Mar 18, 2006, 08:00 PM // 20:00
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#1
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Academy Page
Join Date: Dec 2005
Guild: Middletown Massacre
Profession: Me/Mo
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Elite Minion Build
With the new Elite Minion Skill coming in Factions, I was thinking of a very simple build to play off of the fact that he leaves a corpse. Why can't we just animate him, Death Nova/Taste of Death as he goes into a group of foes. Then rinse and repeat? Seemsl ike an infinite Minion Bomber...
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Mar 19, 2006, 02:02 AM // 02:02
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#2
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Desert Nomad
Join Date: Feb 2006
Location: the 7th level of HELL! J/K Somewhere in GW assassinating things
Guild: [acid]members of the KAWS alliance
Profession: A/
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the flesh golem is an elite??? Where did you get such information?
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Mar 19, 2006, 09:52 AM // 09:52
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#3
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(屮ಠ益ಠ)屮
Join Date: Aug 2005
Location: Hong Kong
Guild: Guildless
Profession: Mo/
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Everybody should know it by now...
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Mar 19, 2006, 03:02 PM // 15:02
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#4
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Frost Gate Guardian
Join Date: Jan 2006
Guild: Legions of Twilight
Profession: W/Mo
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Shame that you can only have one Golem at a time. It might work, though.
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Mar 19, 2006, 04:07 PM // 16:07
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#5
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Jungle Guide
Join Date: Sep 2005
Profession: Mo/Me
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Quote:
Originally Posted by The Mo Show
With the new Elite Minion Skill coming in Factions, I was thinking of a very simple build to play off of the fact that he leaves a corpse. Why can't we just animate him, Death Nova/Taste of Death as he goes into a group of foes. Then rinse and repeat? Seemsl ike an infinite Minion Bomber...
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Probably because it will take obscene amounts of energy, and probably a ridiculous cast time as well.
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Mar 20, 2006, 11:17 AM // 11:17
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#6
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Frost Gate Guardian
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Quote:
Originally Posted by dgb
Probably because it will take obscene amounts of energy, and probably a ridiculous cast time as well.
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agreed. however casting death nova on it and then putrid explosion as soon as it dies....that has some really nice spike potential ... at that point you will hopefully have a body to bring another one to life.
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Mar 24, 2006, 10:37 PM // 22:37
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#7
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Wilds Pathfinder
Join Date: Sep 2005
Guild: WTS GW2 items for Zkey
Profession: Mo/
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Quote:
Originally Posted by kaldak
agreed. however casting death nova on it and then putrid explosion as soon as it dies....that has some really nice spike potential ... at that point you will hopefully have a body to bring another one to life.
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You're guaranteed to have a body; the golem itself leaves a corpse.
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Mar 25, 2006, 01:26 PM // 13:26
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#8
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Desert Nomad
Join Date: Jun 2005
Location: RA
Guild: [ODIN]
Profession: N/Mo
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^^
Not if I'm the necro on the opposing team you won't. Now if you're talking PvE... yeah... unless there are enemy necro monsters out there.
BTW... with a death scar and superior death run you get a level 26 Golem. My necro was suprising quite a few Assassin in PvP with that golem.
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Mar 25, 2006, 02:37 PM // 14:37
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#9
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Wilds Pathfinder
Join Date: Sep 2005
Location: Lions Arch
Guild: Minions of Kronos
Profession: N/Me
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flesh golem is like a pet you can keep it allmost all the time
lol
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Mar 25, 2006, 02:43 PM // 14:43
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#10
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Krytan Explorer
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2 probs with flesh golem:
-long recharge (you're build can't work)
-everybody will use it (you won't be able to find a mm without it...)
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Mar 25, 2006, 02:50 PM // 14:50
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#11
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Jungle Guide
Join Date: Dec 2005
Profession: Mo/
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Quote:
Originally Posted by BlueNovember
You're guaranteed to have a body; the golem itself leaves a corpse.
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Not if he uses Purid Explosion like he said.
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Mar 26, 2006, 04:32 AM // 04:32
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#12
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Perfectly Elocuted
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Quote:
Originally Posted by dgb
Probably because it will take obscene amounts of energy, and probably a ridiculous cast time as well.
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Nope, it's cheaper than a Bone fiend.
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Mar 26, 2006, 10:52 PM // 22:52
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#13
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Frost Gate Guardian
Join Date: Mar 2006
Location: Montana
Guild: Soldiers That Fall Up
Profession: N/
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Animate Flesh Golem
Exploit nearest corpse to animate a level 3...21 Flesh Golem. Flesh Golem leaves an exploitable corpse. You can only have one Flesh Golem at a time.
Energy Cost: 15
Activation Time: 3
Recharge Time: 30
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