Low Level Trapper Build
I was just mucking around with my ranger, feeling sorry for myself that I didn't pick R/Mo so I could farm, and then a though came into my head. Its probably been done millions of times before with millions of different builds, but I decided that now low levels could try farming at a medium difficulty area.
The main downside, as is with all farming, is you normally have to have been quite far in the game to get Traps, but for a measly 2k, which if you save from not wasting on lots of armour, you can go straight over to droks and pick up the traps you need.
Now the farming takes place at good old Gates Of Kryta, the mission bit. The Build will look something like this:
1. Flame trap
2. Dust trap
3. Barbed trap
4. Troll Unguent
5. Storm Chaser
6. Quickening Zephyr
7. Serpent's Quickness
8. Whatever else you feel like bringing (maybe another running skill to get out if in danger)
Stats
At level 17 (My current Level)
Expertise 10(+1 (meaning 11))
Wilderness Survival 10 (+2 minor+mask (meaning 12))
And For pulling, if you feel like you need a little extra to kill them
Marksmanship 7
Newbier stats
lvl 14
Expertise 9 (+mask)
Wilderness 10
And whatever vigor rune you can get.
Then, like normal just run into the mission, use storm chaser and run through to where oink is ( When you get through the gates, turn left into the farm like area, and stay out of Agro of the mob of undeads that come round ) you can take him if you want, but if not just move through behind the fence and round the building, until you hit the zigzag ramp, and set up Quickening and serpents, and lay lines of Flame traps with Some dusts and some barbeds, but flame does most to undead.
It should look something like this, excuse my bad diagrams:
X= Trap O= You U= the undead trigger = = a line filler becuase space doesn't work.
U
|====|
|====|
|====|_____
|=====XX==|
¬_____¬X===|
======|XXXX|
======|XXXX|
======|XXXX|
======|XXXX|
========O==
Theres so many traps becuase theres many different waves. Now ofcourse, its going to be different to that, maybe 3 flame traps to a row, a barbed trap + Dust trap etc. Really, it should be flexible, but then you have to go and pull the undead dog, then some grasping ghoul, and if you managed to set up the front row around the corner, you should able to just go sit back way up at the top row of traps and set more just incase you feel insecure.
Now the waves will really start falling on you, and if you are far enough up the hill, you won't aggro the undead warlocks, which is a big no-no until you've finished with the rest, becuase they attack at range, and that means no traps effects.
When most things are dead, you can try and trap them by setting the ramps up as close as possible out of aggro, then pull and run as far away as possible, so they'll run into traps chasing you, and if you put quite a few dusts, they be blind enough for you to come in and finish.
And for those who chose the supreme R/E you can take a staff and offhand Item, and just put a few points in that stat so you get the energy boost.
Please give this a trial run, becuase I can't get on at the moment to test it myself.
Other than that
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Please don't flame me if you have lots of complaints about it, this is my first thread I've ever started and I'm just trying to be helpful. I'm open to any suggestions, so feel free.
I also have a question, becuase when I was around the desert watching the devourers setting flame traps, if you waited long enough they went off without you triggering them. Does this happen with your traps too? If so, how long do you have before the go off?
Thanks in advance for comments and suggestions.
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