Apr 03, 2006, 04:23 PM // 16:23
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#1
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Academy Page
Join Date: Jan 2006
Location: Michigan
Guild: DARK WOLVES DEN [WOLF]
Profession: W/Mo
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Low Level Minion Master Tips
I've seen many great builds for MM's & how to keep the minions alive using skills like Veratas Sacrifice & Blood of the Master, etc. My question is what options are there for keeping Minions alive before I'm able to obtain these skills. I've been using "Heal Area" which works ok, but of course minions have to be in range. I was just wondering if anyone knew of any better low level skills I might be overlooking. My Necro is currently Lvl 13 & in Beacons Perch. It won’t be long before I can get the better Minion healing skills, but I'd still like to know what I could use for the time being. Thanks in advance for your help!
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Apr 03, 2006, 06:35 PM // 18:35
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#3
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Ascalonian Squire
Join Date: Mar 2006
Location: Oregon USA
Guild: Leader Of (Hired Souls)
Profession: W/
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Most people play as something else until they get the skills, u cannot really play as a low level mm. If you have a high level character that has accended you could use it to get the skills you need. Switch his second class to necro then get the skills. (you can have every second proffesion) Then they should be avaible at any skill trader for your new character. Good Luck MM are great characters =)
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Apr 03, 2006, 08:15 PM // 20:15
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#4
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Academy Page
Join Date: Jan 2006
Location: Michigan
Guild: DARK WOLVES DEN [WOLF]
Profession: W/Mo
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Thanks for the help! It wont be too long before I get the "good" MM skills. I am able to keep 6-8 minions for a decent amount of time, so could I at least call myself a "Junior" MM until then? (for pride's sake)
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Apr 03, 2006, 11:23 PM // 23:23
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#5
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Frost Gate Guardian
Join Date: Sep 2005
Location: PvE
Profession: N/
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Even 6 is fine early on if you're only putting points in death and soul reaping. If this is your first character and you can't use an ascended character to unlock the better MM spells, you should keep an eye out for the Villainy of Galrath quest in Kryta. In addition to giving a 4000xp reward, it also shows you a spot where Verata likes to hang out. Galrath spawns in Verata's place, so you won't find Verata if anyone in your party has the Villainy of Galrath quest (you can avoid this by going again after you finish the quest and taking only henches, though it's hard). You can use signets of skill capture to get two good MM skills (Animate Bone Fiend and Verata's Sacrifice) from Verata.
Last edited by Shattered Self; Apr 03, 2006 at 11:26 PM // 23:26..
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Apr 04, 2006, 02:32 AM // 02:32
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#6
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Desert Nomad
Join Date: Jun 2005
Guild: The Amazon Basin [AB]
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Healing Breeze.
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Apr 04, 2006, 05:13 AM // 05:13
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#7
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Frost Gate Guardian
Join Date: Jul 2005
Location: northern cal
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Quote:
Originally Posted by Shattered Self
Even 6 is fine early on if you're only putting points in death and soul reaping. If this is your first character and you can't use an ascended character to unlock the better MM spells, you should keep an eye out for the Villainy of Galrath quest in Kryta. In addition to giving a 4000xp reward, it also shows you a spot where Verata likes to hang out. Galrath spawns in Verata's place, so you won't find Verata if anyone in your party has the Villainy of Galrath quest (you can avoid this by going again after you finish the quest and taking only henches, though it's hard). You can use signets of skill capture to get two good MM skills (Animate Bone Fiend and Verata's Sacrifice) from Verata.
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half to try that one its a long way to go but as mm shouldent be to hard
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Apr 04, 2006, 06:19 AM // 06:19
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#8
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Desert Nomad
Join Date: Nov 2005
Profession: N/
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I find bone fiend easier to cap of reversing the scales, Vertas sacrifice was nearly impossible with henchies, I got it by doing a litle PVP got 2000 factions traded it in for Verta's sac then bought it. Altough heal area and Blood of the master worked well enough.
You can cap verta if you go with a group of lvl 20 freinds.
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Apr 04, 2006, 01:33 PM // 13:33
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#10
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Academy Page
Join Date: Jan 2006
Location: Michigan
Guild: DARK WOLVES DEN [WOLF]
Profession: W/Mo
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Quote:
Originally Posted by Shattered Self
Even 6 is fine early on if you're only putting points in death and soul reaping. If this is your first character and you can't use an ascended character to unlock the better MM spells, you should keep an eye out for the Villainy of Galrath quest in Kryta. In addition to giving a 4000xp reward, it also shows you a spot where Verata likes to hang out. Galrath spawns in Verata's place, so you won't find Verata if anyone in your party has the Villainy of Galrath quest (you can avoid this by going again after you finish the quest and taking only henches, though it's hard). You can use signets of skill capture to get two good MM skills (Animate Bone Fiend and Verata's Sacrifice) from Verata.
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I do have an ascended warrior. Do you mean I can switch my second class to Necro & somehow unlock these Necro skills for my other characters? I mainly do PVE & didn’t think you could unlock skills for other characters. Thanks again.
EDIT: Sorry guys, just re-read one of the above posts that already answered this question. I see you can unlock these skills with an ascended character. Sweet. I’ll be doing that tonight then. Thanks for all the help.
Last edited by Boagrius; Apr 04, 2006 at 02:06 PM // 14:06..
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Apr 04, 2006, 02:56 PM // 14:56
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#11
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Krytan Explorer
Join Date: Dec 2005
Profession: E/Me
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Quote:
Originally Posted by Francis Crawford
True, I probably should have found another build for fighting from Bergen Hot Springs to Temple of Ages -- but I made it. The henchies provided corpses even when nothing else did ...
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Heh, I switched my N/Mo from Death Magic to Smiting during that stretch. It was actually great fun.
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Apr 04, 2006, 03:20 PM // 15:20
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#12
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Lion's Arch Merchant
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Early on the best thing you can do to keep your minions alive longer is simply to put as many attributes in death magic as possible while having minimal amounts in soul reaping and healing. Higher death magic means higher level minions with more health and armor so they survive longer.
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