May 21, 2005, 03:11 AM // 03:11
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#2
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Ascalonian Squire
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Grab off Grenth's Cursed, just E of Ember Light Camp.
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Jun 10, 2005, 04:07 PM // 16:07
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#3
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Pre-Searing Cadet
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thx ill check it out
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Jun 10, 2005, 04:07 PM // 16:07
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#4
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Pre-Searing Cadet
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thx ill check it out
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Sep 16, 2005, 04:04 PM // 16:04
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#5
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Ascalonian Squire
Join Date: Sep 2005
Profession: A/W
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can u tell me where i can find this skill pls?
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Nov 21, 2005, 02:42 PM // 14:42
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#6
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Grotto Attendant
Join Date: Oct 2005
Location: Cedartown, Georgia
Profession: R/
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Pet. Rock off the enemy "Grenth's Cursed"
Like already said.
I think its a chance spawn (not always).
Its an Elite because Its only 10% health degen, removes all enchantments no questions asked, AND decreases healing effectiveness for awhile.
Good for use on a team that uses alot of spiking dmg. You can remove those enchantments and make the monks cry when your teammates start spiking dmg on the victem.
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Nov 24, 2005, 12:07 AM // 00:07
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#7
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Wilds Pathfinder
Join Date: Jun 2005
Profession: N/W
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Best skill in the game by far. half healing and removes all enchants!
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Nov 24, 2005, 02:06 AM // 02:06
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#8
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Furnace Stoker
Join Date: Jun 2005
Guild: Quite Vulgar [FUN]
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Quote:
Originally Posted by entropy
Best skill in the game by far. half healing and removes all enchants!
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couldn't agree more. lingering spike garunteed kill.
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Nov 24, 2005, 02:10 AM // 02:10
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#9
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Academy Page
Join Date: Aug 2005
Guild: Accident Prone [AP]
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too bad the healing part ends with remove hex, holy veil, etc.
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Nov 24, 2005, 03:57 PM // 15:57
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#10
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Wilds Pathfinder
Join Date: Jun 2005
Profession: N/W
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both are too slow. In general Lingering is applied right before a spike. Now you can remove it in 1 sec but a coordinated team will spike before that. Mainly the enchant part is great its like a rend and the half healing is just a bonus. Its great since its not like they expect this to stay on long but for spikes it is one of the best.
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Dec 13, 2005, 01:16 AM // 01:16
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#11
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Ascalonian Squire
Join Date: Oct 2005
Guild: Souls of Lament
Profession: E/N
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if this can stack with defile flesh and deep wound, your opponents would get almost no healing
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Apr 08, 2006, 07:26 PM // 19:26
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#12
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Frost Gate Guardian
Join Date: Nov 2005
Guild: RisE
Profession: W/
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OK, maybe I'm retarded, but this makes absolutely no sense to me:
I have a W/Me Titan farming build, but Rotting Titans are a pain in the ass because they use Lingering Curse and it cancels out Illusionary Weaponary.
I tried using Hex Breaker (Stance: next Hex cast on you fails, caster takes X dmg) to cancel the effect of Lingering Curse ... but I still lose all enchantments on me ....
Does Lingering Curse eat thru Hex Breaker because it's an Elite skill? This is really stupid.
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Apr 08, 2006, 08:07 PM // 20:07
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#13
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Avatar of Gwen
Join Date: Apr 2005
Location: Wandering my own road.
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Quote:
Originally Posted by insidious420
OK, maybe I'm retarded, but this makes absolutely no sense to me:
I have a W/Me Titan farming build, but Rotting Titans are a pain in the ass because they use Lingering Curse and it cancels out Illusionary Weaponary.
I tried using Hex Breaker (Stance: next Hex cast on you fails, caster takes X dmg) to cancel the effect of Lingering Curse ... but I still lose all enchantments on me ....
Does Lingering Curse eat thru Hex Breaker because it's an Elite skill? This is really stupid.
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Think of water hexes - The damage of a water hex is a front-ended effect that triggers independently from the hex effect. Hex breaker would not counter the damage in that instance either.
The same goes for Lingering Curse. The 'Lose All Enchantments' is not part of the hex effect. It's a front-ended effect. Only the 50% reduction in healing is part of the actual hex aspect.
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Apr 08, 2006, 08:11 PM // 20:11
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#14
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Wilds Pathfinder
Join Date: May 2005
Location: IA
Guild: Chronicles of Heroes [CoH]
Profession: R/Me
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No, that would be a bug. I think I know why the bug is there, but it's still a bug.
Edit: Still Mercury, Hex Breaker should protect you from ALL effects of a hex spell, not just the ones that stick to you for a duration.
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Apr 08, 2006, 08:21 PM // 20:21
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#15
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Avatar of Gwen
Join Date: Apr 2005
Location: Wandering my own road.
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Quote:
Originally Posted by Rajamic
No, that would be a bug. I think I know why the bug is there, but it's still a bug.
Edit: Still Mercury, Hex Breaker should protect you from ALL effects of a hex spell, not just the ones that stick to you for a duration.
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It's true that it's supposed to 'fail' being a hex. It's either bad wording, or dysfunctionality on the part of Hex Breaker. The point was to explain why things are working the way they are, and pointing out that this phenomena is NOT limited to Lingering Curse. Any other hexes with a front-ended effect perform the same way.
This is by no means the only time that Anet has written a misleading skill description.
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Apr 08, 2006, 08:55 PM // 20:55
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#16
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Frost Gate Guardian
Join Date: Nov 2005
Guild: RisE
Profession: W/
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Grrrr... frustrating answer, but you make a valid argument, Mercury. At the same time tho, logically it doesn't make much sense because the "strip enchantments" effect doesn't appear out of thin air -- it comes from the Hex Spell (Lingering Curse); therefore, any effect that results from the casting of the HEX spell should be blocked by HEX BREAKER.
In my opinion, this specific example is highly unbalanced; there is no way to block the enchantment stripping...
I guess I'll just have to agree also that A.Net didn't do a great job with a lot of the skill descriptions. This definetly isn't the first time I've been frustrated with a skill. :P
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Apr 08, 2006, 10:10 PM // 22:10
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#17
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Banned
Join Date: Mar 2006
Location: England
Guild: Lievs Death Squad [LDS]
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No it shouldn't. Lingering Curse is a 2-part hex. If the remove enchantments part of it was considered a hex then this would seriously screw up some other descriptions and skills too, also making hex breaker extremely overpowered since it'd completely eliminate Water Magic from existance.
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Apr 09, 2006, 12:31 AM // 00:31
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#18
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Wilds Pathfinder
Join Date: Jul 2005
Guild: Flying Gophers
Profession: Rt/P
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I'm going with the instant effect of the spell, then the hex occurs.
Hexes occur over time, and are signified by the icon that shows up. This means hex break eats at the lingering effects of the curse, but not the instant effect.
I know that it may annoy some people, but it makes perfect sense in my head at least. I mean, as stated before, if hex breaker stopped the whole spell, then Water Magic would be *less* playable.
If the spell had Enchant Removal as part of the hex (such as 'after 3 seconds, taget foe loses all enchantments') than Hex Breaker would block it. But it doesn't read that way, does it?
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