Mar 28, 2006, 07:57 AM // 07:57
|
#21
|
Academy Page
Join Date: Feb 2006
Location: Ireland
Guild: Fcuk
Profession: W/R
|
assassin is only for picking off stry targets.I found in alliance battles when an ele or monk is moving across the field to the battle u can tear into them and kill very easily.
|
|
|
Mar 28, 2006, 10:22 AM // 10:22
|
#22
|
Lion's Arch Merchant
Join Date: Feb 2006
Guild: Mina Sucks [Blz]
|
with my assassin i was killin warriors jus as easily as casters at times..1 run thru my combo and most were dead, if not i jus use moebius strike and another dual attack.. if i caught u on ur own most times or others werent attacking me aswell i came off the winner and if not when i was using recall i was gone and healin before u could get me lol
|
|
|
Mar 28, 2006, 12:09 PM // 12:09
|
#23
|
Ascalonian Squire
Join Date: Dec 2005
Profession: Mo/N
|
I tried using the moebus strike as final attack but found my pve enemies died well b4 i got to use it. On the other hand, in 12x12 I went down pretty quick against tanks, in fact again before I got to use this elite finishing attack. Ended up being a mesmer in assassin disguise, and that worked a treat.
|
|
|
Mar 29, 2006, 07:29 PM // 19:29
|
#24
|
Forge Runner
Join Date: Mar 2005
Location: Chicago, IL
Profession: W/N
|
I've played assassin style before, [Ragnarok Online, p2p garbage...]
This sin is by far and wide the best style of 'ninja' class I've EVAR seen...
The combo idea has to be done before people notice.
Easily executed using Death's Charge! [it's healing property is weird since it seems better used as a chase than as a first surprise, when you're hp is full]
I like how this sin can separate the haves from the have nots...
you either stick to your role of hit and run-like-pansy, or play like a warrior and die to a warrior...
Choice is yours!!!
|
|
|
Apr 13, 2006, 09:08 AM // 09:08
|
#25
|
Grindin'
Join Date: Dec 2005
Location: MO
Profession: E/Mo
|
ok, so i read all the posts and have to reconsider.
However, to paraphrase what i said, i don't like the only other melee option having such a glass jaw.
Though what convinced me most was when someone said, "An assassin moves in quickly and assassinates someone."
When I read that i thought to myself, I am an idiot. Why didn't I think like that?
obviously, it's going to suck to be an assassin and try to hit a warder, or a monk with guardian up. but picking off other targets with even just a little bit of health missing is going to be fun, plus all the evasion techniques.
|
|
|
Apr 13, 2006, 04:49 PM // 16:49
|
#26
|
Academy Page
Join Date: Mar 2006
Profession: Me/
|
"obviously, it's going to suck to be an assassin and try to hit a warder, or a monk with guardian up."
As I understand it, there are unblockable skills.
|
|
|
Apr 14, 2006, 06:43 AM // 06:43
|
#27
|
Furnace Stoker
|
Over looking the possible combos for an assassin i've learned one thing, by default a 4 skill combo delt by an assassin will consist of atleast +100-150 damage to their attacks and 1-2 conditions. Thats with a random combo too. With something like unsuspecting strike which jolts 100-150, to 200-250. Personally I think assassins can deal damage and more conditions then a warrior could ever hope to and all in under 10 seconds. Being killed quick is the price to pay. This is the way I see it, assassins die fast, so they kill their opponent faster then the opponent can kill them.
|
|
|
Apr 14, 2006, 06:58 PM // 18:58
|
#28
|
Forge Runner
Join Date: May 2005
Guild: The Etereal Guard
Profession: Me/Mo
|
Assassins don't charge into battles like Warriors, even if you are a warrior, you'll still get killed just as fast as assassin if you just charge into battle blindly.
|
|
|
Apr 15, 2006, 12:09 AM // 00:09
|
#29
|
Krytan Explorer
Join Date: Sep 2005
Guild: Storm Bearers[SB]
|
I see Assassins more as Mesmers or Necros instead of pure dmg dealers. I mean they surely deal craploads of dmg, but because of the easily disrupted spikes and low armor, I don't think they can run in the frontline doing pure dps like Warriors.
|
|
|
Apr 16, 2006, 09:29 AM // 09:29
|
#30
|
Krytan Explorer
Join Date: Jan 2006
Location: Just chillin', Playing Gw
Guild: Rurik Is A Suicidal Maniac [ftw] - Recruiting people for HA
|
a little vs battle here
Warrior charging in vs assasin charging in
It works kinda like this:
- Warrior just rushed in and unlocks his combos(if he has some), or just stand s like a turtle to get himself attacked by the assasin and just maul him like a bear he is:P. If an assasin does a single mistake, assasins particularly dead(muahaha*warrior dance*)
- Assasin on the other hand, is a true evader, using his supreme agility and teleporting skills to cycle around the warrior and confuse him, ending on jabbing his daggers into warriors back, dealing enormous damage, while warrior was not even paying attention to him.(or did he ?)
So, its kinda like it, that assasins are great for doing damage, and not good for tanking damage as the price.
|
|
|
Apr 16, 2006, 09:45 AM // 09:45
|
#31
|
Banned
Join Date: Dec 2005
Location: Belgium
Guild: [ROSE]
Profession: A/
|
Quote:
Originally Posted by system696
Personally, this beta weekend sucks... I have no idea what is good or bad for skills so i just left the beta alone...
|
Um...Do you play Guild Wars or what?
You're supposed to experiment! TRY what's good. At first, go pure assassin, try fitting in some good combo attacks ( e.g. the fang of melandru combo ).
If there's a useless skill, try replacing it. Replace untill you think you got yourself a good build for it's job.
Man, you're basically saying you're a cookie cutter?
|
|
|
Apr 17, 2006, 11:00 PM // 23:00
|
#32
|
Jungle Guide
Join Date: Jan 2006
Location: NYC
Guild: The Circle Of Nine[NINE]
Profession: E/N
|
I'm not reading everything this time. I read a post on the first page talking som crap about a necro/mesmer shutting down and killing an assasin,and I have to tell my story.
I was playing my A/mo in PvP and ran into a N/Mes that was the true definition of a shutdown machine. He offed me like in 10 seconds. Life Transfer, conjure phantasm and and some other crap that made any damage I was doing at the time not even matter. I was TIGHT!
I was trying to think of what I would do against such a thing again if it occured,while I went to the next match. Guess who was in that match...the same damn necro. The same scenario started,with the exact same ending. Of course,now I was really TIGHT!
So I did something that would be considered VERY unorthidox.I went to my skills list,and put Spellbreaker on.(Don't try this at home kids.This is for professionals!)Without Divine Favor,you have 5 seconds of protection from any/all spellcasters,but sense I was hunting a specific "SQUISHIE", this was a viable option.Low and behold,guess what God granted me? Revenge! The same Necro appeared,and he came right for me!
GOOD!
As he tried to cast Life Transfer,I cast Spellbreaker,dashed up to him and offed his arse in moments...in moments! Not seconds!Moments! It was this unconventional way of playing that set me apart from the normal Assassins of that day. It was out of neccessity and a desire to succeed that made me think of that tactic.Warriors were not my problem(save one that Eviscerated me for 109hp in a shot. That hurt my pride!),but that was the most memorable point in that whole weekend for me.
That being said,the assassin is just the tool.It's the player that will seperate him/herself from the rest.Its not how the tool looks,but how it is used that is important. now I'll get off my soapbox. Keep up the debate
|
|
|
Apr 18, 2006, 04:39 AM // 04:39
|
#33
|
Wilds Pathfinder
Join Date: Jan 2006
Profession: W/Mo
|
I played an A/?? in various styles through both preview weekends and here are my conclusions:
Assassins shine in a grand fracas of chos and bloodshed where no one knows where they are. The Assassin's true home in PvP will be 12v12 and maybe 8v8
4v4 combat is really a no no, because they're easy to identify. An Assassin that is being relentlessly tracked by more then two opponents is a dead Assassin.
For the Assassin to be most effective requires the elements of either surprise for Offense, or anticipation for Defense, which I shall explain below:
For Offense, let us assume that you are on a 12v12 battlefeild, organized teams or not. Generally, even a Vent or TS team will surrender to the chaos of battle in due time.
Don't, since these are more important:
-Don't be the first to attack the enemy, unless you have no choice.
-Don't even be up front with the Warriors
-Do not pursue an enemy out to far from support, even as an Assassin, I used this tactic to pull other Assassins into traps as my allies swept in behind them.
Do's:
-At the inital confrontation with an enemy force, hang back with the casters, use whatever shutdowns you have to protect them from incoming Warriors before you head off to Assassinate targets. Cripple, Knockdown, Blind...whatever you have, even just distracting them will help.
-Attack most targets that are unaware of you in the vicinity, those focused on other players are best.
-Stay fluxuating in and out of the edges of combat, try not to commit to a battle in the center of the fray, that's the fastest way to draw attention to your pressence, especially to Warriors passing by.
Your Opponents:
Warriors (Other then W/A): It is unadvisable for an Assassin to hunt a Warrior. Instead, move out from combat and wait for the Warrior to notice you and come after you, subsequently use movement and degen skills to prance him arround in circles till they gives up and dies. Usually by that time, if leaving, they will severely injured. At this time...finish them off.
Note: ONLY do this if you are built to ensnare Warriors.
Note 2: This is one of the very few case you try to get attention.
Ranger: (Other then R/A)
Do all you can to avoid this class, their superior dodging skills and ability to hunt you down at a long range if you stray from support units will be your immediate, painful, death. Only attempt to eliminate a Ranger when it is vital to victory, i.e. they're pounding the crap out of your monk(s).
Monk:
These are usually your priority targets, caught unaware, and with the appropriate skills even a multi-enchanted Monk is fodder for a trained Assassin. A note of caution, be aware of the type of monk you are attacking, if they are a smiter, you MUST kill them before they lay on any heavy smite spells. Preferably 3-7 seconds.
Elementalist:
The most effective weapons that the Elementalist has are Blind, Wards, and the ability to kill you as fast or faster then you kill them. While caution is advised, generally Elementalists of varieties other then Geomancers, make for easy prey.
Mesmers: (Other then Me/N)
What these targets lack in armor, they make up in potential shutdown. If a Mesmer gets a hold of your energy before you can kill him, you can do a few things.
1. The target is severely injured, attempt to kill them with normal or low cost moves, if they try to run, they are dead.
2. The target is not injured enough to warrent staying, such has having allies coming to assist or simply has the better build. Escape, get to your nearest ally of any class, even having two players near each other is enough to discourage 3 or 4 ragged pursuers till you reach the main group.
3. Call for back up, a single ping, followed by a simple word such has "Injured" will lightly draw the attention of allies long enough to check. If satisfied, one, probably a Warrior, will break off and come finish what you started. Do not mass ping a target.
Necros and Me/N:
Minion Masters:
They new threat on the block in PvP, in 12v12 they are lethal and moderately effective. Any skilled MM will be spreading terror into your team as hordes of undead swarm towards them. Do not fret, once the MM is occupied with your team, they are vulnerable. The massive number of bodies on the feild will conceal your approch. Swoop in and destroy the MM, and his whole army goes beserk, and perhaps even your MM will snatch them up for their own use.
Note: IF the MM does not die on the first combo, and they packed Taste of Death, you have two choices.
Bleed the Army: This involves staying with the support of a monk or similar healing class and continuing to abuse the MM till he kills his whole army healing himself with "Taste of Death"
Get out: If you have no support, leave, now. The MM's army will tear you into pieces if you stay put, having revealed yourself now.
SS "Spiteful Spirt" Necros:
The most lethal of all caster classes, extreme caution is demanded in the elimination of an SS Necro, and it is advised only to be done with caster support.
If the SS spots you before you strike, or if you fail to kill the necro in the first combo. You will most likely be hexed with SS immediately. While Hex removal is useful, by the time you realise SS is on you, you may have put yourself in an impossible situation.
Me/N:
A special class combo, usually Echo MM or Echo SS, with the bonus of the ability to cause you the misery of fighting a Mesmer also. Follow the above, depending on what style you encounter.
If you encounter a Me/N other then an Echo class, then proceed with basic attak strategy and caution concerning a regular Mesmer.
R/A and W/A:
These two combos are the Assassin Hunters. They have superior armor, moderate firepower, and can manevuer just as well as you can.
R/A:
Usually uses Expertise to eliminate all but essential energy expenditure, can also poison weapons and use ranger dodging skills. Theoretically, better then any A primary in PvP combat.
W/A:
Has the defense and firepower of your standard Warrior, but far harder to ensnare as they use low cost teleportation move to jump to you, or even counter-snare you. To win, you'll need to be very good, lucky, or have support.
That's my findings, A primes are decent, but from what I have seen and as I stated. R/A will beat A/?? 90% of the time.
Frankly, A primes do have a problem. They're better as a secondary then a primary. You get all the really cool benefits with A secondary, and a far better Primary Attribute in most cases with another class.
In my honest opinion, I think some skills should be disabled for anyone not an A/?? Such as teleportation and certain other skills.
|
|
|
Thread Tools |
|
Display Modes |
Linear Mode
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is Off
|
|
|
Similar Threads
|
Thread |
Thread Starter |
Forum |
Replies |
Last Post |
The Rise Of The Assassins
|
Darkpower Alchemist |
The Campfire |
6 |
Feb 01, 2006 04:28 PM // 16:28 |
Rename Assassins
|
Vox Populi |
Sardelac Sanitarium |
38 |
Feb 01, 2006 04:05 AM // 04:05 |
Numa Pompilius |
The Riverside Inn |
129 |
Jan 30, 2006 11:47 PM // 23:47 |
Assassins in GvG
|
twicky_kid |
The Riverside Inn |
22 |
Jan 21, 2006 09:10 AM // 09:10 |
Dragon Assassins [DA]
|
Weezer_Blue |
Questions & Answers |
0 |
Feb 08, 2005 01:50 AM // 01:50 |
All times are GMT. The time now is 12:29 AM // 00:29.
|