Apr 03, 2006, 11:28 PM // 23:28
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#1
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Jungle Guide
Join Date: Sep 2005
Guild: Charr Carvings and [BeeR]
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Stoning Curser
Ele/Necro
Attributes:
Earth: 16
Curses: 10
Energy: 10
Skills:
1.) Enfeeble
2.) Stoning
3.) Insidious Parasite
4.) Rend Enchantments
5.) Grasping Earth
6.) Ward Against Melee
7.) Rez Sig
8.) Ether Prodigy {E}
This is just an experiment of spell combos I thought of. Cast Grasping Earth on your target so he moves slower, then cast Enfeeble to create weakness and throw Stoning to do damage and knock down. Then if your target has any enchantments or will put some up because of all this, cast Rend Enchantments. Ward against Melee is there to help avoid warrior contact. There is no healing in this build but that's what the monk's job is for, I assume. You already can help your team with some wards, anyhow I would think. Also for self healing, Insidious Parasite was added.
Any non-hostile comments?
Last edited by Wretchman Drake; Apr 04, 2006 at 08:32 PM // 20:32..
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Apr 04, 2006, 12:45 AM // 00:45
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#2
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Lion's Arch Merchant
Join Date: Aug 2005
Profession: W/E
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Well when I try it then maybe I can make a comment ,but right now I'd say put Ether Prodigy in there over Elemental Attunement,since your using a variety of spells rather then focusing on just a certain element.Plus enchantment removal is a pain !
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Apr 04, 2006, 03:02 AM // 03:02
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#3
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Jungle Guide
Join Date: Sep 2005
Guild: Charr Carvings and [BeeR]
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Yes I knew I should have put Ether Prodigy I was thinking the same thing, I was just hesitant because of the non healing but that's what monks are for anyway.
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Apr 04, 2006, 03:11 AM // 03:11
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#4
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(屮ಠ益ಠ)屮
Join Date: Aug 2005
Location: Hong Kong
Guild: Guildless
Profession: Mo/
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1.) Enfeeble:
Not bad, 5-cast, 5-recharge.
2.) Stoning
A bit too energy consuming - plus a Monk can easily outheal it...unless you're targeting the Monk, and that only applies if you're in CA or TA where there usually is only one Monk.
3.) Desecrate Enchantments
It's too conditional for me. But you might like it.
4.) Rend Enchantments
Always pack a Rend whenever possible, although it has a horrible recharge.
5.) Grasping Earth
I really rather use Ward Against Foes, but it's your choice.
6.) Ward Against Melee
Your choice. Haven't had a lot of problems with Wars in CA and TA for me.
7.) Rez Sig
A must in CA and TA.
8.) Ether Prodigy {E}
The best energy management, IMO, in the game.
Enfeeble + Stoning: Great. Not bad in C/TA.
Desecrate + Rend: Drop Desecrate, and grab a self heal if possible. Possibly Insidious Parasite, since people are idiots.
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Apr 04, 2006, 03:19 AM // 03:19
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#5
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Banned
Join Date: Sep 2005
Location: /B/Chan
Guild: Looking for one
Profession: W/
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Desecrate Enchantments still deals damage even if your target doesn't have enchantments.
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Apr 04, 2006, 03:46 AM // 03:46
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#6
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(屮ಠ益ಠ)屮
Join Date: Aug 2005
Location: Hong Kong
Guild: Guildless
Profession: Mo/
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It does?
...
Nevermind. Although it would be a waste of Energy (Dmg/ECost is low.)
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Apr 04, 2006, 04:37 AM // 04:37
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#7
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Perfectly Elocuted
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If Stoning Recharged faster, I'd like this build alot more. The KD is worth the added cost, but you can't really spam Stoning. It's also too conditional to be a reliable interrupt. But I like the idea!
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Apr 04, 2006, 08:31 PM // 20:31
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#8
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Jungle Guide
Join Date: Sep 2005
Guild: Charr Carvings and [BeeR]
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Insidious Parasite is a good suggestion, Light, Thank you. Yes I think Desecrate doesn't need to be in here. As for the whole Stoning purpose, it's meant as a KD more than damage but slightly. Damage is still good from it. It's good when everyone or another fellow helps take out a specified target.
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