasn't farming, so using dual attunements isn't a problem. That's not a concession. Were I to go farming, I'd use a farming build, cause I'd be ineffective otherwise.
And my original post said nothing about taking no energy storage. I was questioning taking the 'full amount.' The normal distribution is 16 in element of choice, 13 in Energy Storage. And I've wondered the need to take 13 in energy storage. I'll clarify next time. Yes more energy is good. But energy used wisely to do more is better. I was driving at seeing whether it was possible to run two elements, and I've gotten my answer.
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Earth and Air builds; Waterpumps. That such. Ok. Well, then the obvious answer is no, you don't want to max out energy storage because you lose your spike. proper distribution between three attributes is important. It's also case sensitive on teh spells in your skillsot.
But nor do you want to put all your points into soul reaping when you run MM, or blood battery. Energy managment is a 3rd attribute just like fast casting to a dom/inspiration mesmer or a strength to a warrior (hardly ever see them with max stats.)
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Apr 04, 2006, 04:33 AM // 04:33
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#35
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Perfectly Elocuted
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Quote:
Originally Posted by Minus Sign
Earth and Air builds; Waterpumps. That such. Ok. Well, then the obvious answer is no, you don't want to max out energy storage because you lose your spike. proper distribution between three attributes is important. It's also case sensitive on teh spells in your skillsot.
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Thank you, that's the perfect answer!
I'll come right and say what I'm looking for next time.
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Apr 04, 2006, 08:28 AM // 08:28
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#36
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Krytan Explorer
Join Date: Feb 2006
Guild: guildless
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For me , high EStorage is a must. I don't like to Dual Attune (spending elite just for energy management - bleh).
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Apr 04, 2006, 03:15 PM // 15:15
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#37
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Lion's Arch Merchant
Join Date: Feb 2006
Location: SoCal
Guild: Gamerz United
Profession: Me/N
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i disagree, i love the dual attunements .. you can spam rodgorts, or anything else for VERY long periods of time without worrying about energy. especially if you are ele/Mes with archane echo.
carrying 6 or 7 spells isnt always as effective as carrying 4 high powered ones that you can spam.
no one size fits all here, thats for sure
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Apr 04, 2006, 03:37 PM // 15:37
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#38
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(屮ಠ益ಠ)屮
Join Date: Aug 2005
Location: Hong Kong
Guild: Guildless
Profession: Mo/
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Play to your playstyle so you can win. <_<>_>
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Apr 04, 2006, 08:35 PM // 20:35
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#39
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Jungle Guide
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The elementalist is the only class without energy armor and a lot of the big guns exhaust, so a bunch is essential to the elementalist (and one reason IMO ANets thought one ele can play with these multi-line elemental skills is silly). But no I've never needed more than 12+1 (no maj/sup) in energy storage. And when leveraging another line (usually a secondary) usually keeping EStorage at 8-9-10 with the minor rune.
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Apr 04, 2006, 10:56 PM // 22:56
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#40
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Wilds Pathfinder
Join Date: Aug 2005
Location: Upstate
Profession: Me/
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Quote:
Originally Posted by CKaz
The elementalist is the only class without energy armor and a lot of the big guns exhaust, so a bunch is essential to the elementalist (and one reason IMO ANets thought one ele can play with these multi-line elemental skills is silly). But no I've never needed more than 12+1 (no maj/sup) in energy storage. And when leveraging another line (usually a secondary) usually keeping EStorage at 8-9-10 with the minor rune.
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Agreed. It's not the max energy that I ever have poroblems with on an ele, it's the recovery of my energy. Sure, max energy has it's uses, but I feel confident saying 6 max energy is never worth -75hp. I'm not even convinced 5 energy is worth 30hp (Hale vs Insightful).
Having more max energy lets you be less carefull with big-energy skills, and makes energy managment skills easier to use. But having 90 energy on an ele just so you can spam flare for (slightly) longer is just silly, and sacrificing 75 hp to do so is even worse.
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