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Old Apr 13, 2006, 08:07 PM // 20:07   #1
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Default W/Mo Deadly Hammer

ok i know probably many ppl have seen this build....but i would happily say it was designed 8-9months ago by me and my friends.
after used at HoH and winning with a 6 warrior 2 monk build, many ppl got to know it and use it. Id like to bring it back

Skills
Devestating Hammer
Crushing Blow
Heavy Blow
Irresistable blow
Berserker Stance (or Frenzy)
sprint (or Rush)
Mending
Res sig

**Instead of Rush or Sprint i sometimes bring Warriors Cunning, just to make sure i hit everything i try to

Attributes

Healing Prayers 8
Hammer Mastery 16 (1+3)
Strength 11 (+1)

Use
This build as it is designed can kill anything with the huge damage it gets up to
(dev hammer + Crushing blow + Heavy blow normally do about 200-250dmg)

First run up to your target and start hitting them with Berserker Stance on (that should get half or more of their health down) after dev hammer and heavy blow has loaded, its time to pull of the dmg chain. Use Dev hammer, then crushing blow, then heavy blow (that normally takes care of my target, even with heals) and if needed use Irresistable blow to finish them off.

Of Course any good HoH build will have either more than 1 monk or good healing (this build takes care of iway warriors in seconds), so just chaining the skills once may not kill ur enemy, but it will sure take their team by surprise

Pros:

This build can kill almsot any kind of indevidual target...except a "throw dirt ranger" or a good trapper, boon prot monk, etc.
Since most of the builds used in HoH right now are iway a team of 4 warriors like these and even 4 monks or 2 monks and 2 trappers will take care of iway very fast.

Cons:

Shatter enchantment could send this build down the drain
Energy stealing mesmers are not as dangerous but still shut one key skill down (Crushing BLow)
Unless playing in RA running this build w/o a mon kthat can remove blind will be fatal (just like any dmg-dealing warrior build)

tell me wat u think thx

EDIT

something i forgot to say is with this build u use a Vampiric Hammer Haft...thats the only reason y u would take mending...the extra hp not only helps add to healing, but is a nice 5 dmg add on to (with berserker stance) 9 seconds of 33% faster for hammer is about 2 hits every 1.3 sec...2x9 18x5 (for the dmg+/healing+ from vamp hammer) is 90 additional hp or dmg.
i forgot to say this since this is basicly the only perpouse mending serves here...and also maybe the threat from Posion or 2-6 degen spells/conditions
and if u use Frenzy/Flurry it is almost continous

Last edited by Holy; Apr 18, 2006 at 08:03 PM // 20:03..
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Old Apr 13, 2006, 08:16 PM // 20:16   #2
Jungle Guide
 
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Quote:
Originally Posted by Holy
Skills
Devestating Hammer
Crushing Blow
Heavy Blow
Irresistable blow
Berserker Stance (or Frenzy)
sprint (or Rush)
Mending
Res sig

**Instead of Rush or Sprint i sometimes bring Warriors Cunning, just to make sure i hit everything i try to

Attributes

Healing Prayers 8
Hammer Mastery 16 (1+3)
Strength 11 (+1)
Heavy Blow is suboptimal compared to Hammer Bash. Berserker Stance is bad. Mending is bad on this guy too because you will be having a lot of energy problems, and it's not justified even if you HAD the energy. Nothing special about the build.
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Old Apr 13, 2006, 08:26 PM // 20:26   #3
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you're going to take mending into organized pvp? that's 8 days worth of weeeek.

i would imagine most hammer warriors bring Dev hammer, crushing blow, heavy blow. but im still glad to meet the person who designed it.....
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Old Apr 13, 2006, 11:03 PM // 23:03   #4
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This Build blows just to tell you all. A w/mo knockdown is a waste since Healing spells are not needed if you pressure enough. Stick with the W/E FTW
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Old Apr 13, 2006, 11:55 PM // 23:55   #5
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Quote:
Originally Posted by holden
you're going to take mending into organized pvp? that's 8 days worth of weeeek.

i would imagine most hammer warriors bring Dev hammer, crushing blow, heavy blow. but im still glad to meet the person who designed it.....
Heavy Blow is total crap. Relying on weakness for knockdown is ridiculous. Boon Prots and CoP not only exist, but they're a mainstay of the metagame. Chaining Heavy with Dev Hammer isn't a good build at all. It's the antithesis of a good build.
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Old Apr 14, 2006, 02:53 AM // 02:53   #6
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So, not to sidetrack the discussion here, but what about all the new factions hammer skills that rely on weakness for a secondary effect? It seems like Anet want to make Weakness and Hammers go together like peanut butter and...bananas.
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Old Apr 14, 2006, 02:13 PM // 14:13   #7
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This build is great, only because it took forever and mending makes you invincible.

Usually healing sig is so much more worth it, but dev hammer and heavy is what most people run.
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Old Apr 14, 2006, 02:19 PM // 14:19   #8
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Quote:
Originally Posted by wheel
Heavy Blow is total crap. Relying on weakness for knockdown is ridiculous. Boon Prots and CoP not only exist, but they're a mainstay of the metagame. Chaining Heavy with Dev Hammer isn't a good build at all. It's the antithesis of a good build.
i was being a sarcastic assss. i think heavy blow is crap as well but not because of the weakness so much as losing all adrenaline.
but you have a point. why the hell would a warrior want to put weakness on a foe anyway? it's a crap condition unless you're attacking other warriors. give the warriors dazed to throw around.

durik, mending is a selfish skill that doesn't reap much of a benefit.
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Old Apr 14, 2006, 08:40 PM // 20:40   #9
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Quote:
Originally Posted by holden
i was being a sarcastic assss. i think heavy blow is crap as well but not because of the weakness so much as losing all adrenaline.
but you have a point. why the hell would a warrior want to put weakness on a foe anyway? it's a crap condition unless you're attacking other warriors. give the warriors dazed to throw around.

durik, mending is a selfish skill that doesn't reap much of a benefit.
At the end of an attack chain, loosing adrenaline is really a non-issue. Hammer Bash is a good skill on a hammer war. Besides, Heavy Blow dosn't actually apply weakness, it just depends on it. Devastating Hammer is only decent because it charges faster, not because of weakness.

Nobody has any way of telling you were being sarcastic either.
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Old Apr 14, 2006, 08:59 PM // 20:59   #10
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Quote:
Originally Posted by Katari
At the end of an attack chain, loosing adrenaline is really a non-issue. Hammer Bash is a good skill on a hammer war. Besides, Heavy Blow dosn't actually apply weakness, it just depends on it. Devastating Hammer is only decent because it charges faster, not because of weakness.

Nobody has any way of telling you were being sarcastic either.
crushing blow is a good skill on a hammer warrior. the rest is bleh. 10 adrenal for backbreaker sucks. 7 for dev hammer is better but a warrior spreading weakness is a flaw in the game. as far as heavy blow and hammer bash, when your chasing a monk that's continually spamming gaurdian, losing all of your adrenaline sucks. every click counts.
if you want to hammer you're almost stuck with dev hammer/crushing blow/heavy blow. there just aren't that many options if you want a well rounded build.
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Old Apr 14, 2006, 09:05 PM // 21:05   #11
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Relying on a condition to knock a target down is just utter crap.

Backbreaker is worth the 10 adenaline to keep them on their ass for 4 seconds. In those 4 seconds, you can place in two attacks without them kiting or healing.

I prefer a combo like this: Devastating Blow/Backbreaker-->Irresistible Blow-->HammerBash-->Crushing Blow.
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Old Apr 14, 2006, 09:25 PM // 21:25   #12
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Quote:
Originally Posted by Murder In China
Relying on a condition to knock a target down is just utter crap.

Backbreaker is worth the 10 adenaline to keep them on their ass for 4 seconds. In those 4 seconds, you can place in two attacks without them kiting or healing.

I prefer a combo like this: Devastating Blow/Backbreaker-->Irresistible Blow-->HammerBash-->Crushing Blow.
well sure it's utter crap. a warrior causing weakness is utter crap. but the monk most likely will not remove weakness before you get off heavy blow and heavy blow will do more damage than hammer bash.
dev hammer/crushing/heavy blow only takes up 3 slots. then you get res, sprint, frenzy, for great justice/wild blow and if your a warrior/necro, plague touch

but to be sure i agree with you about the condition. but i'll take the chance the condition wont be removed in order to have a little more damage and more options in the build.
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Old Apr 14, 2006, 09:38 PM // 21:38   #13
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Quote:
Originally Posted by holden
well sure it's utter crap. a warrior causing weakness is utter crap. but the monk most likely will not remove weakness before you get off heavy blow and heavy blow will do more damage than hammer bash.
dev hammer/crushing/heavy blow only takes up 3 slots. then you get res, sprint, frenzy, for great justice/wild blow and if your a warrior/necro, plague touch

but to be sure i agree with you about the condition. but i'll take the chance the condition wont be removed in order to have a little more damage and more options in the build.
Dev/Crush/Hammer takes just as many slots as Dev/Crush/Heavy.

It's not just about taking the chance that the condition will get removed (most of the time it will. I value being not knocked down for two seconds more than I value 10 energy for CoP + Boon when I'm being trained on by a Warrior). When your Devastating Hammer misses, Heavy Blow is useless. When the target dies after Crushing Blow, Heavy Blow is useless. It's not a good skill to bring unless there's more sources of Weakness to rely upon, and even then, I'd rather bring Hammer Bash.
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Old Apr 14, 2006, 11:48 PM // 23:48   #14
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4 Seconds of KD from Backbreaker is on the brink of insanity, especially when you can't move whatsoever and you can't heal or prot anyone. Devastating is pretty easy to catch onto, I just CoP it up, which usually brings me back to full health and ruins their build. I also play warrior, so Backbreaker is hell on you and on them too. Devastating does have its quick and easy uses, neither should be blammed, they're both good elites that can be used greatly in different situations.
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Old Apr 14, 2006, 11:55 PM // 23:55   #15
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A build with two Monks and six of these Warriors may have held the halls eight months ago, but times have a changed.
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Old Apr 15, 2006, 12:29 AM // 00:29   #16
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Quote:
Originally Posted by wheel
When your Devastating Hammer misses, Heavy Blow is useless.
i agree but i wouldn't use crushing blow either if dev hammer missed. i'd back out of the whole string.


Quote:
Originally Posted by wheel
When the target dies after Crushing Blow, Heavy Blow is useless.
that's a good point. crushing blow causes a deep wound but isn't it true that the next hit after crushing blow triggers the deep wound? if thats the case most times heavy blow will be the killer.
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Old Apr 15, 2006, 03:10 AM // 03:10   #17
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Not if the target had a degenerating thing on them.
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Old Apr 15, 2006, 04:47 AM // 04:47   #18
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Quote:
Originally Posted by wheel
When your Devastating Hammer misses, Heavy Blow is useless.
Quote:
Originally Posted by holden
i agree but i wouldn't use crushing blow either if dev hammer missed. i'd back out of the whole string.
You're missing the point. With Hammer Bash, if Dev Hammer misses, you still have one knockdown and still can crushing blow on a spike. Heavy Blow makes you useless if your Dev Hammer misses.
Quote:
Originally Posted by wheel
When the target dies after Crushing Blow, Heavy Blow is useless.
Quote:
Originally Posted by holden
that's a good point. crushing blow causes a deep wound but isn't it true that the next hit after crushing blow triggers the deep wound? if thats the case most times heavy blow will be the killer.
What if the target dies just before you crushing blow him? You're useless now until you get Dev Hammer up again. Sounds pretty unversatile. Plus, like I said, the good teams WILL remove the weakness before you get Heavy Blow to hit. You're relying on facing an opponent that isn't prepared for you, and that's a bad premise to use a skill like Heavy Blow.
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Old Apr 15, 2006, 05:33 PM // 17:33   #19
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Quote:
Originally Posted by wheel
You're missing the point. With Hammer Bash, if Dev Hammer misses, you still have one knockdown and still can crushing blow on a spike. Heavy Blow makes you useless if your Dev Hammer misses.


What if the target dies just before you crushing blow him? You're useless now until you get Dev Hammer up again. Sounds pretty unversatile. Plus, like I said, the good teams WILL remove the weakness before you get Heavy Blow to hit. You're relying on facing an opponent that isn't prepared for you, and that's a bad premise to use a skill like Heavy Blow.

its a convincing argument.

go jayhawks wheel. you can't be a kstater.
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Old Apr 15, 2006, 05:43 PM // 17:43   #20
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have you actually tried this build in a longer battle against decent opponents (so not RA) ? hammer is energyheavy as hell, seriously, dump mending already.

i prefer backbreaker/crushing/irr as damage chain, no, it won't kill anyone at full health, but you're not playing this game alone now are you 4 seconds of non-moving target = pwn
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