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Old Mar 04, 2006, 08:12 PM // 20:12   #1
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Default ENSIGN: need your energy regen math please!

Ok, so with the changes to Peace and Harmony, Offering of Blood and Energy Drain, how does this affect using PnH vs. OoB vs. ED vs. MoR?

Is the Mo/Me looking like a good option again (especially when you throw in Inspired Hex)?

If the search function was working, I'd find your post and grab the math you did to update it myself, but the search function aint happening for me today...
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Old Mar 04, 2006, 09:12 PM // 21:12   #2
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MoR should be the new generation Energy Management for PvP. OOB by itself is a decent spike now, using this in battle is quite dangerous. Also, the Energy you need to heal yourself back up makes OOB less effective in the first place.

Peace and Harmony has barely been improved, it used to suck, and still sucks.
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Old Mar 04, 2006, 09:32 PM // 21:32   #3
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I've gone over OoB vs P&H in several threads (although without energy drain), and some people are still saying it's a better option than P&H. It's so situational with the 20% sac vs enchantment stripping that math isn't enough to come to any conclusion.

After testing both them I've found P&H with channeling to be more reliable. Yes it sucks for energy management, but so does OoB. I'd like to see opinions though.

MoR isn't even an option for me as boon monk with 10 energy cost and no idea when I'll get any gain.

Last edited by Keyote; Mar 04, 2006 at 09:36 PM // 21:36..
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Old Mar 04, 2006, 09:49 PM // 21:49   #4
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I think it turned out exactly like the developers wanted to. By that i mean that instead of one leet (OOB) energy spell u have several options all with different drawbacks.
I personally don't like oob any more; its just too big of a hit not to heal and using it and having to heal yourself is really going to be a drag.
PnH isn't the best energy return and as an enchant it is of course subject to stripping.
MoR is looking like a good option but it still has its problems, such as the high energy cost. MoR is alittle weaker againist alot of mesmer skills than oob imo.
Channeling is nice since its not an elite and gives decent energy.However channeling requires you to be close to ur enemies which is kinda the opposite of the kiting monks need to do...
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Old Mar 04, 2006, 09:54 PM // 21:54   #5
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Probably is what the devs wanted, although I have to wonder if they've tried monking in PvP to nerf the most insanely ganked class in the game.
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Old Mar 04, 2006, 09:58 PM // 21:58   #6
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Quote:
Originally Posted by OrangeArrow
I'm not sure if these numbers are totally right but I did some number crunching to see how a boon prot would work with the rebalanced energy management skills.

I'm using 10 inspiration/Blood magic for these numbers and using default recharge times under ideal circumstances over a period of 2:30 (150 seconds).

Oob Will Generate 110 energy and 900-1060 Damage (16energy - 5energy = 11e) (11 energy x 10=110)
Energy Drain will Generate 66 energy and steal 48 energy over the same period of time
Mantra of Recall will generate 97.5 energy during the same period (if you account for half a recharge on MoR 91 energy if you dont)
Peace and Harmony will generate about 70 energy during the same period if its cast on TWO monks (35 each) if it doesnt get removed assuming 60 second duration (1 pip of energy will generate 50 energy in 150 PnH will need to be racast 3 times each 50-15 =35)

Also assuming a hex gets removed everytime its recharged, inspired hex can generate up to 45 additional energy (Well techincally 42 but lets round for this)
My first thought was that the damage from OoB would take about 35-50 energy to heal under ideal circumstances but then it occured to me the damage from an oob Could be offset with a signet of devotion of course this cant be really factored into this situation since nothing is stoping a monk/Mesmer from using Signet of devotion.

If the damage that needs to be healed is factored in it makes Oob Generate about 60-75 energy (old 10% oob would be about 85-96 energy)

If you factor in everything it looks like Energy Drain and offering of blood are pretty much balanced with each other. With OoB generating more total energy but Energy drain making it up with more benefits(energy steal and other inspiration spells. (of course with edrain you still have to somehow factor getting less than ideal energy from a target)

Mantra of Recall seems to be much better than OoB/eD though it might be offset by being harder to manage then Oob or EDrain though only time will tell.
will MoR be the new Supreme Energy Management?
Is MoR the only way to go or does the pure energy of Oob or the extra energy steal of eDrain make it worth it?
From the thread here: http://www.guildwarsguru.com/forum/s...d.php?t=130400
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Old Mar 30, 2006, 05:22 PM // 17:22   #7
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oob for the win, i usually self heal the effects of oob in a matter of seconds anyway. and im wondering if prot sprirt would offset the sac from oob ill test it tonight to find out and update tomarrow. if so the i feel oob would be the best for a prot monk
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Old Mar 30, 2006, 06:39 PM // 18:39   #8
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Quote:
Originally Posted by phreakilla
oob for the win, i usually self heal the effects of oob in a matter of seconds anyway. and im wondering if prot sprirt would offset the sac from oob ill test it tonight to find out and update tomarrow. if so the i feel oob would be the best for a prot monk
Thread necromancy FTL. Prot Spirit does not effect life sacrifices or life steals. At any rate, why would you waste 10 energy just so that you would sacrifice 10% less health, even if it DID work? Unless you're running builds with like 1000 HP, it's a wasted effort. At any rate, see this thread for monk energy management comparisons.
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