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Old Jul 13, 2005, 09:40 AM // 09:40   #1
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Default Skills - Whirlwind

You can view this database entry at: http://www.guildwarsguru.com/skill/43-whirlwind/.
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Old Jul 13, 2005, 09:40 AM // 09:40   #2
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the simple fact that this doesnt do lightning dmg just irks me so much. Long recharge time too, for not following the primary element of an air build.
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Old Jul 13, 2005, 06:20 PM // 18:20   #3
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it's for warriors/e build. they combine this with aftershock do massive destruction.

Last edited by Disoblige; Jul 13, 2005 at 07:06 PM // 19:06..
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Old Jul 13, 2005, 06:44 PM // 18:44   #4
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Well if you think about it, whirlwinds don't have anything to do with lighting.
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Old Jul 13, 2005, 06:53 PM // 18:53   #5
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The skill tree is called Air magic, not Lightning magic. :P
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Old Aug 25, 2005, 04:24 AM // 04:24   #6
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where do you get this skill at
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Old Sep 07, 2005, 02:45 AM // 02:45   #7
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in ascalon i believe? im not sure. i always thought this was like gale. you cast it and then it shoots at the enemy. didnt read it right till i knocked down some nearby enemies in a mission. i was like whoa! no wonder it never worked before.
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Old Sep 07, 2005, 02:46 AM // 02:46   #8
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If your an air ele and surrounded by enemies, make your escape with this
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Old Jan 13, 2006, 07:25 AM // 07:25   #9
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Hmm... this skill has a recharge of 10 sec, work perfectly with aftershock.

(when did they change it? I never noticed it until recently)
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Old Apr 06, 2006, 04:23 PM // 16:23   #10
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This skill doesn't synergise well at all with aftershock.

This skills is air magic aftershock is earth magic. You are not gonna have enough points to put into str, tactics, mastery, airmagic and earthmagic. Too many attributes to fuel.
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Old Apr 06, 2006, 05:56 PM // 17:56   #11
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Quote:
Originally Posted by Hundbert
This skill doesn't synergise well at all with aftershock.

This skills is air magic aftershock is earth magic. You are not gonna have enough points to put into str, tactics, mastery, airmagic and earthmagic. Too many attributes to fuel.

you put 0 in air and 10+in earth. whirlwind is there just for the kd, aftershock for the dmg
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Old Apr 06, 2006, 06:01 PM // 18:01   #12
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Question: say you're solo-ing as an ele, and you purposefully get surrounded by like 5 melee monsters (trolls, ettins, minos, griffs, etc.). If you use whirlwind (or it's factions duplicate), how often do they all get knocked down? Does the "while attacking" clause cause only 1 or 2 to hit the dirt, or is it frequent that they all will? Just dreaming of builds....
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Old Apr 06, 2006, 06:31 PM // 18:31   #13
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Quote:
Originally Posted by MirageCloud
you put 0 in air and 10+in earth. whirlwind is there just for the kd, aftershock for the dmg
Be that as it may but how how do you plan to use this as a warrior. 10 energy for whirlwind then another 10 for aftershock and you are drained of energy.

Why not just use earthshaker+aftershock instead? Same effect and earthshaker is not dependant on anyone attacking.

I guess you could do ele/war for better results.. but still..
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Old Apr 06, 2006, 07:18 PM // 19:18   #14
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Quote:
Originally Posted by Hundbert
Be that as it may but how how do you plan to use this as a warrior. 10 energy for whirlwind then another 10 for aftershock and you are drained of energy.

Why not just use earthshaker+aftershock instead? Same effect and earthshaker is not dependant on anyone attacking.

I guess you could do ele/war for better results.. but still..
i never said anything bout a w/e...
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