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Old Dec 02, 2005, 04:50 PM // 16:50   #21
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Hm, ok, if we already got to this idea...
I like to use Glyph of Renewal+Divine Spirit at 16 divine favor + 20% enchant time and the rest in protection. It's a bit risky against drain energy enemy - but as my most favorite thing in GW is building 8vs8 builds (I must say I spend more time in GWFreaks that in actual game)... I always find where to put some extra energy management (like blood ritual from blood necro).
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Old Dec 02, 2005, 04:55 PM // 16:55   #22
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well is only risky when u got energy drained and u got not enough energy for a glyph and a div spirit.
i usually take boon and aura of faith wich then help me spam reversal of fortune wich does a 107 heal with boon and div favor and it only cost 1 energy. then b4 i see myself going to recast glyph and spirit i do a bless sig get some energy back and done a recast. the good about this build is that u dont need to think of urself a lot mostly cause recast time boon heals u with favor.
i also like it when mesmer drain my 1 energy and heal for 25 only
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Old Dec 02, 2005, 05:47 PM // 17:47   #23
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Quote:
Originally Posted by judge1121
well is only risky when u got energy drained and u got not enough energy for a glyph and a div spirit.
i usually take boon and aura of faith wich then help me spam reversal of fortune wich does a 107 heal with boon and div favor and it only cost 1 energy. then b4 i see myself going to recast glyph and spirit i do a bless sig get some energy back and done a recast. the good about this build is that u dont need to think of urself a lot mostly cause recast time boon heals u with favor.
i also like it when mesmer drain my 1 energy and heal for 25 only
I must have misread your post, I'm a bit confused. Aura of Faith is elite, as is Glyph of Renewal. Using Glyph locks you into a Mo/E or E/Mo, so there's no way you can be running 2 elites (as in going mesmer secondary for Arcane Mimicry). You did say that you use Glyph of Renewal and Aura of Faith, right? Also, under Divine Spirit and Divine Boon, Reversal would come out to 3 energy spent (if you consider the 2 energy lost when casting monk spells on allies under Divine Boon spending energy). Aura of Faith is a decent way to manage your energy, requiring less healing on your target, leading to less energy spent... but how is your build constructed? It seems an impossible combination from my understanding.
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Old Dec 02, 2005, 06:13 PM // 18:13   #24
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Quote:
Originally Posted by Shwitz
I must have misread your post, I'm a bit confused. Aura of Faith is elite, as is Glyph of Renewal. Using Glyph locks you into a Mo/E or E/Mo, so there's no way you can be running 2 elites (as in going mesmer secondary for Arcane Mimicry). You did say that you use Glyph of Renewal and Aura of Faith, right? Also, under Divine Spirit and Divine Boon, Reversal would come out to 3 energy spent (if you consider the 2 energy lost when casting monk spells on allies under Divine Boon spending energy). Aura of Faith is a decent way to manage your energy, requiring less healing on your target, leading to less energy spent... but how is your build constructed? It seems an impossible combination from my understanding.
He's responding to someone else using Glyph of Renewal+Divine Spirit, stating his choice is Divine Boon + Aura of Faith.

Personally I see Aura of Faith as a replacement for Divine Boon, I doubt I would combo them.
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Old Dec 02, 2005, 06:17 PM // 18:17   #25
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Quote:
Originally Posted by Vexed Arcanist
He's responding to someone else using Glyph of Renewal+Divine Spirit, stating his choice is Divine Boon + Aura of Faith.

Personally I see Aura of Faith as a replacement for Divine Boon, I doubt I would combo them.
Aura of Faith is nice for PvE, because of tanking - but in PvP... get real - it will only be useful on flag/relic runner.

I think we got off-topic tho
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Old Dec 02, 2005, 06:18 PM // 18:18   #26
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Energy Drain is my favorite.

I think you get a bit more energy than OOB, don't have to hurt yourself to do it, hurt the other guy a bit and it's in inspiration so you have access to other skills that will help out on energy while helping the team like Inspired Hex.
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Old Dec 02, 2005, 06:23 PM // 18:23   #27
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Quote:
Originally Posted by asdar
Energy Drain is my favorite.

I think you get a bit more energy than OOB, don't have to hurt yourself to do it, hurt the other guy a bit and it's in inspiration so you have access to other skills that will help out on energy while helping the team like Inspired Hex.
Recharge time is 2x longer.
If you want to use elite from inspiration with a monk, go with Mantra of Recall.
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Old Dec 02, 2005, 07:00 PM // 19:00   #28
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Quote:
Originally Posted by Dmitri3
Recharge time is 2x longer.
If you want to use elite from inspiration with a monk, go with Mantra of Recall.
Also for EDrain you need a target, so you aren't targetting any ally for any needed healing. Your enemy target also needs energy or you get nothing. Of course with the changes to energy draining spells this requirement isn't as detrimental as it used to be. The fact you NEED an enemy to drain along with it's slow recycle easily shows why OoB is superior.

When it comes to enchantment based energy management the fact it is an enchantment is detrimental. Again another reason why OoB is such a stellar skill.

Someone mentioned Mantra of Recall failing to return energy when needed, you have to wait on it's timer. Contemplation of Purity obviously fills that role. My issue is the need to spend 10 energy to even put up Mantra of Recall. Sure it is fine at the start of a fight but in the thick of one it is not.
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Old Dec 02, 2005, 07:36 PM // 19:36   #29
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Yeah it's two times longer, but still, I'll stick with it. In PvE you could possibly get a tiny bit more from OOB at the cost of some health but it's pretty close even if you have cat like reflexes and can hit it the second it pops up.

Almost every area you go in will have a hex so the two work well together for a healer giving a good boost of energy when you need it and not incrementally along with the ability to unhex someone.
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Old Dec 03, 2005, 01:55 AM // 01:55   #30
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Quote:
Originally Posted by asdar
Yeah it's two times longer, but still, I'll stick with it. In PvE you could possibly get a tiny bit more from OOB at the cost of some health but it's pretty close even if you have cat like reflexes and can hit it the second it pops up.
If by "tiny bit more", you mean "twice as much", sure. Oh, and it works fine in PVP.

Quote:
Almost every area you go in will have a hex so the two work well together for a healer giving a good boost of energy when you need it and not incrementally along with the ability to unhex someone.
I'd rather use Offering of Blood with Holy Veil. More energy and I can remove hexes twice as fast.
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Old Dec 03, 2005, 06:34 PM // 18:34   #31
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Quote:
Originally Posted by Vexed Arcanist
add:

Monk: Signet of Devotion (pseudo energy management, relieves a bit of energy stress)
I will spam this spell then use Blessed Signet.(I am running Divine Boon) Get something back because I know I will need it for the Tanks. Also SoD works on yourself too. Also if you are stuck in a situation where your energy has been drained...via a Hex or whatever...Signet of Devotion will work. It has been the difference between winning or failing the Mission/Quest many times. It also will buy you time to run away and heal yourself.

Last edited by Old Dood; Dec 03, 2005 at 06:38 PM // 18:38..
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Old Feb 01, 2006, 07:27 PM // 19:27   #32
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Personally, I thing Mantra of Recall is great for a Monk. Unlike almost all Mantras, Mantra of Recall is an enchantment spell, instead of a Stance. Therefore it can be more easily removed, which in this case is something to be desired. For example, consider using Contemplation of Purity (5 Energy) after this skill. For 15 total Energy, you just gained 25 energy, healed some health, removed a hex and healed a condition.
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Old Feb 01, 2006, 07:47 PM // 19:47   #33
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Quote:
Originally Posted by asdar
Yeah it's two times longer, but still, I'll stick with it. In PvE you could possibly get a tiny bit more from OOB at the cost of some health but it's pretty close even if you have cat like reflexes and can hit it the second it pops up.

Almost every area you go in will have a hex so the two work well together for a healer giving a good boost of energy when you need it and not incrementally along with the ability to unhex someone.
energy drain cost 5 but you'll only get to use it twice every minute. 1 second cast too. for 18 energy subtract 5 from the cost of the spell for 13. and you have to have max inspiration for that.

i have 9 in blood for OoB. its all i use in the blood line. it cost me 5 energy but I gain back 15, subtract 5 for the cost of the spell and you have gained 10 energy. this spell recharges in 15 seconds and it's a 1/4 second cast time.

10 energy every 15 seconds or 13 energy every 30 seconds with a 1 second cast time and a chance for interruption.

it's not pretty close. you dont get a 'tiny bit more' from OoB. you can gain 40 free energy from OoB in just over a minute. E drain, if it's not interrupted, will give you 26, at max inspiration, in just over a minute.
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Old Feb 03, 2006, 03:42 PM // 15:42   #34
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Quote:
Originally Posted by Salokin
Personally, I thing Mantra of Recall is great for a Monk. Unlike almost all Mantras, Mantra of Recall is an enchantment spell, instead of a Stance. Therefore it can be more easily removed, which in this case is something to be desired. For example, consider using Contemplation of Purity (5 Energy) after this skill. For 15 total Energy, you just gained 25 energy, healed some health, removed a hex and healed a condition.
Not quite true. You've also lost every other enchant. So potentially your bonder needs to burn energy putting it on you, you have to replace a boon etc. It's not quite as efficient as it looks at first.
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Old Feb 03, 2006, 06:07 PM // 18:07   #35
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Quote:
Originally Posted by Sekxtion8
Hi there

I have a Mo/N, but as I'm sure some of you can attest to, energy runs thin when it starts getting crazy in battles. Are there any spells, necro I'm guessing, that I can cast on myself to regenerate my energy?

Any spells at all, I'm ascended so I can switch my secondary class at will. Thanks for any help in advance, y'all.

I don't have energy managment problems. I never have to stop to regen. I don't use Offering of Blood. I dont' use any signets. I don't use any secondary skills at all.

I can heal a team of eight in PvE all by my lonesome. It's not so amazing though. I just spam 5 point heals. Word of Healing is my elite.

Healing Prayers: 16
Divine Favor: 15

Skills:
Orison of Healing
Dwayna's Kiss
Word of Healing
Heal Other
Healing Touch
Vigorous Spirit
Divine Healing
Rebirth

Just pace yourself and use Orison of Healing and Dwayna's Kiss over and over. Use Word of Healing if someone gets below 50%. Then Heal Other if someone gets below 50% and Word of Healing is not recharged. Healing Touch is just for you. Vigorous Spirt for W's. (It isn't a big heal, but it takes the edge off the damage they are getting) Divine Healing for when the team takes an AoE spike. And rebirth for rezzes and for recovering the team with the fit hits the shan. If you get low on energy, slow down and just use Word of Healing, with a little help from Orison and Dwayna's. You'll get your energy back in no time.
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Old Feb 03, 2006, 08:09 PM // 20:09   #36
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The best energy management is not casting a spell... therefore, wait until people really need healing and use Word of Healing. The sooner monks stop overhealing, the sooner we'll start having useful monks instead of the ones who are spamming "4 energy of 48" after 15 seconds into a fight.

People don't need to be at 100% health. Especially true in PvE.
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Old Feb 03, 2006, 09:08 PM // 21:08   #37
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From my vast experience in CA....Mantra of Recall

- More Energy
- Quick Cast time
- Easy to manage
- Does not need many points in inspiration
- Decent Recharge

It is overall better than OoB. Unless u have a bonder.
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Old Feb 04, 2006, 12:41 AM // 00:41   #38
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Mantra of recall does not give more energy than OoB. That's a fact. Mantra of recall has a 1s cast time, whereas OoB has a 1/4 seconds cast time. How on earth is MoR easier to manage than OoB? And MoR has a 20s recharge compared to OoB's 15.

I don't know where on earth you got the impression that MoR had all of those perks compared to OoB.
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Old Feb 06, 2006, 07:37 PM // 19:37   #39
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Quote:
Originally Posted by Serps
Well, if you get energy burnt and need some energy NOW, most energy management skills will help you out immediately.
Mantra of Recall won't.
MoR then CoP you get your energy at the moment.
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Old Feb 07, 2006, 12:55 AM // 00:55   #40
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IN PVE:
With very little interrupt, & no spike in pve, Signet of Devotion with Mantra of Inscription is supreme. 100 pt heal every 3secs. Honestly, there is no reason for a good monk to run out of energy in pve. I really wish more monks use this or some other energy management.

IN PVP:
Offering of Blood, Mantra of Recall, & Channeling is the most common energy management. Most people just use OoB though.
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