Mar 28, 2006, 01:02 PM // 13:02
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#1
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Ascalonian Squire
Join Date: Feb 2006
Location: Australia
Guild: The Art of Gaming [TAG]
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Ettin Farming with Necromancet [SOLO]?
Yeah I hear that Ettins have really good drops as a guildie of mine was farming in North Kryta Province (not with a Necromancer unfortunately, nor did she know any builds for the Necro)and got some superior rune drops (and prob. some other nice stuff xD). Yeah is there a Necromancer build to this, that is if it's possible? Yeah, if so could anyone post/link me to one? Thanks.
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Mar 28, 2006, 03:13 PM // 15:13
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#2
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Frost Gate Guardian
Join Date: Nov 2005
Guild: Order of the Phoenix Dragons
Profession: Mo/N
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I have used an MM to farm there with great ease - something along the lines of N/R:
Fiends - Horror - Blood of the Master - Verata's Sacrifice - Deathly Swarm - Troll Ungruent - Healing Spring - Winnowing.
But more or less any MM build will be a breeze through that area.
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Mar 28, 2006, 03:14 PM // 15:14
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#3
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Frost Gate Guardian
Join Date: Jun 2005
Location: Alberta, Canada
Guild: Servants of Fortuna
Profession: N/Me
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Your bog standard minion master shreds through Ettins. Make sure you bring a damage spell or two to help out with the first corpses and you're good to go.
I'm not posting a build as there are a ton posted already - search is your friend
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Mar 28, 2006, 05:06 PM // 17:06
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#4
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Desert Nomad
Join Date: Jun 2005
Location: RA
Guild: [ODIN]
Profession: N/Mo
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Leave from Beetletun and look for a Lynx. Kill it and you're in business. If you can't find those then go find mergoyles and put something like Rotting Flesh + Life Siphon on them. Reapply life siphon once more. Do not wand them because you will lose energy due to spirit shackles. Make fiends and let them finish off the mergoyle mob.
Here's my build:
Drok's Scar armor (except for feet which have Bloodstained Boots)
Death Scar + Sup Rune of Death Magic
Minor Runes for Blood and Soul Reaping
Sup Vigor if you have it.. otherwise whatever you can afford.
20% Recharge Death Wand from Collector
20/20% Casting/Recharge offhand from Collector
10 Soul Reaping
10 Blood
16 Death
Offering of Blood {E}
Life Siphon
Rotting Flesh
Verata's Sacrifice
Animate Fiend
Animate Horror
Blood of the Master
Taste of Death
Use Taste of Death only when you get into trouble with sacrificing which won't be that often.
You will roll through this area.
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Mar 28, 2006, 05:36 PM // 17:36
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#5
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Wilds Pathfinder
Join Date: Oct 2005
Location: A long time ago, in a galaxy far far away...
Guild: Frank Ought To Monk [FotM]
Profession: W/
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55 necros can easily run through this place. Just remember about the shatter enchants from the mesmer tengu and you will be fine.
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Mar 28, 2006, 08:53 PM // 20:53
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#6
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Desert Nomad
Join Date: Jun 2005
Location: RA
Guild: [ODIN]
Profession: N/Mo
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Quote:
Originally Posted by sh4ft3d
55 necros can easily run through this place. Just remember about the shatter enchants from the mesmer tengu and you will be fine.
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It's actually Phantasm and Cry of Frustration that you gotta be on the lookout for. If they nail you with Phantasm then stop your Breeze with Cry of Frustratioin you're done.
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Mar 29, 2006, 12:17 AM // 00:17
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#7
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Academy Page
Join Date: Mar 2006
Location: America, Illinois
Guild: Brotherhood Of Immortal Kings [BK]
Profession: R/
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You can run past the tengu by going around hugging the wall and TRYINGto avoid the undead, if you cant just run and make sure u get as far away from those grasp ghouls, dont even stop. (this is if ur a 55 necro) When u get there pass the bogs right into the ettins, EASY! then enjoy ur drops (from a migor vigor to a sup absorb)
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Mar 29, 2006, 05:53 AM // 05:53
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#8
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Ascalonian Squire
Join Date: Feb 2006
Location: Australia
Guild: The Art of Gaming [TAG]
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Alright then thanks, I might just try that build that Melech posted, though there goes my Death Nova/Taste of Death combo (Taste of Death is still there but y'know =P xP). with my usual MM =P And as for the 55hp necro, i'm not really too keen on making them just yet lol (not like they're alot of money except for teh armour which I already have, but it'd have to make separate sets for it wouldn't I? (with the sup. runes and all))
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Mar 29, 2006, 07:04 AM // 07:04
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#9
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Jungle Guide
Join Date: Nov 2005
Location: here
Guild: Almost a Guild
Profession: W/N
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You could try the FoW 55 build.
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Mar 29, 2006, 07:25 AM // 07:25
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#10
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Wilds Pathfinder
Join Date: Feb 2006
Guild: Team Crystalline [TC]
Profession: Mo/
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Quote:
Originally Posted by Auron-X
(not like they're alot of money except for teh armour which I already have, but it'd have to make separate sets for it wouldn't I? (with the sup. runes and all))
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You can use Ascalon armor for a 55 build if you want to; AL doesn't matter at all. Although I would really suggest getting Lion's Arch scars for the energy and the cheap price.
Also, my minions own ettins.
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Mar 30, 2006, 09:33 AM // 09:33
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#11
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Ascalonian Squire
Join Date: Feb 2006
Location: Australia
Guild: The Art of Gaming [TAG]
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^But doesn't less Armour equal more damage anyway? lol. And i'm not too keen on trying a 55hp necro. as I said before (I kinda am, since you can solo farm some nice places easily) since it'd be annoying keeping up all those enchantments and stuff. And if you happen to cross by an enemy Necromancer with Vampiric Touch, your gone lol.
Yeah I have yet to actually try and farm Ettins solo (is it possible to kill them with just Deathly Swarm - Rotting Flesh - Life Siphon? Well with a combination of only two of them, most Ettins I see are in mobs of two or more xP).
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Mar 30, 2006, 10:27 AM // 10:27
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#12
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Wilds Pathfinder
Join Date: Oct 2005
Location: European Union
Guild: The Amazon Basin
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I think the minion master is fastest - you can lay waste to the whole area so quickly
I quite like Aura of the Lich + Blood Renewal for dealing with sacrifice management of Verata's Sacrifice and Blood of the Master
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Mar 31, 2006, 12:46 PM // 12:46
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#13
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Wilds Pathfinder
Join Date: Oct 2005
Location: A long time ago, in a galaxy far far away...
Guild: Frank Ought To Monk [FotM]
Profession: W/
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Quote:
Originally Posted by MelechRic
It's actually Phantasm and Cry of Frustration that you gotta be on the lookout for. If they nail you with Phantasm then stop your Breeze with Cry of Frustratioin you're done.
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Try using guardian or shadow of fear for them to interrupt before you use healing breeze. Takes up more skill slots, but keeps you alive.
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Mar 31, 2006, 01:18 PM // 13:18
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#14
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Wilds Pathfinder
Join Date: Feb 2006
Guild: Team Crystalline [TC]
Profession: Mo/
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Quote:
Originally Posted by Auron-X
^But doesn't less Armour equal more damage anyway? lol.
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You don't quite seem to understand how the 55 build works. Prot spirit makes it so you can only take 10% damage relative to your max hp ("For 5...19 seconds, target ally cannot lose more than 10% max Health due to damage from a single attack or Spell.") - that is 10% damage irregardless of AL. So, no, armor DOES NOT matter on a 55 build... I don't know why you think it would...
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Mar 31, 2006, 03:37 PM // 15:37
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#15
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Wilds Pathfinder
Join Date: Oct 2005
Location: European Union
Guild: The Amazon Basin
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Quote:
Originally Posted by B Ephekt
You don't quite seem to understand how the 55 build works. Prot spirit makes it so you can only take 10% damage relative to your max hp ("For 5...19 seconds, target ally cannot lose more than 10% max Health due to damage from a single attack or Spell.") - that is 10% damage irregardless of AL. So, no, armor DOES NOT matter on a 55 build... I don't know why you think it would...
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It matters if you let PS drop for a second. Being able to take that 1 or 2 hits without it is nice, and it WILL happen every so often.
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Mar 31, 2006, 08:43 PM // 20:43
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#16
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Wilds Pathfinder
Join Date: Feb 2006
Guild: Team Crystalline [TC]
Profession: Mo/
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Quote:
Originally Posted by Cirian
It matters if you let PS drop for a second. Being able to take that 1 or 2 hits without it is nice, and it WILL happen every so often.
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I can't think of a single place worth farming where the monsters can't easily do enough damage to kill you in one hit, or where the hits don't quickly stack up. At 55hp, Droks armor vs. Ascalon or even presear armor isn't going to make a bit of difference. And you're going to die 9 times out of 10 if prot goes down, buying high AL armor to counter that fluke (if you're even a 1/2 way decent 55 this won't happen) is ridiculous.
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Mar 31, 2006, 10:12 PM // 22:12
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#17
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Krytan Explorer
Join Date: Nov 2005
Location: Austin, TX
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Quote:
Originally Posted by B Ephekt
I can't think of a single place worth farming where the monsters can't easily do enough damage to kill you in one hit, or where the hits don't quickly stack up.
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by the ettins if u run back and forth the mergoyles can't kill u w/o prot up, since they do 2- about 6 dmg (which isn't much of an advantage, except that it maybe saves u two prot castings per run lol). also, in uw u can take a couple hits from darknesses w/o prot i believe :P
as an ss it takes about 20 seconds to kill a group of ettins, w/ a 6 second start up time after zoning (just enchantments, no corpse making needed). i haven't tried mm so i dunno how fast that is, the only complaint i have about 55 ss for ettins is killing the wilds which takes a little longer than running through em, but once u get the hang of it it's 100% success gettin by em.
Last edited by blakecraw; Mar 31, 2006 at 10:15 PM // 22:15..
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Apr 01, 2006, 03:17 AM // 03:17
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#18
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Banned
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With the new Luxon and Kurzik settlements, you can leave from LA and not have any Tengu to worry about anymore.
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Apr 01, 2006, 03:24 AM // 03:24
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#19
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Ascalonian Squire
Join Date: Feb 2006
Location: Australia
Guild: The Art of Gaming [TAG]
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Quote:
Originally Posted by B Ephekt
You don't quite seem to understand how the 55 build works. Prot spirit makes it so you can only take 10% damage relative to your max hp ("For 5...19 seconds, target ally cannot lose more than 10% max Health due to damage from a single attack or Spell.") - that is 10% damage irregardless of AL. So, no, armor DOES NOT matter on a 55 build... I don't know why you think it would...
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I do know how the 55hp build works =/ You lower your health using sup. runes/-50hp (or 55hp, I forget) grim cesta and then use spells like Protective Spirit so the highest amount of dmg you could possibly receive would be 5.5 (per attack/spell), but that quickly recovers with the help of Mending (which is a permanent healing spell, though only 3-5 health regen, or something along those lines). Just thought armour might affect it in some way... but yeah ANYWAYS... xD. Okay so I don't have to waste money to get the scar pattern armour (but i'ma get it anyway for normal uses lol)... so really 55hp necro is quite cheap (apparently you don't really need the death magic sup. rune? and the rest are under 1k anyway... so yeah), except for teh -50hp grim cesta which I heard was like 10k if you it from someone, but I have a low level char. whom is it yet to do the quest... so yay.
Last edited by Auron-X; Apr 01, 2006 at 03:26 AM // 03:26..
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Apr 01, 2006, 06:34 AM // 06:34
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#20
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Wilds Pathfinder
Join Date: Feb 2006
Guild: Team Crystalline [TC]
Profession: Mo/
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I agree that scars are the way to go for a 55 necro, my point was that you don't need Drok's scars, or any high AL armor for that matter, to do it. Save yourself some money and grab scars from LA, they give the same energy bonuses but cost a good bit less. Of course this is only if you're actually worried about spending money.
Both my monk and necro have a set of LA scars/tats they use for 55ing.
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