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Old Jan 03, 2006, 11:39 PM // 23:39   #1
Frost Gate Guardian
 
Join Date: Dec 2005
Guild: Mostly Harmless
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Default Need some advice from a more creative duo builder than I

My twin brother and I enjoy playing online rpgs together, and we also find that we can work extremely well when we are coordinating ourselves, better than others who use voice chat. In the past (in daoc) we've used that coordination to play duo healers for our groups there.

I'd like to find a combination in guildwars that would work similarly and take advantage of our ability to work well together. One thing I've considered are monks that use blood ritual to keep eachother going, and have one (or both) have a heal area - or maybe one could be a bonder (both still using blood ritual) - or one could use order of the vampire, etc, but both coordinate to keep the other going. Perhaps some infuse health, if both are using heal area and blood ritual? Or maybe they could just use heal party instead of heal area, then find some way to manage power. Or one could use martyr, and the other run restore condition?

You get the idea - I just don't have enough experience with this game yet (at least outside of competition arenas and lower tombs) to come up with something that would require alot of coordination.

And for us, alot of coordination is fun

So, any ideas?
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Old Jan 24, 2006, 10:07 AM // 10:07   #2
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Default if u are mo/n then well heres sompthing

u have br on ur caracters have it least for around 10 secs

prot sperit however long u want

and then esance bond so u can bond energy from a warrior

if ur gona be in a adrenilin based warrior group bring balthazars aura so they get adreniline

thats about all the advice i have many skills do or dont work depending on the situation.

now for pve u 2 could own many things at duoing with 1 of u being a 55 monk and the other being a smite/curses

basicaly a slower version of the uw famus duo build with a 55 monk and ss nec
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Old Jan 24, 2006, 09:18 PM // 21:18   #3
Xia
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heal area is a horrible idea. It heals the enemy.

Not sure houndofhell93 knows what he's talking about.
Essense bonding a warrior? Experienced players dont attack warriors.

I'm assuming you're paying PVP. Well, you might want to try one being a monk, one a ranger. Get 16 smite and put strengh of honor on the ranger. Judge's insight when needed.
With the other skills just pack heals or proection. If you ahve someone else to heal then go protect since they'll be able to put more in healing/divine.

Oh and with 2 monks you can keep aegis on forever.

Last edited by Xia; Jan 24, 2006 at 09:24 PM // 21:24..
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Old Apr 04, 2006, 07:03 PM // 19:03   #4
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im talkin pvp and if it is pvp then u can bond ur self or echother =) and heal area is stratigicaly placed os u heal the ppl u want and not other ppl
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Old Apr 05, 2006, 04:22 AM // 04:22   #5
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Quote:
Originally Posted by houndofhell93
u have br on ur caracters have it least for around 10 secs

A point I actually agree with, but only if you a spare skill slot that doesn't hamper your performance.

prot sperit however long u want

Another point I actually agree with. But if you don't have Prot Spirit you're doomed in any case.

and then esance bond so u can bond energy from a warrior

Oh My God. Although the energy from Essence Bond isn't exactly good. I mean, come on, that one spare energy is NOT worth the fifty-to-hundreds damage the warrior will dish out.


if ur gona be in a adrenilin based warrior group bring balthazars aura so they get adreniline

OMG. Just that.

now for pve u 2 could own many things at duoing with 1 of u being a 55 monk and the other being a smite/curses

basicaly a slower version of the uw famus duo build with a 55 monk and ss nec

I think he wants CREATIVE builds. Undoubtedly it was quite creative when it was first out, but now...no.
I'm underlined. Although you could say I'm the one with proper spelling and grammar (somewhat ironic since English is my third language).
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Old Apr 05, 2006, 10:07 AM // 10:07   #6
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As the above poster said, Essence Bond is not a good idea in PvP. Prot and heal monks always complement each other well; the former minimizes the damage dealt to the team, while the latter replenishes whatever slips through the net.
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Old Apr 08, 2006, 07:45 AM // 07:45   #7
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On the offense side in PvP, two air elementalists running a Gale chain can be nasty, although there could be exhaustion issues -- Lightning Hell surely knows more about that than I do.

And warriors hunt in pairs for maximum PvP effect.

In PvE -- well, it's tough for two SS necros to play together. But if they could coordinate well, they'd be just brutally deadly.

Actually, two nukers with Meteor Shower that timed they launches right would be awesome as well.

And for a PvE specialty build, try a tank running Obsidian Flesh, paired with a monk running Spellbreaker and Balthazaar's Spirit. Then the tank doesn't have to go /R for Serpent's Quickness, and can get some additional energy management in his secondary as well (e.g., Essence Bond), and hence has the energy available to do a lot of damage. Or he can go /Me for Mantra of Resolve and be REALLY invulnerable to anything except knockdown.

Last edited by Francis Crawford; Apr 08, 2006 at 07:48 AM // 07:48..
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