Apr 14, 2006, 03:11 PM // 15:11
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#1
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Banned
Join Date: Jul 2005
Location: In a house on a street
Guild: Looking for good guild
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W/N pvp
I have an Idea for a pvp warrior.
W/N
10 str
13 sword(10+sup)
12 tactics(10+helm and minor)
sup vigor and abosbtion (if your a rich bitch) are implied
Sever Artery
Galrath Slash
Savage slash
Riposte
Deadly Riposte
Defensive Stance
Grenths Balance(elite)
Res Sig
to use grenths balance you will have to comunicate with your healer a lot. using TS or Vent would be nice but if you cant just hold ctrl when you grenths. tell the healer to heal you after you use grneths, and ONLY after you use grenths. If you run into a situation where you cant use grenths just hit ctrl and say your health. Tell the monk this is a signal to heal.
Sever Artery and Galraths are your basic attacks. Use them whenever you can. Use savage to interupt healers/mages. The ripostes come in when you have a war on you, which is the basic goal of the build. If you can get a war on you trigger both your ripostes.the normal riposte is awesoem because its only 4 adren. If you get in some trouble use defensive stance and wait for your monk
Im not the best at making builds and this is just an IDEA...id like some feedback, and try not to flame me too much
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Apr 14, 2006, 03:30 PM // 15:30
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#2
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Lion's Arch Merchant
Join Date: Jun 2005
Location: currently Texas =[
Guild: Court Of The Fallen [CotF]
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So what exactly are you suppose to do with this warrior build?
Ok... so you get to use GB, but how is that helping your team?
Wow! You got some riptose there which will hurt the enemy warriors... not the monks.
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Apr 14, 2006, 03:37 PM // 15:37
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#3
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Jungle Guide
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I think it's a pretty good build, just a few major problems that jump out at me.
1. You shouldn't be using defensive stances or Ripostes in PvP. You'll rarely ever go against a warrior one on one (except in RA, where it happens quite often).
2. You shouldn't have to use Grenth's Balance for healing yourself. I'm assuming that this build is for HA or GvG's, so you'll rarely have to use it if you have at least one good healer. If this is a build for TA, however, I guess it would be a good damage dealer.
3. You're using Savage Slash, which is a very slow interrupt. I would use Distracting Blow, since you're not using an axe. It's much more reliable and can also disrupt several people at a time (if used in the right place).
Besides that, it looks pretty good.
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Apr 14, 2006, 04:01 PM // 16:01
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#4
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Academy Page
Join Date: Apr 2006
Location: Scotland
Guild: Ozone Guild [OzGw]
Profession: Mo/E
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Quote:
Originally Posted by Rakj Grazon
I have an Idea for a pvp warrior.
W/N
10 strId go 9 strength +2 from major strength
13 sword(10+sup)
12 tactics(10+helm and minor)Id lower this a bit and try to get 16swordsmanship and then put the rest into curses or whatever attribute line that weaken armour requires
sup vigor and abosbtion (if your a rich bitch) are implied
Sever Artery Perfectly fine
Galrath Slash A decent damage dealer attack although I prefer final thrust due to the double damage when targets health is below 50%
Savage slash A slow interrupt i'd maybe take Gash instead? or distracting blow
RiposteThis skill is great..for PvE this isnt exactly the most popular skill but maybe you could bring Weaken armour Instead
Deadly RiposteSame as above Replace this with Sprint so that you can get to your target quick then build up Battle Rage/or use plague touch here and rely on getting battle rage up asap
Defensive Stance I would replace this with Endure Pain or Plauge Touch
Grenths Balance(elite)I would bring Battle Rage instead seeing as you use alot of Adrenaline or Charge is always Handy.If you bring charge then use Frenzy and Sprint/Rush in slot 5 and 6
Res Sig
</snip>
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Thats just my opinion.
Last edited by Excal; Apr 14, 2006 at 04:05 PM // 16:05..
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Apr 14, 2006, 04:06 PM // 16:06
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#5
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Academy Page
Join Date: Apr 2006
Location: Scotland
Guild: Ozone Guild [OzGw]
Profession: Mo/E
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EDIT:Very sorry for the double post there was an error when I tried to edit the 1st post.
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Apr 14, 2006, 05:07 PM // 17:07
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#6
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Wilds Pathfinder
Join Date: Nov 2005
Guild: [NICE]
Profession: Mo/
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imo defensive stances have no place in organized pvp. you don't need to tank a mob of monsters. it's not the last man standing contest. it's not king of the hill. damage you do to other warriors is worthless. you must quickly stomp the living shit out of the monk.
as far as the build goes, what's sever without gash? bleeding is nice but deepwound makes people die.
for a warrior/necro, plague touch is a life saver. instant recharge. when i play mesmer i will stop what im doing and put blind back on the warriors as soon as sig of midnight is recharged. especailly if he's in the monks face. you can't stomp the monk if you're blind.
you half to have a speed buff or a snare. casters will kite you and laugh.
i agree with everyone else that distracting blow would be better than savage slash.
if you as a warrior start telling the monk when to heal you i'm almost certain he'll tell you to f*&k off or he'll ignore you. monks are funny. but if you have ts and can speak with him that might work out ok for you.
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Apr 14, 2006, 05:46 PM // 17:46
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#7
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Banned
Join Date: Sep 2005
Location: /B/Chan
Guild: Looking for one
Profession: W/
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Quote:
Originally Posted by Rakj Grazon
I have an Idea for a pvp warrior.
W/N
10 str (9+1)
16 sword(12+sup+Helm)
11 tactics(10+ minor)
sup vigor and abosbtion (if you have it unlocked) are implied
Sever Artery
Gash (You need deep wound)
Final Thrust (Your spike)
Healing Signet (To heal you)
Frenzy (To build up Adenaline, use it wisely)
Sprint (To cancel Frenzy or to catch up to a kiting foe)
Grenths Balance(elite)
Res Sig
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Fixed. Might want to add Plague Touch in there somewhere or else Blind and Cripple with own you.
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Apr 14, 2006, 06:15 PM // 18:15
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#8
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Banned
Join Date: Jul 2005
Location: In a house on a street
Guild: Looking for good guild
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i guess my PvE days are showing huh
how about this for pvp
I call it the monk pisser offer
Hammer Mastery 15(12+sup) <---Dont hae to be rich bitch
Str 11 (9+minor+helm)
Earth 9
Mighty Blow
Devestating Hammer (1337)
Aftershock
Heavy Blow
Crushing Blow
Beserkers Stance
Res Sig
(can think of one more) (maybe spirnt to get to the monk? or a stance to protect yourself as you gank the monk?)
Use Berserkers to get your adren up (victos maul will help with that too)
Use Mighty blow->Devestating->AS->Heavy->Crushing on the monk
By the time your skills are all used the monk is dead. He is also wicked frustrated and will probally flame you
Then you can make fun of him for being a noob that cant handle your skill, and thats always fun
tell me waht you think...im just used to PvE
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Apr 14, 2006, 06:24 PM // 18:24
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#9
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Banned
Join Date: Sep 2005
Location: /B/Chan
Guild: Looking for one
Profession: W/
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Knockdown+Aftershock combo is the worst you can have on a warrior. Aftershock is costy on a warrior and has a bad aftercast (a whole second of doing nothing and standing still).
Remove Mighty Blow for Irresistible Blow for pressure. Get rid of Heavy blow, it just plain sucks having to rely on a condition to get your target knocked down, use Hammer Bash instead. Get rid of Berserker's Stance, 9 seconds of +33% and a 30 second recharge is terrible, use Frenzy. Place in Rush, no need for energy to cancel frenzy or catch up to a kiting foe.
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Apr 14, 2006, 06:43 PM // 18:43
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#10
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Banned
Join Date: Jul 2005
Location: In a house on a street
Guild: Looking for good guild
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After shock may have a bad aftercast but are you aware of its damage? its like 70 base and 40 more if knockdown
Ill use frenzy instead of beserkers
Heavy blow works here because i use it right after dev, which makes weakness. And lastly doesnt might blow lose all adreniline?
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Apr 14, 2006, 06:54 PM // 18:54
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#11
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Banned
Join Date: Sep 2005
Location: /B/Chan
Guild: Looking for one
Profession: W/
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You do realize that Aftershock cost 10 energy? Crushing blow is 5 energy and frenzy is 5 energy, that's already 20 energy just for that one chain of attack. You'll be wasted if that combo doesn't work.
Relying on a condition to knockdown is bad. Also, Hammer Bash will be at the end of your combo anyways, it's not going to affect your other adenaline skills much.
Devastating Blow-->Irresistible Blow-->Hammer Bash-->Crushing Blow
Make sure to wear Stonefist Gloves to get all your knockdowns to 3 seconds. You might want to look into Backbreaker; if attack hits, your target is knocked down for 4 seconds.
Last edited by Murder In China; Apr 14, 2006 at 06:56 PM // 18:56..
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Apr 14, 2006, 09:14 PM // 21:14
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#12
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Frost Gate Guardian
Join Date: Dec 2005
Location: New York
Guild: Official SteamPowered Guild (Valves Valiant Tyrian Fighters, [VVTF])
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My favorite W/N thing to do is Sever Artery, Vilurence, walk away.
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Apr 14, 2006, 11:08 PM // 23:08
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#13
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Desert Nomad
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Quote:
Originally Posted by Alexi Jotun
My favorite W/N thing to do is Sever Artery, Vilurence, walk away.
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My favorite monk thing is for a W/N to use Virulence on me.
Aftershock looks a lot better than it really is. The damage may seem high, but you can get about as much with Irresistible Blow, for half the energy, without having to invest in another attribute. And IB gives you something to do when your target has Guardian or some such, whereas Aftershock is basically useless unless you can get a whole attack chain to hit first.
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Apr 14, 2006, 11:21 PM // 23:21
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#14
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Wilds Pathfinder
Join Date: Jan 2006
Location: Dublin, Ireland
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Here's a reasonable W/N RA sword Warrior:
16 Sword
13 Strength
Grenth's Balance {e}
Sever Artery
Gash
Final Thrust
Sprint
Frenzy
Plague Touch
Rez
Unspectacular, but self sufficient acceptable DPS.
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