Mar 26, 2006, 09:15 PM // 21:15
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#1
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There is no spoon.
Join Date: Jun 2005
Location: Netherlands
Profession: Mo/
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My RA Swordsmanship build - Need help!
After a total of 2 hours Warrior experience, I came up with a build that I kinda like, but I know it sucks, so I'd like some help
Skills:
Grenth's Balance
Flurry
Server Artery
Gash
Galrath Slash
Final Thrust
Sprint
Ressurection Signet
Attributes:
16 Swords (12 + 1 + 3)
13 Strength (12 + 1) or 15 Strength (12 + 3)
Equipement:
Full Glad's
+15% (while in a stance), Zealous, +5 Armor Sword
+45/-2 Shield
This build has Flurry on at all times, uses Grenth's Balance to heal and has a great adrenaline spike. I really seem to like Warrior builds with adrenaline spikes, and this is the best I came up with Help is very appreciated.
Thanks,
Max.
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Mar 26, 2006, 09:41 PM // 21:41
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#2
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Lion's Arch Merchant
Join Date: Oct 2005
Location: My lovely little apartment.
Guild: None
Profession: W/
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Hehe replace Grenth's Balance with Healing Hands and its kinda like the standard PvP premade class you can choose. But it can deal quite some dmg in PvE though.
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Mar 26, 2006, 09:44 PM // 21:44
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#3
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Ascalonian Squire
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put in plague touch, condition removal is always nice
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Mar 26, 2006, 09:45 PM // 21:45
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#4
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There is no spoon.
Join Date: Jun 2005
Location: Netherlands
Profession: Mo/
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But with Grenth's Balance I don't have to worry about putting points in another attribute, unlike with Healing Hands. And I still deal 100-200 Damage with Grenth's Balance in PvP, so that's not all that bad either.
EDIT: I really feel like keeping Flurry in, it makes Adrenaline recharge alot faster and getting Sprint out while running 13 or 15 Strength is just stupid, I'd rather get Ressurection Signet out. But yeah, Plague Touch is indeed a great idea Thanks.
Last edited by Maxiemonster; Mar 26, 2006 at 09:48 PM // 21:48..
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Mar 27, 2006, 02:23 AM // 02:23
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#5
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Frost Gate Guardian
Join Date: May 2005
Location: LA, CA
Profession: R/W
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Quote:
Originally Posted by Maxiemonster
But with Grenth's Balance I don't have to worry about putting points in another attribute, unlike with Healing Hands. And I still deal 100-200 Damage with Grenth's Balance in PvP, so that's not all that bad either.
EDIT: I really feel like keeping Flurry in, it makes Adrenaline recharge alot faster and getting Sprint out while running 13 or 15 Strength is just stupid, I'd rather get Ressurection Signet out. But yeah, Plague Touch is indeed a great idea Thanks.
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No rez signet = loser
Grenth's Balance - So you expect your warrior to get health lower than others? What a waste of elite skill. Just use Plague Touch if you are W/N
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Mar 27, 2006, 06:24 AM // 06:24
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#6
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Krytan Explorer
Join Date: Dec 2005
Location: CA
Guild: Scythes of Chaos [SoC], [PNOY] alliance guild forums: http://socguild.cjb.net
Profession: E/
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For equipment, I would suggest using a max vamp mod on your swrd and then instead of flurry use frenzy. I know, double dmg from frenzy and then there's that degen from vamp mod. But so? More life lost, just counter with Grenths and BAM! My friend uses a same sort of build but with a R/N. He uses that vampiric green bow (forgot the name, drago's vampiric flat bow? i dont know) then tiger's and read the wind with grenths whenever he's low on health. He's taken on 4 warriors by himself (his team bet he couldn't do it lol) and his set up took care of them (by the way it was two w/mo's one w/r and one w/e).
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Mar 27, 2006, 06:35 AM // 06:35
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#7
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Lion's Arch Merchant
Join Date: Nov 2005
Guild: Saved By My Pinchers of Peril
Profession: R/N
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If you're going to sacrifice damage by using flurry, why not use something like Barbs or Weaken Armor to try and make up for it?
<3 flurry
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Mar 27, 2006, 06:55 AM // 06:55
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#8
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Perfectly Elocuted
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If your planning on use Grenth's Balance, at least use Frenzy instead of flurry. That way you'll have lower health more often (which still isn't often).
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