Jun 10, 2005, 09:55 AM // 09:55
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#2
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Academy Page
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Talus Chute, Thunderhead Keep, Snake Dance - (Blessed Griffon Boss) "RaptorHawk"
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Jun 11, 2005, 08:01 AM // 08:01
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#3
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Krytan Explorer
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nothing better than being in tombs and casting spell breaker on a focus fired target. clickety click click. love that sound
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Jul 07, 2005, 02:34 PM // 14:34
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#4
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Ascalonian Squire
Join Date: Jun 2005
Guild: The Marquis Alliance
Profession: Me/N
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Why the hell can't it be a protection prayer? Oh, the the world is unjust!
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Jul 07, 2005, 09:56 PM // 21:56
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#5
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Ascalonian Squire
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When I saw the griffons using that spell I knew I had to get it. I cried when I found out that it was DF linked.
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Jul 15, 2005, 02:21 PM // 14:21
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#6
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Academy Page
Join Date: Jul 2005
Guild: American Guild
Profession: E/N
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Use it against a spiker group. They get so pissed
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Jul 17, 2005, 09:40 PM // 21:40
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#7
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Frost Gate Guardian
Join Date: May 2005
Guild: The Dead-Lands
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Quote:
Originally Posted by TheBuster
Talus Chute, Thunderhead Keep, Snake Dance - (Blessed Griffon Boss) "RaptorHawk"
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you say that you can capture this skill from thunderhead keep, but i have never been able to find a monk boss that uses this skill in this area.
Also Any more specific places this skill can be found?
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Jul 17, 2005, 10:42 PM // 22:42
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#9
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Krytan Explorer
Join Date: May 2005
Location: Somewhere cold
Guild: The Followers of the Messiah
Profession: W/Me
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Why couldnt this spell have been for mesmers? Mesmers are suppose to break spells not monks!
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Jul 17, 2005, 10:48 PM // 22:48
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#10
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Pre-Searing Cadet
Join Date: Jul 2005
Location: c:/europe/belgium
Guild: White Tower
Profession: E/Me
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spellbreaker just makes spike teams switch target and it has a high recharge time (45 secs) which makes one monk carrying it just a minor nuisance to the spike team. Protective spirit vs spike teams IMO and it doesnt waste your elite slot.
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Aug 07, 2005, 07:38 PM // 19:38
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#11
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Avatar of Gwen
Join Date: Apr 2005
Location: Wandering my own road.
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Aug 08, 2005, 09:29 PM // 21:29
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#12
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Krytan Explorer
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Quote:
Originally Posted by Sheriam Sedai
spellbreaker just makes spike teams switch target and it has a high recharge time (45 secs) which makes one monk carrying it just a minor nuisance to the spike team. Protective spirit vs spike teams IMO and it doesnt waste your elite slot.
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Yes, protective spirit/bond is better for damage prevention. But if there's a mesmer or necro, spell breaker is still the only way to protect your enchantment from being stripped. So if there's a way to spam spell breaker it would be using arcane echo, but unfortunately that would cost too much energy. So either way, it's hard for a monk to survive a well-balanced assault.
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Aug 14, 2005, 04:57 PM // 16:57
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#13
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Academy Page
Join Date: Aug 2005
Location: dfw, TX
Guild: Fallen Alliance [FA]
Profession: R/
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Quote:
Originally Posted by Hell Marauder
So either way, it's hard for a monk to survive a well-balanced assault.
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have your team have an EMO Prot.Warder, or even an E/Wa Tactics Warder.
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Sep 02, 2005, 03:32 AM // 03:32
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#14
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Frost Gate Guardian
Join Date: Aug 2005
Guild: Seventh
Profession: Mo/W
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Put spell breaker on Ghostly Hero in the Tombs and Cast seed on him, and watch his hp fly up becuase they cant do spells, but everytime they hit him he gets X hp,
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Sep 02, 2005, 06:36 AM // 06:36
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#15
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Frost Gate Guardian
Join Date: Jun 2005
Guild: Eternal Flame Brotherhood
Profession: N/Me
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gosh, i got a smiter with enchantments and stuff, but i thought it would be pretty easy to beat in PvP, just use enchantment revoming, but with SPELLBREAKER (soz caps) i wont have that problem for about 1/3 of the time :P
Last edited by Dualinity; Sep 02, 2005 at 06:38 AM // 06:38..
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Sep 02, 2005, 07:15 AM // 07:15
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#16
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Wilds Pathfinder
Join Date: May 2005
Location: IA
Guild: Chronicles of Heroes [CoH]
Profession: R/Me
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^Or make them an El/Mo and bring Obsidian Flesh. Lasts longer and has a shorter recharge time.
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Sep 02, 2005, 09:48 AM // 09:48
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#17
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Frost Gate Guardian
Join Date: Jun 2005
Guild: Eternal Flame Brotherhood
Profession: N/Me
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only difference: i need bonettis defense as Mo/W (for energy) + if i use obs flesh, i have to use points in earth magic...
too bad i cant have obsidian flesh + ether renewal
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Sep 20, 2005, 02:31 PM // 14:31
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#18
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Ascalonian Squire
Join Date: Aug 2005
Guild: the clan of shadows
Profession: N/Mo
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this has 1 major advantage over obsidion flesh- the enemies waste energy when they try to cast spells on target ally for pvp think of it as "all casters attacking target ally loose 10+ energy and must switch target"
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Sep 21, 2005, 05:52 PM // 17:52
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#19
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Krytan Explorer
Join Date: Aug 2005
Guild: CATS
Profession: Mo/Me
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Spellbreaker- Perhaps an underrated ability. This spell can last approximately 26 seconds (or was it 27?) using a +20% enchanting staff upgrade and Blessed Aura at max 35% enchanting time.
No its not designed for mesmers just us monks deal with it :P.
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Sep 23, 2005, 05:55 AM // 05:55
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#20
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Academy Page
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Quote:
Originally Posted by Zhou Feng
Spellbreaker- Perhaps an underrated ability. This spell can last approximately 26 seconds (or was it 27?) using a +20% enchanting staff upgrade and Blessed Aura at max 35% enchanting time.
No its not designed for mesmers just us monks deal with it :P.
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So, you are saying, that with 16 Divine Favor, plus a 20% staff wrapping of enchanting and Blessed Aura, this thing can last over 25+ seconds?
Just for a little clarification, what exactly is the length of spellbreaker with 16 divine favor (without any mods on weapons to lengthen the duration.) Also, can I correctly assume that with 16 Divine Favor, Blessed Aura is bumped from 30% up to 35%?
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