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Old Mar 24, 2006, 02:11 AM // 02:11   #1
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well some of the fun parts of a rit is the summoning of spirits. in pve you move around alot. now i dont remember the recharges on all the spirits,but couldnt that be a problem? get into combat, lay the spirits, everything is dead 2 seconds after the last one is up. i mean a good group might lay em and aggro into em, but most groups arnt good, face it.
it just seems to me that for rangers, u usually move out of the range of spirits pretty quick, so wont the same thing happen wit rit spirits?
idk just kinda been buggin me.
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Old Mar 24, 2006, 02:18 AM // 02:18   #2
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yea, that could get annoying, but maybe there will be recharge time reducing equipments. There are now for the current casters. who knows? Maybe there should be a skill that sacrifices a targeted spirit to make it's summon spell recharge faster. that would help things out alot. maybe have a 20-30 recharge on the saccing spell for balance, sac the one you'll want right away for the next battle. just an idea.
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Old Mar 24, 2006, 06:27 PM // 18:27   #3
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Quote:
Originally Posted by R A C
yea, that could get annoying, but maybe there will be recharge time reducing equipments. There are now for the current casters. who knows? Maybe there should be a skill that sacrifices a targeted spirit to make it's summon spell recharge faster. that would help things out alot. maybe have a 20-30 recharge on the saccing spell for balance, sac the one you'll want right away for the next battle. just an idea.
As a matter of fact there is a skill like this i am not sure if it was released in the preview event

Soul Twisting {Elite} - Enchantment Spell
Destroy target allied spirit. The next Binding Ritual you perform cast 66% faster and recharges instantly.

5e
1 second cast
10 second recharge


yea thats the one i saw
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Old Mar 25, 2006, 04:54 AM // 04:54   #4
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Quote:
Originally Posted by mirokumatt
As a matter of fact there is a skill like this i am not sure if it was released in the preview event

Soul Twisting {Elite} - Enchantment Spell
Destroy target allied spirit. The next Binding Ritual you perform cast 66% faster and recharges instantly.

5e
1 second cast
10 second recharge


yea thats the one i saw
I'm really glad they gave us that one that's the elite I was looking to test out.

So far I'm liking it a lot with Union and Destruction.

Destruction is the fastest recharging spirit in the game (20s) so it's there just to feed soul twists when I need it to. It's nice to be able to chain Union back to back to back to back, just by soul twisting it right before it dies.

It seems like it'll be a great skill with any spirit that reads "X happens Spirit takes X damage"

Plus I'd also like to note, that unlike glyphs it doesn't matter how long away your next cast is. The soul twist effect can be held in reserve indefinatly. So whenever you get a break in the action, bind a spirit to eat it so you have the effect good to go.

Last edited by QuixotesGhost; Mar 25, 2006 at 04:59 AM // 04:59..
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Old Mar 25, 2006, 05:07 AM // 05:07   #5
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Plus, there's always Oath Shot.
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Old Mar 25, 2006, 05:48 AM // 05:48   #6
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plus in pve if its jsut a small battle, you wont need to lay down all of these spirits, just for the bigger ones, and you could always pull mobs to where you layed the spirits.
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Old Mar 25, 2006, 11:27 AM // 11:27   #7
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Isnt there a skill that teleports an allied Spirit to you?
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Old Mar 25, 2006, 07:43 PM // 19:43   #8
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Yes there is. Takes one second to move a spirit to your location, recharges in like 2 seconds i think. Get your facts straight before complaining about something
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Old Mar 26, 2006, 04:21 AM // 04:21   #9
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Quote:
Originally Posted by TheLordOfBlah
Yes there is. Takes one second to move a spirit to your location, recharges in like 2 seconds i think. Get your facts straight before complaining about something
Yea this is one I was happy that they added. You can easily move you're entire army along. It's called 'draw spirit' or something. Make it a lot easier to avoid 'camping.' And you can snatch your Spirits out of harms way like they were tied to a rubber band.

Last edited by SnipiousMax; Mar 26, 2006 at 06:57 AM // 06:57..
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Old Mar 26, 2006, 05:20 AM // 05:20   #10
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Weapon of Quickening Elite Skill
Elite Weapon Spell. For 5 - 13 seconds, target ally has a Weapon of Quickening, and Spells and Binding Rituals recharge 15% faster.

Ritual Lord Elite Skill
Elite Skill. For 30 seconds, you Rituals recharge 15 - 63% faster.

but yeah oath shot should be perfect for spirit spamming
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Old Mar 27, 2006, 01:15 PM // 13:15   #11
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I tried using the soul twisting skill during the FPE and it worked really well, i could keep up union almost all the time, and when i did not have it up i has shelter up. But i think soul twisting may be my favorite elite so far, but i would like to try Ritual Lord.
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Old Mar 27, 2006, 07:40 PM // 19:40   #12
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Draw Spirit No Attribute. 5 nrg, 1 cast, 5 recharge
Spell. Teleport target allied Spirit to your location.

You can move your spirit base around. Even though it is a bit slow, it can be very efficient, esp. with spirits that last long. The way I see it, it's either choosing between resummoning all spirits using fast recharge skills like Ritual Lord, or relocating them with Draw Spirit and using skills to keep them alive.
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Old Mar 27, 2006, 11:47 PM // 23:47   #13
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Quote:
Originally Posted by Hella Good
Draw Spirit No Attribute. 5 nrg, 1 cast, 5 recharge
Spell. Teleport target allied Spirit to your location.

You can move your spirit base around. Even though it is a bit slow, it can be very efficient, esp. with spirits that last long. The way I see it, it's either choosing between resummoning all spirits using fast recharge skills like Ritual Lord, or relocating them with Draw Spirit and using skills to keep them alive.
I wouldn't drag the spirits from mob to mob. But if you cast Pain, and then the mob moves out of Range, it's nifty to be able to plant it in the middle of them again without need to wait on recharge.

And it seemed to me that the Range of the spirits attacks was increased since the PvP event....
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