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Old Apr 15, 2006, 02:56 PM // 14:56   #1
Ascalonian Squire
 
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Guild: Bloody Peasants
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Default R/E - Build I want to try Solofarming

I have not been able to play for the last couple of weeks due to my internet Service provider is taking there time to transfer my internet connection...so i have not been able to test these builds but i believe the theory is sound.
I believe variations on these builds have been done but i still would like to hear comments and opinions..
first:
PROF: R/el
Name: Firewalker
Type: pve and farming
Catagory: tank
Atributes: Mark 10 +2(2 minor boots and gloves)
WS 5 (mask 1+3 sup rune)
Expert 10+2 (2 minor chest& pants)
Fire 10
Skill:

*Conflagaration (all damage becomes fire damage)
* Conjure flame (added fire damage)
*Flare (for some spam damage)
* Ignite Arrow (even if u miss u still get some adjacent fire damage)
* Storm chaser (for that energy boost)
*Duel shot (fire damage on both arrows)
*hunters shot (low energy and nice damage..degen conditional)
* Ye old Troll unguent ( Regen abilities...Chicks dig the smell)

Right here is the concept wear dragonscale armour 30% fire resistance, fire bowstring ( i believe conjure flame does not need a fire bowstring if you cast greater conflagaration as you are doin fire dmg already but you need it for when it is not active)
bow grip of fortitude to compensate for superior rune.

cast greater Conflag... all physical become fire dmg...thus your armour class just became alot better.
conjure flame for added damage, it should work well with ignite arrow as well.
Storm chaser gives you energy as you recieve fire dmg.

i beleive its self explanatory... Pvp maby one can get a team build setup aroung greater conflag..i dunno.

plz give your opinions and suggestions
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Old Apr 15, 2006, 02:59 PM // 14:59   #2
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Quote:
Originally Posted by Nehsher TalonStrike
Atributes: Mark 10 +2(2 minor boots and gloves)
(...)
Expert 10+2 (2 minor chest& pants)
Runes don't stack, you can only have one of each.
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Old Apr 15, 2006, 07:56 PM // 19:56   #3
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Join Date: Apr 2006
Guild: Grand Army of Lore [GAOL]
Profession: R/E
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Quote:
Originally Posted by Nehsher TalonStrike
I have not been able to play for the last couple of weeks due to my internet Service provider is taking there time to transfer my internet connection...so i have not been able to test these builds but i believe the theory is sound.
I believe variations on these builds have been done but i still would like to hear comments and opinions..
first:
PROF: R/el
Name: Firewalker
Type: pve and farming
Catagory: tank
Atributes: Mark 10 +2(2 minor boots and gloves)
WS 5 (mask 1+3 sup rune)
Expert 10+2 (2 minor chest& pants)
Fire 10
Skill:

*Conflagaration (all damage becomes fire damage)
* Conjure flame (added fire damage)
*Flare (for some spam damage)
* Ignite Arrow (even if u miss u still get some adjacent fire damage)
* Storm chaser (for that energy boost)
*Duel shot (fire damage on both arrows)
*hunters shot (low energy and nice damage..degen conditional)
* Ye old Troll unguent ( Regen abilities...Chicks dig the smell)

Right here is the concept wear dragonscale armour 30% fire resistance, fire bowstring ( i believe conjure flame does not need a fire bowstring if you cast greater conflagaration as you are doin fire dmg already but you need it for when it is not active)
bow grip of fortitude to compensate for superior rune.

cast greater Conflag... all physical become fire dmg...thus your armour class just became alot better.
conjure flame for added damage, it should work well with ignite arrow as well.
Storm chaser gives you energy as you recieve fire dmg.

i beleive its self explanatory... Pvp maby one can get a team build setup aroung greater conflag..i dunno.

plz give your opinions and suggestions
Seeing as this is my first post here, you probably won't listen to what I say, but you'll run out of energy fast, conflagaration and ignite clash (ones not really needed) and you counter yourself saying wear Drakeskale, if your slinging fire at fireslingers your going to be there for a while, otherwise the bonus is usless.

My suggestions? Don't use Ignite, it will waste through your energy 2x as fast as Kindle, drop conflagration, and maybe for double degen pick up Poison arrow, or just pack Barrage and spam it, but then there would be no point in Flare, but its your choice.

Finished up:
Skill List:

Poison arrow/ Barrage
Kindle Arrows
Conjure Flame
Troll Unguent (Always needed)
Hunters shot (TIP: use it when luring specifically)
Dual Shot (Good choice)
Flare
Storm Chaser

I can't do stats because I'm at an internet cafe, not with the edge/ a calculator to work it out.

I'm only at the place after sanctum cay, and R/E is my first character, but its working out well w/o Poison and Barrage so far. Just try a normal build with some additions basically.
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Old Apr 16, 2006, 07:01 AM // 07:01   #4
Ascalonian Squire
 
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Guild: Bloody Peasants
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Thx for the replies... Let me explain myselff a little more clearly..
I know runes do not stack. You Can stack a rune on your mask that has a base rune ie tamer mask has 1 ws , you can add a rune of your choice to the mask...
"Mark 10 +2(2 minor boots and gloves)"
that is 1 minor to boots and 1 minor to gloves = 2 .

The idea behind using greater Conflageration is it is a spirit. "Create a level 1-8 Spirit. For creatures within its range, all physical damage is fire damage instead. This Spirit dies after 30-126 seconds." only 5 energy cost.
Thus any physical damage inflicted upon you becomes fire dmg, thus you get an added armour bonus from dragonscale armour 30%. In other words you have greater resistance to fire damge then you would have had against the physical attack.
Conjure flame on the other hand increases the amount of fire dmg that u inflict.
flare was just in keaping with the fire theme. also 1 second recast is nice.
High expertese reduces energy cost.
Storm chaser " For 8-18 seconds, you move 25% faster and gain 1-4 Energy whenever you take Elemental damage."
as you are only recieving elemental dmg you will be getting energy as well.

Granted this only works for physical dmg but note storm chaser works with any form of elemental dmg.

another idea i saw somebody have which is also cool is...
Conjure lightning (with string)
kindle/ignite
Poisen arrow(e)
Dual Shot
*
*
*
*

The idea here is using conjure and your prep(kindle) with dual shot you are doin 6 forms of damage (Arrow 1) = base + Lightning + Fire
(arrow 2_)=base + Lightning + Fire
use kindle/ignite & conjure with poison arrow and u got base + poison + lightning +fire
it stacks nicely.

Please feel free to add any coments etc.

The question: "Whoah how did you do that?"
Nehsher's reply:"With Style!"

Last edited by Nehsher TalonStrike; Apr 16, 2006 at 07:05 AM // 07:05..
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Old Apr 16, 2006, 07:39 AM // 07:39   #5
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10 +2 (minor boots and minor gloves)
simply does not work...

if u put a minor in your boots and minor in your gloves u only get +1
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Old Apr 16, 2006, 08:07 AM // 08:07   #6
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Quote:
Originally Posted by Nehsher TalonStrike
*hunters shot (low energy and nice damage..degen conditional)
Why doesn't anyone ever take Determined Shot? It does more damage then Hunters, costs the same, has a slightly longer recharge, but recharges your attacks on miss.. I've started taking it over Hunters..
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Old Apr 16, 2006, 08:12 AM // 08:12   #7
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Quote:
Originally Posted by Huntmaster
Why doesn't anyone ever take Determined Shot? It does more damage then Hunters, costs the same, has a slightly longer recharge, but recharges your attacks on miss.. I've started taking it over Hunters..
Hunter's shot can cause bleeding if your target moves.
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Old Apr 16, 2006, 09:57 AM // 09:57   #8
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Ah, now I understand your thinking on Greater conflagration, but some of your rules are still dodgy. The runes still don't work, the only way you can stack 1 + 1 is with mask and minor, runes don't stack on other peices of armour too, and if you add another to a peice which has a rune, it just takes its place.

Conjure Lightning and Kindle isn't a bad though as a matter of fact, no-ones been there before, but the stats would be awkward. Now it doesnt matter what conjure it is, its just the stat management and having other useful skills with that.

For example, Conjure flame + Kindle arrows + Dual Shot = 6 types of damage. Conjure doesn't add on damage so much as just create a new set of damage, so you get double each enchantment + prep. And besides, you can't use poison arrow + Dual shot unfortunatly, so first you'd do a round of poison shots using tab then start spiking with enchants + preps.

And besides, with fire you can always add firestorm, that lava one, meteor storm, or something like that when your being mobbed, just to help clear the area. It really helps actually.

And by the way, I find both Hunters and Determined shot are rubbish, but I pack determined becuase its just like power shot with a bonus if they have a dodge enchantment.
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Old Apr 16, 2006, 11:25 AM // 11:25   #9
Ascalonian Squire
 
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Guild: Bloody Peasants
Profession: R/E
Lightbulb

once again thx for the input.
Quote:
Originally Posted by Mian_Brokenheart
And besides, you can't use poison arrow + Dual shot unfortunatly, so first you'd do a round of poison shots using tab then start spiking with enchants + preps.
I know you cant use dual and poison arrow at the same time, it is merely to different ways to attack using available skills...one cannot use apply poison with kindle arrow as both are preps. so yes do the dual shot lightning kindle effect then poison arrow lightning kindle...

Concerning the runes i stand corrected i did not know that a minor rune of bm on boots and a minor rune of bm on gloves = only 1 bm attribute point.

This build is only theory for me as i have not had the opportunity to test it
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