Mar 24, 2006, 05:47 PM // 17:47
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#1
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Krytan Explorer
Join Date: Dec 2005
Location: FoW
Guild: N/A
Profession: N/
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Finally we have Soul Reaping Skills
I made a Necro for the Chapter 2 preview weekend
event. One of the skills you start off with is a Soul Reaping Elite skill.
Called Icy Veins. It's a Elite Hexed spell Target foe is struck for 53 cold damage. For 23 seconds. If target foe dies all near by foes are struck for 68 cold dmg.
Last edited by Spiteful Soul; Mar 24, 2006 at 05:52 PM // 17:52..
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Mar 24, 2006, 07:20 PM // 19:20
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#2
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Frost Gate Guardian
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hmm...slap it on a cluster of enemies for a chain reaction effect perhaps?
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Mar 24, 2006, 07:23 PM // 19:23
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#3
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Krytan Explorer
Join Date: Dec 2005
Location: FoW
Guild: N/A
Profession: N/
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Icy Vein kicks ass...
Is not bad. And only cost 5 energy to cast.
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Mar 24, 2006, 08:01 PM // 20:01
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#4
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Krytan Explorer
Join Date: Jun 2005
Profession: R/
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Sounds very good to me! Imagine you cast it on a weak pet (against IWAY team?). The chain reaction begins without the need to fight for corpses!
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Mar 24, 2006, 11:44 PM // 23:44
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#5
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Krytan Explorer
Join Date: Mar 2006
Location: NYC
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Sounds cool...I'm not sure what it has to do with soul reaping, but I guess I'll take it. I always thought soul reaping would be an self-buff oriented attribute line
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Mar 24, 2006, 11:55 PM // 23:55
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#6
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Frost Gate Guardian
Join Date: Feb 2006
Location: Melbourne, Australia
Guild: [LBS]
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It's awesome - there are lots of Divine Favour linked ones as well
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Mar 25, 2006, 05:33 PM // 17:33
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#7
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Krytan Explorer
Join Date: Jun 2005
Location: London
Guild: [Cape]
Profession: E/
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icy viens+eoe for mass carnage to iway etc anyone?
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Mar 28, 2006, 10:31 AM // 10:31
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#8
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Wilds Pathfinder
Join Date: Oct 2005
Location: European Union
Guild: The Amazon Basin
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The funny thing is, if you run 16 Soul Reaping to max it out you're getting more energy than you could possibly know what to do with every time something dies You could easily Arcane Echo it or something and just not care about the cost once that chain reaction starts
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Mar 28, 2006, 03:31 PM // 15:31
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#9
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Krytan Explorer
Join Date: Nov 2005
Location: Puerto Rico
Guild: Crusaders Of Valhalla [Odin]
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Quote:
Originally Posted by Cirian
The funny thing is, if you run 16 Soul Reaping to max it out you're getting more energy than you could possibly know what to do with every time something dies You could easily Arcane Echo it or something and just not care about the cost once that chain reaction starts
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Well, the thing is that this and probably a combination of other skills will actually give, at least me, a reason to get a SR head scar with a Superior SR rune and make a build around SR.
As far as what this has to do with SR, I was originaly expecting self-buff skills insted of damage, but I see the connection in the sense that it's a skill that gives it desired effect when the target dies, just like you get the inherent SR effect only when something dies. And not only that, it contributes to a lot of other things dying as well.
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Mar 29, 2006, 10:13 PM // 22:13
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#10
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Academy Page
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theres another one and it disables all ur opponents spells i think, and if not I know there another one
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Mar 30, 2006, 11:00 AM // 11:00
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#11
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Wilds Pathfinder
Join Date: Oct 2005
Location: European Union
Guild: The Amazon Basin
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Quote:
Originally Posted by Halfthought
theres another one and it disables all ur opponents spells i think, and if not I know there another one
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from Guildwiki:
Wail of Doom {E} (15e, 1/4s cast, 15s recast)
"Sacrifice 10% Health, and target foe is interrupted. If target foe was attacking, all of that foe's attack skills are disabled for 5...17 seconds."
Combine with Shadow of Fear and/or Faintheartedness for savage Warrior / Ranger / Assassin hate
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