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Old Aug 02, 2005, 06:22 AM // 06:22   #21
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Quote:
Originally Posted by rii
I bring em.... but i wants rend dammit, then id move back to me/n.

so, from what has been said here, prot bond, 105 health, mending, live vicariously, vig spirit, cyclone axe, dismember, shield of judgement, bonettis
Thats axe, smiting, prot, tactics, healing :S. Mending level 8, prot 12 at least (but hes wa.mo...) arg gtg. hut anyways, some streamlining?

hmm ok so ill put down details

- 105 health from runes , axe, shield.

__________________________________________________ ______________
- protective bond - While you maintain this enchantment, target ally cannot take more than 5% dmg at one time. when protective bond PREVENTS dmg, you LOSE 2-6 enery or the spell ends. ~ 2 energy each time he gets attacked.... damn thats alot for a warrior inc. 4ppl spamming at him

- Live vicariously - While you maintain this enchantment, whenever target ally hits a foe, you gain 1-14 health

- Mending - While you maintain this enchantment, target ally gains health regen of 1-4

- vigourous spirit - For 30 seconds, each time target ally attacks or casts a spell, that ally is healed for 1-14 points.

- Shield of Judgement - For 8-20 seconds, any1 striking target ally with an attack is knocked down and suffers 5-50 dmg.

- Cyclone Axe - Perform a spinning axe attack striking for 4-12 dmg to all adjacent foes.

- dismember - Inflict deep wound on opponent, lowering their hp by 20% for 5-20 seconds.

- Ressurect? RebirtH? or mend condition which is a MUST
__________________________________________________ _____________

Also i was wondering... why do all the pros that i've seen (ones with Fissure Armor etc) .. Use an AXE and not a SWORD? and also the majority of the ppl i see on PvP use Hammer... not much of sword or axe for PvP but like i said the high lvls use Axes on PVE
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Old Aug 02, 2005, 06:45 AM // 06:45   #22
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Quote:
Originally Posted by gosunahc
Also i was wondering... why do all the pros that i've seen (ones with Fissure Armor etc) .. Use an AXE and not a SWORD? and also the majority of the ppl i see on PvP use Hammer... not much of sword or axe for PvP but like i said the high lvls use Axes on PVE
Prehaps you've just never seen a good sword warrior. PvP for hammer is obvious enough because of all that knockdown when combined with secondary ele.
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Old Aug 02, 2005, 06:46 AM // 06:46   #23
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Quote:
Originally Posted by Yukito Kunisaki
Sorry, Strip enchantment ain't crap because if he was running 3+ enchants... There's no way it would have done any good.

One Rend Enchantments should easily render him dead... That's what happens to warriors who thinks Rend is only for casters...

Silly noobs.
i beg to differ, 3 points in curses on a War/N
makes for a wonderful War/mo killer
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Old Aug 02, 2005, 06:58 AM // 06:58   #24
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Quote:
Originally Posted by Feli
Vigorous Spirit, Live Vicariously and Balthazars Spirit makes for powerful healing combined with cyclone axe. There goes your unstoppable Wa/Mo against People who left their enchantment removal at home.
I think Feli got it... I have used similar combos in PVE with great success. The more people attacking you, the better. Vigorous spirit with Cyclone attack is 30 + heal.

Live Vic also helps with Balthazars...I bet he had mending on as well. since you saw only 3 or 4 skills used.

So,

1. Mending
2. Balth
3. Live Vic
4. Vig spirit
5. Cyclone
6. Bonneti
7. Attack
8. Restore Life
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Old Aug 02, 2005, 08:29 AM // 08:29   #25
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i bet he had 3/1 vampiric not zealous
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Old Aug 02, 2005, 08:36 AM // 08:36   #26
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Yeah, great. A 105 life warrior. Stack a bunch of DOTs on him and run away. Watch him die in like 6 seconds. GG.
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Old Aug 02, 2005, 09:05 AM // 09:05   #27
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Its 4v4, random. how many people bring dots? about 10% max.
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Old Aug 02, 2005, 09:40 AM // 09:40   #28
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i see necros all the time in competition and mesmers too.
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Old Aug 02, 2005, 10:00 AM // 10:00   #29
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Yeah, i play me/n, and i dont ever bring degen. as do a lot of the ones i meet.
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Old Aug 02, 2005, 10:14 AM // 10:14   #30
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Sigh...

Disable warriors with snares or curses (Nature's Renewal is hardly used in random arena)
Kill the monk, kill the other spellcasters, then kill the W/Mo last.
Interrupt all resurrection attempts.
Strip his enchantments.
Interrupt/energy drain/block his healing skills.
Don't let him run away.
Kill him.
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Old Aug 02, 2005, 11:35 AM // 11:35   #31
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- protective bond - While you maintain this enchantment, target ally cannot take more than 5% dmg at one time. when protective bond PREVENTS dmg, you LOSE 2-6 enery or the spell ends. ~ 2 energy each time he gets attacked.... damn thats alot for a warrior inc. 4ppl spamming at him

I haven't used this skill much but if its like Life Bond it only works on other players since it transfers 50% of the damage to the one that cast it with a reduction in damage. So unless one of the other W/Mo's cast it on him he wasn't using that skill.
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Old Aug 02, 2005, 11:39 AM // 11:39   #32
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Quote:
Originally Posted by FrogDevourer
Sigh...

Disable warriors with snares or curses (Nature's Renewal is hardly used in random arena)
Kill the monk, kill the other spellcasters, then kill the W/Mo last.
Interrupt all resurrection attempts.
Strip his enchantments.
Interrupt/energy drain/block his healing skills.
Don't let him run away.
Kill him.
lol i said... they had 3 W/M and 1 N/W
we killed the nec in 2 seconds followed up by the other 2 W/M...
this was one of those arenas where u get ressurected like 1 min after u die automatically.
2- W/Mo dont strip enchantments... they cast them on themselves...
3- i duno what our team was doing but all i was doing was PURE STRIKE, SEEKING BLADE, WARRIORS ENDURANCE, GALRATH, FINAL THRUST etc etc i doubt anyone striped enchantments..
4- he did not run... he took us all 4 on at the same time.
5- cant kill him... his health never dropped below 80% with 4 ppl spamming at him.

:\ we couldve won if some1 brought strip enchantments, rend enchantments or something... but again this was a random PvP. i am still wondering how the heck he coudlve gotten enuff energy to cast so much spells... with mending, protective bond, balthazars on.. thats -3 energy degen so a he would have a constant -1 degen... but im GUESSING balthazars was giving him enuff energy? with cyclone axe + zealuos? no idea... i know that he barely used dismember though
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Old Aug 02, 2005, 12:44 PM // 12:44   #33
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Quote:
Originally Posted by Monty Python
- protective bond - While you maintain this enchantment, target ally cannot take more than 5% dmg at one time. when protective bond PREVENTS dmg, you LOSE 2-6 enery or the spell ends. ~ 2 energy each time he gets attacked.... damn thats alot for a warrior inc. 4ppl spamming at him

I haven't used this skill much but if its like Life Bond it only works on other players since it transfers 50% of the damage to the one that cast it with a reduction in damage. So unless one of the other W/Mo's cast it on him he wasn't using that skill.
It works on "target ally", including yourself. If it didn't, there wouldn't be many monks soloing the Underworld.

As for degen, that's why Mo/W variations using Protective Bond have it easier; Healing Breeze. 10 Health per second nullifies the 5 damage hits you'll be recieving.
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Old Aug 02, 2005, 02:22 PM // 14:22   #34
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Quote:
Originally Posted by gosunahc
this was one of those arenas where u get ressurected like 1 min after u die automatically.
You rushed and killed their priest,right? 4v1 and you couldn't kill the guy? No offense but your team sucked. You didn't have the skills needed to win. May be your team mates were dealing ridiculous damage.

Quote:
Originally Posted by gosunahc
2- W/Mo dont strip enchantments... they cast them on themselves...
3- i duno what our team was doing but all i was doing was PURE STRIKE, SEEKING BLADE, WARRIORS ENDURANCE, GALRATH, FINAL THRUST etc etc i doubt anyone striped enchantments..
That's why warrior monks are considered to be the newbie builds. If you are unable to strip the enchantments out of a good monk or w/mo, how do you expect to kill him? Simply put, raw damage isn't enough. Stop making characters with outstanding damage on paper and 0 damage when they meet decent players.

Quote:
Originally Posted by gosunahc
:\ we couldve won if some1 brought strip enchantments, rend enchantments or something... but again this was a random PvP. i am still wondering how the heck he coudlve gotten enuff energy to cast so much spells... with mending, protective bond, balthazars on.. thats -3 energy degen so a he would have a constant -1 degen... but im GUESSING balthazars was giving him enuff energy? with cyclone axe + zealuos? no idea... i know that he barely used dismember though
Axe users are relying on adrenaline for most of their skills. If you correctly swap in/out a zealous weapon, you gain much more energy than you'll lose with the energy drain, and you get a warrior with 1/1.5 more energy pip. If he was using B.Spirit and Essence Bond, he could gain 2 energy with each hit. If 4 opponents were attacking him, that's 3+ energy gained per second (9 energy pips). More than enough to outheal your damage. If he was healing/smitting specced and if he used shield of judgement to k/d your team every couple of seconds, it's not surprising he seemed invulnerable.

Without more information it's to tell what he was using, but the typical bane to this kind of turtle build is to interrupt or to strip enchantments. If nobody in your random team could do that, and if your team mates weren't able to deal an insane amount of damage (16 weapon/strength with efficient skills) to make up for the lack of finesse, you couldn't win. Your opponent's build wasn't better, he was just prepared to play 4v1 against basic damage dealers.
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Old Aug 02, 2005, 02:48 PM // 14:48   #35
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1) it was random arena. there, if you play wa/mo, the odds of meeting anyone competent enough to even start to block your attacks is small. They cant choose who they are teamed with, it could have been 3 me/n enchant stripper extremes for all he knew.


2) prot bond with 105 max health and 8hp/s. There, its not damage you need, but quantity of attacks per second. any single damage you can do it easily stopped by 8hps due to 5% max, so you need lots and lots of single attacks to stack past prot bond/mending. So, no, they didnt need damage, they needed about 8 people. which they didnt have

but the sounds of things, this guy was running 4+ enchants, and relying on his zealous and bath spirit. If this was the case, the best way to beat him would be to stop attacking and get out of range. This means eventually, his enchants would have died since he doesnt have enough pips to maintain. THen, wipe the floor with him. That however, is why mo/me 105's NEED enchantment removal. they have the pips.
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Old Aug 02, 2005, 04:21 PM // 16:21   #36
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Just rend him.... and win.
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Old Aug 02, 2005, 04:33 PM // 16:33   #37
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They didnt have rend, were not talking about how to beat him, were talking about what he was doing.

and i dont think a wa/mo can take rend, thought youd know that
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Old Aug 02, 2005, 05:01 PM // 17:01   #38
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he likely wasnt running protective bond ... although sounds like he is ... at 12 protection ... he will be losing what 3 energy per hit. Balthazaars Spirit cannot compensate for that ... Bonettis can barely keep that ... but it is far too unstable of a build to chance.

It is more likely the Live Vic, Mending build stated on the first page. Reason being ... (I am assuming anyone here who is actually posting has both a Mo/W and W/Mo ... if not then you may not have any real knowledge of the builds) ... to me it sounds more like they were all trying to hit him and were doing a bit of damage, but he was just using a 3/1 vamp hilt spamming cyclone with whatever other blocking skills with the enchantments. Whenever he got near 90-85% ... through on your stance ... he never had to run anywhere ... then when he wanted the ever so costly Sheild Of Judgement threw up Bonettis and when he hit 20 spent 15 ... ... gotta think that it is alot of upkeep on enchants when you spend 15 of your 20 ... then get hit by 4 guys losing 12 energy? ... say by to your enchants ... thats why I say Protective Bond was not on ... at least when he hit 5 energy he could regen it slowly with BS ..

I cant say exactly what he had on his build but I would figure it more to be a platemail absorption with a few damage reduction enchants ... but I cant see Pro Bond fitiing in. All of us with Mo/W know that you need 17 Pro ... to actualy make the build feasible. 16 is possible ... but sketchy
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Old Aug 02, 2005, 05:08 PM // 17:08   #39
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Quote:
Originally Posted by rii
They didnt have rend, were not talking about how to beat him, were talking about what he was doing.

and i dont think a wa/mo can take rend, thought youd know that
I just posted an easy way to counter any build like that, enchantment removal. I could care less about what he was doing, since it's obvious. But thank you for clarifying the fact that a Warrior/Monk can't take Necromancer skills.
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Old Aug 02, 2005, 05:17 PM // 17:17   #40
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yeah that build sucks if you have a ranger present with nature's renewel it'll take all those enchaments and he has 105 life with 1 chain lightning you'll smoke him or use something to strip enchaments and that build is pretty much useless
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