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Old Apr 10, 2006, 05:00 PM // 17:00   #1
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Exclamation I can hit anything harder than you can...

A/N, again... this time, you can kill your opponent by turning his AL to ~-40 [I think it'd stack up just right...]

goal? Hit with spike damage to the point of insanity... Can we say: "3 hit kill" anyone?

16 Dagger Mastery
9 Critical Strikes
8 Shadow Arts
8 Curses

Black Mantis Thrust
Jungle Strike
Twisting Fangs
Moebius Strike {E}
Critical Eye
Shadow Burden (-20 AL according to offsite descriptions...)
Weaken Armor
Plague Touch

This is for my archival purposes until 'final' skill descriptions are implemented but if it goes 'correctly', I'd assume that the combination of Weaken Armor + Shadow Burden will make for a VERY painful experience should both hexes land on you. Couple those nasty armor nullifying hexes with Critical Eye and several critical hits and you'd have yourself a foe wondering where the hell his hp abandoned him...

Of course, your enemy will be able to defend if he has stances/enchants on him but you'll have to rely on your teammates to deal with those defenses. If you coordinate a non-magical spike with say, a fellow warrior or ranger, you'll kill anyone/anything in probably 4s. at the slowest...

My question is, aside from obvious weaknesses like the mentioned defenses along with hexes/conditions on yourself [love Plague touch], what can you do to help make this assassin hit HARDER than even the hardest hitting warrior? [I tried making a W/N with the AL lowering idea in mind but if Shadowy burden does it better, why not?]

edit: uh, for the lack of energy, a focus + wand combo should give you enough to get started for Weaken + Burden

Last edited by Yukito Kunisaki; Apr 10, 2006 at 05:04 PM // 17:04..
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Old Apr 10, 2006, 05:17 PM // 17:17   #2
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"Shadowy Burden For 4...9 seconds, target foe moves 25% slower and while target foe has no other Hexes, that foe has 20 less armor against your attacks."

The discription says that it will not stack with other hexes, so both it and weaken armor are not possible.

If you want to experience 40 less armor... try weaken armor with penetrating shot. I still don't think it's impressive.

Last edited by The Fox; Apr 10, 2006 at 05:19 PM // 17:19..
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Old Apr 10, 2006, 05:25 PM // 17:25   #3
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have you been talking to thoe devourers? I think they use that strat lol
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Old Apr 11, 2006, 09:38 AM // 09:38   #4
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Quote:
Originally Posted by Yukito Kunisaki
what can you do to help make this assassin hit HARDER than even the hardest hitting warrior?
Dont think thats possible. IMO you shouldnt even be trying for that.
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Old Apr 11, 2006, 10:05 PM // 22:05   #5
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Zins problems is def not dmg. They can output huge ammounts of dmg. 3 hit kills with most of their combos but cannot survive long.
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Old Apr 12, 2006, 12:18 AM // 00:18   #6
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I don't think that build would work well if it could stack. I'm not certain, but i'm pretty sure -40 armor would have a tiny effect, because I think it actually would only be -40, and for example a ranger has "70" AL, this won't make it 30, since they have 70 per piece of armor. That's a total of 350 armor that you're taking only 40 away from. Of course, if those -/+ AL debuff/buffs count for each piece of armor, then that would explain why it seems that all of those types of skills and equipment that effect armor suck so bad.
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Old Apr 12, 2006, 12:31 AM // 00:31   #7
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Armor value is not totalled up for each piece for purposes of determining AL. Each section is considered individually, and armor reduction effects affect all of them.

On a side note, major armor reducing effects on particular locations is an interesting idea. Imagine loosing 40 AL from your legs (37.5% of hits).
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Old Apr 12, 2006, 03:38 PM // 15:38   #8
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Thanks for the hex update, i've been defeated!!



Ok, outside hex piling, would there be a possible way to increase damage to the point where you can 'truely' assassinate someone in like, 5s. or less? [this is without backup...]

teammate backup like stance/enchantment breaking is ok but I'm trying to find a combination of skills that'll peel you into shreddings...
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Old Apr 12, 2006, 07:30 PM // 19:30   #9
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ok, I think I got it!

Black Mantis Thrust
Jungle Strike
Twisting Fangs
Moebius Strike {E}
Expose Defenses
Expunge Enchantments
Weaken Armor
Plague Touch / Res Sig

Same stats as before with 16/9/8/8 spread...

Well, what we end up with is a good blend of containment, damage boosting, and undodgable blows... I can't think of a way to pump up the damage any higher than this aside from dropping expunge for perhaps Critical Eye if you have a teammate to help with enchants... Thoughts?
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Old Apr 12, 2006, 07:44 PM // 19:44   #10
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Quote:
Originally Posted by Rikimaru
I don't think that build would work well if it could stack. I'm not certain, but i'm pretty sure -40 armor would have a tiny effect, because I think it actually would only be -40, and for example a ranger has "70" AL, this won't make it 30, since they have 70 per piece of armor. That's a total of 350 armor that you're taking only 40 away from. Of course, if those -/+ AL debuff/buffs count for each piece of armor, then that would explain why it seems that all of those types of skills and equipment that effect armor suck so bad.
you dont have a final armor level, you get hit on only one armor piece. for example, if you have 1 piece of droks armor and the rest shitty ascalon armor, you have a certain chance to take 10-20 dmg, and a higher chance to take like 50-150
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Old Apr 12, 2006, 09:46 PM // 21:46   #11
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Wow, that's wierd as hell, but it's great to know.
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Old Apr 13, 2006, 05:09 PM // 17:09   #12
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From what I've tested, -20 AL affects all pieces so it's good to wear very high AL to keep yourself resistant to Weaken Armor

Of course, if I wear an ele weapon, I can't use Weaken Armor but I ignore any +'s armor warriors wear [why I'd attack a warrior is beyond logic though...]

-20al on a squishy? Oh yeah, BIG damage...
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