Apr 01, 2006, 08:52 AM // 08:52
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#1
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Pre-Searing Cadet
Join Date: Mar 2006
Location: Northern California
Guild: Hellfall Knights [Hell]
Profession: W/Mo
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Runner Build Help!
hey guys, ive got a lvl 20 w/mo and im having issues with getting him good enough to do runs!
ok, so i use charge, balanced stance, mending, healing sig, shielding hands, healing breeze and i will survive.
ive got the droks "ascalon" armor for the dmg reduced with a sup rune that reduced each hit by 3 and a sup hp run +50hp
i dont know what im missing but he dies a lot, i cant finish a run past beacons perch!!
HELP!!!
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Apr 01, 2006, 10:21 AM // 10:21
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#2
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Lion's Arch Merchant
Join Date: Dec 2005
Location: SF, CA
Profession: W/
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Apr 01, 2006, 10:24 AM // 10:24
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#3
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Banned
Join Date: Dec 2005
Location: Belgium
Guild: [ROSE]
Profession: A/
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imo shielding hands is overkill...get holy veil and sprint
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Apr 01, 2006, 10:34 AM // 10:34
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#4
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Frost Gate Guardian
Join Date: Sep 2005
Location: Grotto
Guild: No guild
Profession: Mo/Me
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Your build has too many unneeded enchantments that get stripped and hurt you a lot which is why you probably can't finish a run past Beacon's.
The build I run is:
Charge{E}, Sprint, Balanced Stance, Endure Pain, Smite Hex, Contemplation of Purity, Holy Veil, Healing Signet
Your equipment should be:
Lieutenants Helm which reduces hexes by 20%. Craftable at the Henge of Denravi.
Sword/Axe with +5 armor
Crimson Carapace Shield: +45 health in Stance, -2 dmg in Stance you can get this from a desert collector near Thirsty River, I'm pretty sure the collector asks for 5 bleached shells.
Gladiators armor for extra energy. (Keep the Ascalon boots for damage reduction)
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Apr 01, 2006, 10:39 PM // 22:39
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#5
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Pre-Searing Cadet
Join Date: Mar 2006
Location: Northern California
Guild: Hellfall Knights [Hell]
Profession: W/Mo
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awesome guys, thanks so much...i got that leuitenants helm, have the gladiator/ascalon set my axe is a +15% ^ 50 battlepick axe with +6 armor vs physical all the time. im working on getting bleached shells for that shield and im looking into those skills now, thank you all so much!!
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Apr 01, 2006, 10:46 PM // 22:46
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#6
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Jungle Guide
Join Date: Jun 2005
Location: Topeka, Kansas
Guild: Tyrian Fo Lyfe [word]
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Apr 01, 2006, 10:48 PM // 22:48
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#7
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Krytan Explorer
Join Date: Jun 2005
Location: Australia, 3rd rock from the sun
Profession: Mo/
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don't forget to get the +5 energy nolani wand for the times when you run low on energy.
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Apr 02, 2006, 02:51 AM // 02:51
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#8
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Pre-Searing Cadet
Join Date: Mar 2006
Location: Northern California
Guild: Hellfall Knights [Hell]
Profession: W/Mo
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hes a lot better but heres the current issues, shatter enchantment, stacked hexes like 4-5 of them and friggin deep freeze which slows me down so much i get raped and die. i think its hopeless personally! any ideas?
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Apr 02, 2006, 03:03 AM // 03:03
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#9
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Pre-Searing Cadet
Join Date: Mar 2006
Location: Northern California
Guild: Hellfall Knights [Hell]
Profession: W/Mo
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ok i get the hint, ill read that "book" of knowledge, thnx
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Apr 03, 2006, 06:59 PM // 18:59
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#10
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Ascalonian Squire
Join Date: Mar 2006
Location: Oregon USA
Guild: Leader Of (Hired Souls)
Profession: W/
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My droks setup is (Endure, Balanced, Sprint, Charge, Healing Breeze, healing signet, holy veil, Shields up) The last skill shields up is not used by alot of the runners. u can use purge condition smite hex etc, but it works best for me) You prob already do this but take all the points off your wepon, gives u extra points. Good luck if u need a duel runner message me =)
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Apr 03, 2006, 10:33 PM // 22:33
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#11
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Ascalonian Squire
Join Date: Mar 2006
Guild: HH
Profession: W/R
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I believe that Lieutenant's helm is 50%.
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Apr 03, 2006, 10:42 PM // 22:42
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#12
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Jungle Guide
Join Date: Jun 2005
Location: Topeka, Kansas
Guild: Tyrian Fo Lyfe [word]
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Quote:
Originally Posted by GooD KaRmA
I believe that Lieutenant's helm is 50%.
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It was updated a while back to be 20%.
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Apr 03, 2006, 10:45 PM // 22:45
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#13
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Lion's Arch Merchant
Join Date: Mar 2006
Guild: Numurian Vanguard
Profession: Me/R
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My Running Build
Sprint, Healing Breeze, Endure Pain, Smite Hex, Holy Veil, Healing Signet, Balence Stance and my elite of course is Gladiators Defense. It PWNS Charge
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Apr 04, 2006, 10:32 AM // 10:32
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#14
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Wilds Pathfinder
Join Date: Feb 2006
Guild: TW
Profession: W/
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On my Droknar runs I use Sprint, Charge, Endure Pain, Healing Signet, Balanced Stance, Purge Conditions, Smite Hex, Holy Veil. Fairly standard, I think... but it has a solution to everything provided you know how to find rest spots around the map. Purge Conditions is iffy since I learned how to avoid Barbed Traps and is probably unnesecary unless you really have problems with the Grawl Poison.
A Few Tips
-Stop often, always make sure you are fully charged before entering an area
-If there are imps or Golems in your path ALWAYS use veil before you charge in.
-Use Sprint before you Charge.
-If you start to bleed and are crippled hit Purge Conditions, and if you already used Veil and have ice around use it again.
-Mending can be useful but in my opinions it's primary use is just to speed up already strong runners times.
-Avicara remove your enchantments, sometimes. Try and add a Veil before entering thier cave anyways, it can help alot against the Golems at the mouth.
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Apr 04, 2006, 07:39 PM // 19:39
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#15
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Desert Nomad
Join Date: Jan 2006
Location: The Netherlands - Hattem
Guild: [RR]
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I removed the smite hex from teutonic paladins build, and put mending in instead... it helps a ton versus worms... ( u regenerate the damage they deal instantly) and helps a lot on the tundra giant part too.
Holy veil is often enough to get rid of the hexes you are hit with (exeption = mass slow hex/crippling anguish in dreadnoughts drift) just let the first slow hex wear off the usual way, then remove the second one that hits you with holy veil. (or the third/fourth in case of big imp spawns)
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Apr 04, 2006, 08:40 PM // 20:40
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#16
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Wilds Pathfinder
Join Date: Feb 2006
Guild: TW
Profession: W/
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My only problem with mending is that if you are moving quickly, particularily in some parts with trolls and giants you will drain ALL of your energy fairly quickly as you do not gain it back nearly fast enough. When I was originally testing I used it but I would often be short the energy required for a much need Endure Pain.
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Apr 04, 2006, 09:37 PM // 21:37
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#17
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Krytan Explorer
Join Date: Jan 2006
Location: Denmark
Guild: [HH] [Hax]
Profession: Mo/
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I use Charge, Sprint, Balanced stance, Endure pain, Contemplation of Purity, Heal sig, Holy Veil, Mending.. Gear is The -hex duration helm, Ascalon boots, and rest Glads.. If the Area you are running in has low amount of hexes, replace Contemplation of Purity with Ment Ailment.. This is what i use... The Charge + sprint can keep you at a 25% faster movement all the time.. and then use other skills as they are needed...
Also if running to droks then you should not aggo any of the monsters that use Crippling anguis at any time :S (not 100% sure on this as im still noob at drok runs.. )
~Shadow
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Apr 04, 2006, 10:13 PM // 22:13
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#18
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Wilds Pathfinder
Join Date: Feb 2006
Guild: TW
Profession: W/
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Charge + Sprint does not equal Infinite running time while maintaining any enchantments. Besides, you should rarely be running for more then 40 seconds straight on your first few tries.
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Apr 04, 2006, 11:25 PM // 23:25
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#19
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Krytan Explorer
Join Date: Jan 2006
Location: Denmark
Guild: [HH] [Hax]
Profession: Mo/
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What i mean is that you can keep them up all the time on the duration/Recharge... There is no cooldown between them.. i know that its hard to maintain the energy to do it, but as you said then you'll need to regen sometimes.. But if needed then you can run for like at least40sec with 25% increased speed... 40 sec should be enough time to get to the next regen spot.. if not then you could very well be in trouble O.o
~Shadow
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