Mar 04, 2006, 08:12 PM // 20:12
|
#1
|
Krytan Explorer
Join Date: Jun 2005
Location: San Diego, USA
|
ENSIGN: need your energy regen math please!
Ok, so with the changes to Peace and Harmony, Offering of Blood and Energy Drain, how does this affect using PnH vs. OoB vs. ED vs. MoR?
Is the Mo/Me looking like a good option again (especially when you throw in Inspired Hex)?
If the search function was working, I'd find your post and grab the math you did to update it myself, but the search function aint happening for me today...
|
|
|
Mar 04, 2006, 09:12 PM // 21:12
|
#2
|
There is no spoon.
Join Date: Jun 2005
Location: Netherlands
Profession: Mo/
|
MoR should be the new generation Energy Management for PvP. OOB by itself is a decent spike now, using this in battle is quite dangerous. Also, the Energy you need to heal yourself back up makes OOB less effective in the first place.
Peace and Harmony has barely been improved, it used to suck, and still sucks.
|
|
|
Mar 04, 2006, 09:32 PM // 21:32
|
#3
|
Frost Gate Guardian
|
I've gone over OoB vs P&H in several threads (although without energy drain), and some people are still saying it's a better option than P&H. It's so situational with the 20% sac vs enchantment stripping that math isn't enough to come to any conclusion.
After testing both them I've found P&H with channeling to be more reliable. Yes it sucks for energy management, but so does OoB. I'd like to see opinions though.
MoR isn't even an option for me as boon monk with 10 energy cost and no idea when I'll get any gain.
Last edited by Keyote; Mar 04, 2006 at 09:36 PM // 21:36..
|
|
|
Mar 04, 2006, 09:49 PM // 21:49
|
#4
|
Frost Gate Guardian
Join Date: Dec 2005
Location: In da islands mon
|
I think it turned out exactly like the developers wanted to. By that i mean that instead of one leet (OOB) energy spell u have several options all with different drawbacks.
I personally don't like oob any more; its just too big of a hit not to heal and using it and having to heal yourself is really going to be a drag.
PnH isn't the best energy return and as an enchant it is of course subject to stripping.
MoR is looking like a good option but it still has its problems, such as the high energy cost. MoR is alittle weaker againist alot of mesmer skills than oob imo.
Channeling is nice since its not an elite and gives decent energy.However channeling requires you to be close to ur enemies which is kinda the opposite of the kiting monks need to do...
|
|
|
Mar 04, 2006, 09:54 PM // 21:54
|
#5
|
Frost Gate Guardian
|
Probably is what the devs wanted, although I have to wonder if they've tried monking in PvP to nerf the most insanely ganked class in the game.
|
|
|
Mar 04, 2006, 09:58 PM // 21:58
|
#6
|
Did I hear 7 heroes?
Join Date: May 2005
Guild: Scars Meadows [SMS], Guild Leader (Not Recruiting)
|
Quote:
Originally Posted by OrangeArrow
I'm not sure if these numbers are totally right but I did some number crunching to see how a boon prot would work with the rebalanced energy management skills.
I'm using 10 inspiration/Blood magic for these numbers and using default recharge times under ideal circumstances over a period of 2:30 (150 seconds).
Oob Will Generate 110 energy and 900-1060 Damage (16energy - 5energy = 11e) (11 energy x 10=110)
Energy Drain will Generate 66 energy and steal 48 energy over the same period of time
Mantra of Recall will generate 97.5 energy during the same period (if you account for half a recharge on MoR 91 energy if you dont)
Peace and Harmony will generate about 70 energy during the same period if its cast on TWO monks (35 each) if it doesnt get removed assuming 60 second duration (1 pip of energy will generate 50 energy in 150 PnH will need to be racast 3 times each 50-15 =35)
Also assuming a hex gets removed everytime its recharged, inspired hex can generate up to 45 additional energy (Well techincally 42 but lets round for this)
My first thought was that the damage from OoB would take about 35-50 energy to heal under ideal circumstances but then it occured to me the damage from an oob Could be offset with a signet of devotion of course this cant be really factored into this situation since nothing is stoping a monk/Mesmer from using Signet of devotion.
If the damage that needs to be healed is factored in it makes Oob Generate about 60-75 energy (old 10% oob would be about 85-96 energy)
If you factor in everything it looks like Energy Drain and offering of blood are pretty much balanced with each other. With OoB generating more total energy but Energy drain making it up with more benefits(energy steal and other inspiration spells. (of course with edrain you still have to somehow factor getting less than ideal energy from a target)
Mantra of Recall seems to be much better than OoB/eD though it might be offset by being harder to manage then Oob or EDrain though only time will tell.
will MoR be the new Supreme Energy Management?
Is MoR the only way to go or does the pure energy of Oob or the extra energy steal of eDrain make it worth it?
|
From the thread here: http://www.guildwarsguru.com/forum/s...d.php?t=130400
|
|
|
Mar 30, 2006, 05:22 PM // 17:22
|
#7
|
Academy Page
Join Date: Dec 2005
Location: napping some where in Snake Dance
Guild: The Alliance of the Dark Gate
Profession: W/Mo
|
oob for the win, i usually self heal the effects of oob in a matter of seconds anyway. and im wondering if prot sprirt would offset the sac from oob ill test it tonight to find out and update tomarrow. if so the i feel oob would be the best for a prot monk
|
|
|
Mar 30, 2006, 06:39 PM // 18:39
|
#8
|
Jungle Guide
Join Date: Jun 2005
Location: Topeka, Kansas
Guild: Tyrian Fo Lyfe [word]
|
Quote:
Originally Posted by phreakilla
oob for the win, i usually self heal the effects of oob in a matter of seconds anyway. and im wondering if prot sprirt would offset the sac from oob ill test it tonight to find out and update tomarrow. if so the i feel oob would be the best for a prot monk
|
Thread necromancy FTL. Prot Spirit does not effect life sacrifices or life steals. At any rate, why would you waste 10 energy just so that you would sacrifice 10% less health, even if it DID work? Unless you're running builds with like 1000 HP, it's a wasted effort. At any rate, see this thread for monk energy management comparisons.
|
|
|
Thread Tools |
|
Display Modes |
Linear Mode
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is Off
|
|
|
Similar Threads
|
Thread |
Thread Starter |
Forum |
Replies |
Last Post |
Article Of The Week: Breaking Energy Denial with Focus Swap (Author: Ensign)
|
JR |
Gladiator's Arena |
44 |
Jun 08, 2009 10:22 PM // 22:22 |
PC Grim Cesta 12 energy, health +32 hexed, 13 energy, -1 energy regen, req 9 death
|
Taken |
Price Check |
3 |
Feb 05, 2006 05:08 AM // 05:08 |
WTB max damage Smiting Rod +15 Energy, -1 Energy regen / +5 Energy while Enchanted
|
jean jean |
Buy |
0 |
Dec 12, 2005 10:43 AM // 10:43 |
Gold Long Sword 14%>50% energy gain 1 energy regen -1 armour +7 ele
|
raziel123 |
Sell |
0 |
Oct 18, 2005 04:17 PM // 16:17 |
PC: Inscribed Chakram +12 Energy (req 8 dom), +12 Energy, Energy Regen -1
|
Recon_Alpha |
Price Check |
0 |
Oct 10, 2005 10:15 PM // 22:15 |
All times are GMT. The time now is 12:55 AM // 00:55.
|