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Old Mar 30, 2006, 11:32 PM // 23:32   #1
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Default Couple of issues behind AOE Nerf by AI

Hello every one,
I am creating this thread just to discuss some of the issues which i have dealt with in game for sometime now. You all are welcome to flame me and kindly be prepared to take some flame as well. I apologize for my Bad grammer in advance. English happens to be a second language for me. I won't go in that detail any way. So here goes the issue.

The quotes i am about to paste are going to be copied from the link mentioned belo:

http://guildwars.gameamp.com/news/viewNews/1635.php

Quote:
A smarter AI both for foes and henchmen now make them react in a more realistic way to Area of Effect (AOE) skills by moving away from the damage zone in a more credible manner.

This update comes out with great impacts on how the game used to be played. Massive damage dealing “farming” has become more difficult due to the mobs not following and staying put indefinitely. It is no more possible to drag huge numbers of foes in a single pack for they will not follow the player around as much as they used to
Now, let me go in depth a bit. Lets define ....
AREA: An extent of surface. ( the surface area of an object )
Adjacent: Nearest in space or position


Now, Lets get into some Skill description:

Meteor Shower:
Spell. Create a Meteor Shower at target foe's location. For 9 seconds, foes adjacent to that location are struck for 7..91 fire damage and knocked down every 3 seconds. This Spell causes Exhaustion.

Fireball:
Target foe and all adjancent foes are struck for 7..91 fire damage.

Rodgort's Invocation
You invoke the power of Rodgort at target foe's location. All foes in that area are struck for 15..99 fire damage and are set on fire for 1..3 seconds.

Mark of Pain
For 30 seconds, whenever target foe takes physical damage, Mark of Pain deals 10..34 shadow damage to adjacent foes.

Spiteful Spirit:
For 8..18 seconds, whenever target foe attacks or uses a skill, Spiteful Spirit deals 5..29 shadow damage to that foe and all adjacent foes.

Zealot's Fire
For 60 seconds, whenever you use a skill that targets an ally, all foes adjacent to that target are struck for 5..29 fire damage.

Crystal Wave
Foes adjacent to you are struck for 10..82 damage but are cured of any negative Conditions. This Spell ignores armor and magic resistance.

Symbol of Wrath
For 5 seconds, foes adjacent to the location in which the Spell was cast take 8..27 holy damage each second.

Ok, enough playing with the copying and pasting of few skills.
Lets get into details.
Nearly all of these skills do the same kind of affect to Area, they scatter at times, unless not given chance to run.
I have tried fireballs, rodgort's invocation, meteor shower ( most of the times )
I also tried SS, Mark of Pain
And my friends played as a monk, and tried the skills listed above. All of them had same affect. But, not Spiteful Spirit.
Could a necro help me and answer my question?
Probably not. Been there, done necro stuff too. Mind you, i am quite good as doing Echo SS and Sv and BR and Spinal shivers when i have to. That is not my concern, my concern is simple. I feel lame when i play with SS build and try to find a way to clear my concept of Spiteful Spirit's devastative affects. It seems to be an Area Damage skill as mentioned in definition, and mark of pain has quite a similar wordings too to be honest with all of you. Mark of pain scatters foes, Spiteful spirit works like a charm. Why?

Let me get into the damage output comparison with the help of a very basic foe.

An underworld Aataxe. A level 29 Bull with some insane armour.

A fireball, rodgort, or metor, at level 16 attribute, and stated damage output of 117 atleast if hits, when brings in the affect of armour.. dishes out a damage of about 32ish, or so. Mind you, scatters them too.

Spiteful Spirit, on the other hand, does a 37 Shadow damage, armour ignored. And affects adjacent foes too.

Both of the skills, one is an elite, and the Eliteness of SS is justified with the number of adjacent foes in affect.
What about fireball? I need to cast it 10 times to dish out 320 damage to each foe? and worry about the issue of AI updates? Not to mention, just spent 100 energy, 20 seconds of casting, and 8 second recharge x by 10.. gives 80 seconds of total recharge time. In total, i just spent 100 mana, and 100 seconds ( 1 minute and 40 seconds ) of my time to dishout a 320 per foe damage? And was successfull in triggering the AOE affect while dishing out such a lame damage at first place?

Spiteful spirit, 21 seconds lasting time, casted on 1 foe. triggers about 10 times atleast, not including the deadly ripstoe skill used by aataxes, which triggers it twice at the same time.
210 per foe damage with 10 mana, 10 sec recharge, and 2 second wasted time on casting this spell. add a second spiteful spirit, and makes it 4200 damage, 20 mana, and 4 seconds of total cast time. None of the foe scattered, successfully dishedout a massive amount of damage while keeping them at their pace of hitting like jacka**es. Where does the AI go when this happens any way ? Just wondering. Doesn't that seems to be a tad overpowered even if it is an elite spell? which elemental damage spell has such an extra ordinary damage? even if mind burn gets compared? mind you, mind burn has exhaustion included.

I won't go into details behind the concept of an elemental, but will request another player to help me clear their true purpose as a profession in guild wars.

By the way, i have not even touched rangers and mesmer classes yet. This post has already got enough words in it.

Expecting flames, surely from necros and other professions. Elementals, need to see what you gotta say about all of this.
Letting you guys know in advance. I have not even touched the newly added skills through factions. Will get into that if this thread works the way it is suppose to work.
For people who will claim that i am a noob, and never tried other ele attributes, Zip it.
Been doing solo farming with both Earth and water attributes involved. can affectly jump between weapon sets depending on the skill i am about to use, and have played with air attribute enough. i know how much damage each line does. The affects are not new to me either.

Been an SS, tainted, and orders necro. i know how well those work too. Monks tend to add me to friendlist for me being an effective killer against smites. shouldn't take more than 15 seconds to kill about 10 to 15 smites, no issues.

I would like to see Minnion masters speaking here. have seen enough. couple of them are naturally good, and others are just cookie cutter build user MMs.
Rangers and Mesmers, excellent elementalist killers, let me know your opinions too.
Warriors, your exception, say what you gotta say.
All are welcome to flame every aspect mentioned above.
And yeh, i am posting all this crap cause i want my truly loved profession buffed up. i hate being ignored, and a group taking a noob ss instead of me, just cause he has spinal shivers, and ss with echo. 90% of them know not much about their skill set. Have seen it happenin in Sorrows Furnace.


Regardz
An Elementalist.

Last edited by Xpl0iter; Apr 11, 2006 at 09:08 AM // 09:08..
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Old Mar 31, 2006, 07:34 PM // 19:34   #2
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Was i too blunt? I am amazed that no one replied to whether they agreed or disagreed.
Did my english confused people, if so, i will get someone to fix the grammatical issues with a friend's help.

Regardz
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Old Apr 02, 2006, 06:51 PM // 18:51   #3
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Ahem, I fully and wholeheartedly agree.
While Ele was my first build, I also think it will always be my favorite, it just fits me, I don't mind being a squishy, I want to manage energy and deal massive amounts of damage, whilest doing my part to aviod the enemy, and I want to do it with my ele. But now I am ->.<- this close to deleting my favorite character because at this point most of my energy goes into coming up with reasons why I still my be worthwhile on any team. I have a guildmate who was an Ele to begin with, was also his favorite prof. Now he's got a 55monk, SS necro, b/p ranger, and of course a War. Anything else in this game is pretty much worthless, with the pvp exception. (not baiting flame here, just my opinion)
I am not so happy with Anet at this point, why this game may have had a few balance issues when it started, things have only gotten worse, rather than having 4 man farming teams, now we have I-monks who farm the crap outta everything solo, (ever been to droks to watch the constant stream) pve it pretty much pointless, I can never find a team to do anything interesting with people only seem to want to farm. This game has become pretty much pointless in my opinion, and I am not sure its worth playing at this point.
The player formerly known as an ele.
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Old Apr 03, 2006, 08:45 PM // 20:45   #4
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It is not just being about dealing massive amount of damage my friend, it is about a character's true purpose in existance of this game. Eles, even by the manual, infact, i will paste it from the manual itself. Taken from
http://guildwars.com/gameplay/professions/elementalist/

" Elementalists can inflict more damage in a single strike than any other profession."

I have seen couple of people trying to mock me by saying "Don't cry because you are an ele and you are the only one to deal the highest amount of damage"
Well, first of all, the quote i mentioned above from Guildwars site itself, denies their *belief*. Secondly, why not? We have the least armour type. we can't hide like a mesmer and attack one foe at a time to mess with them. We have to be arround a large number of mobs when used with fire attributes. casting itself kills the chase, and made things balance.

Not just that, another quote from that same Guildwars page:

"Elementalists should never be at the fore of melee combat, but when surrounded they can tap into a full stable of handy area-of-effect skills just in case."
I am required to keep new elites *incase* i get foes surrounding me?
sounds quite pathetic for an ele.
I still do not see why would you delete an ele. If you have a character that you love, stick to it, try to prove people wrong, and do what i do. prove them wrong in game with ur skills too that eles are worth it if done right. Not as much, but can be useful. Oh, beside Air side, most skills in water are projectile, even the {E} trident. And earth is aoe damage too, you need to be close. Now as far as Air damage goes, no one gives crap about us damaging massivly against *single* foe, when Elite (technically cookie cutter) necros and rangers are dealing massive Adjacent Foe along an MM who is technically an area damager, or point damager, depends on the minnions.

Oh hey, i might pull some funny stuff here, just for "Teh Kickz!".
What about barrage? i got professional barrage rangers in friend list who claim to have been bored by the silly spammable quality of the skill.

Barrage {E}
5Energy 0Cast 1Recharge
Bow attack. All your preparations are removed. Shoot arrows at up to 6 foes near your target. These arrows strike for +1..13 damage if they hit.

Wtf? thats recharge, makes it perfectly spammable skill, no shooting time wasted. Favourable skills make it damn fast, winnow adds damage, orders add damage and steal life, and now, OoA even takes enchantments off? beats me. is this why rangers call their selves elite?
I have seen people calling us noob heads cause we never put thoughts in our build while working with eles, message me here, and say again, i will tell you how wrong you really are. which ranger actually uses their skills any way beisde barrage pet farming in any farming area? trapping people are still skilled in UW. but barrage pet is a joke. been there, done orders for them. 95% to 98% rangers in entire game never touchd another skill beside barrage, not even throw dirt.
If ANET had to nerf SOLO monks and came up with the AOE nerf idea to work with this, well guess what? all you had to do was work arround protective spirit. the base of any solo build is protective spirit, work with it, and see how many I-Necros, I-mesmers and I-Monks cry out loud to ANET for nerfing their money making machine!.

Eric, to you in last, keep your ele. You never know when Anet does realize what a large number of players they are working against by nerfing eles do the ground, and they may work once again to buff them back.

PS: By the way guys, if one guy could understand my post, means each of you can as well. If none of you is going to join this thread, the only reason that people may come up with, is that you agree with me, and got no answer to argue back. Unless you got something else which makes you laugh at my pathetic ele? say it, i am waiting for it.

Regardz
An Elementalist.

Last edited by Xpl0iter; Apr 03, 2006 at 08:49 PM // 20:49..
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Old Apr 03, 2006, 09:33 PM // 21:33   #5
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I've been farming with Barrage + Vigourous + Vicariously + Throw Dirt + stances on Desert Minos. No Pet, I'm TSPCA (Tyrian Society for the Prevention of Cruelty to Animals).


I posted this somewhere else, And I'll post it here.

ANet seriously need to expand a lot of the Ele AoEs out to ward range. At least then, there's a chance of hitting another tick of it.
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Old Apr 03, 2006, 09:54 PM // 21:54   #6
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Spiteful Spirit is a hex rather than a direct damaging spell, unlike Shower, Fireball. anet hasn't bee able to make the AI smart enough to respond to hexes. You could argue that Mark of Pain is a hex too, but it somehow makes mobs run away, i don't know what Anet is doing... -_-
im not exactly happy about Elementalist spells being nerfed so bad, but I can understand it. Elementalist used to be the only damage dealer in pve, now necro has become more prominent with the minions and SS, however, ele nuking is still needed in many areas. It just creats a balance I should say.
Btw ele is more effective than SS in unorganized groups. SS works more effective in organized groups such as SF farming, UW dual run etc.
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Old Apr 03, 2006, 10:25 PM // 22:25   #7
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The Elementalist is my favorite character. However, my pain has more to do with the lack of significant bonuses in the core specialized armor sets…

In all honestly, I've never seen the AI "nerf" as an issue at all. Sure, I think it's kinda whacky that that SS doesn't trigger the "AI effect"; but SS is a hex that can be removed, and I've been in situations where our SS necros were basically neutered because their hexes were constantly removed/smote...

Pound for pound, Elementalists still deal the best unconditional dmg; its just a bit trickier to pull off the standard nuke comobs, now that they run. Necros rule when it comes to hexes. My suggestion; keep playing around with the ele.

Why I like the Elementalist is because I can basically deal huge dmg with just 1-2 skills; leaving me with an entire skill bar to fool around with (not to mention a whole lot of spare mana). I enjoy bringing my secondary profession in for more play, and trying to find ways for it to enhance the elemental dmg, or to play different roles other than nuker.

As an ele, I admit my job is trickier to pull off. But my elementalist is far from useless; and my guildies still find a spot for my ele during our pve and pvp outings (even tho I could come as another char).

SS not triggering the AI effect bothers me a bit tho. But again, it’s a hex that can be removed. I always thought: If they improved the AI so that monsters stop casting/attacking when hit with trigger-on-attack/skill hexes like empathy/backfire/SS etc; it would become very challenging... But then again, it would make pve extremely difficult wouldn't it?

So... the "new" AI is a challenge; but my ele can still kick a$$, and thank heavens for necros

Oh and barrage teams are interesting. I hear they are rocking the FOW now… more power to em; I'll join up as soon as I cap barrage on my ranger

EDIT

Quote:
Originally Posted by Rajamic
...ANet seriously need to expand a lot of the Ele AoEs out to ward range. At least then, there's a chance of hitting another tick of it.
I like the idea; for the weaker spells like Firestorm and Lavafont... But for meteorshower? I think the KD compensates for its range.

On the topic of spell range: I dont bother to equip Inferno, altho it does exceptional dmg, I feel its range is impractically small; I just find them difficult to use, spending more time trying to get in close enough and often missing (sometimes due to lag, body block etc). It could be bumped up from 'adjecent' to 'near by', so it behaves more like Flameburst at least (the most useful PbAoE spell imo)...

Last edited by menelik_seth; Apr 03, 2006 at 10:40 PM // 22:40..
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Old Apr 04, 2006, 05:12 AM // 05:12   #8
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Nerf SS to where people run away from people hexed with it. (or the one hexed with it runs away as to not kill everyone.)
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Old Apr 04, 2006, 10:33 AM // 10:33   #9
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i whas tinkins to make a thread of excactly the same

cuz if i see ss in action is actualy IS an aoe
but they dont run this will get eles back in the game if ss get nerfed

sorry for HORRIBLE spelling my englinsh sucks

and btw who dou you expect to do more dmg if ss chaused shattter?
than fire wins
and if there wasnt an aoe upadate ales still won
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Old Apr 04, 2006, 05:28 PM // 17:28   #10
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Quote:
Originally Posted by ideologue
Spiteful Spirit is a hex rather than a direct damaging spell, unlike Shower, Fireball. anet hasn't bee able to make the AI smart enough to respond to hexes. You could argue that Mark of Pain is a hex too, but it somehow makes mobs run away, i don't know what Anet is doing... -_-
im not exactly happy about Elementalist spells being nerfed so bad, but I can understand it. Elementalist used to be the only damage dealer in pve, now necro has become more prominent with the minions and SS, however, ele nuking is still needed in many areas. It just creats a balance I should say.
Btw ele is more effective than SS in unorganized groups. SS works more effective in organized groups such as SF farming, UW dual run etc.
Elementalists used to be the only damage dealer cause they dont deal with degens, so many crazy ways to get health, so many physically additions to damage dealing spells, like OoV and OoP. Necros can regen with elite spells like Life Transfer, regular spells like Life siphon, And vampirc gaze, wells, and blah blah blah. The story goes on. I am not sure which areas you spoke of, but nearly every single mission nowadays i see is being done with BP group, and Order, and an MM. Even fow has BP groups now. I will repeat, ANET needs to pay attention to these massively used skills like barrage and all damage addition skills. We eles sure deal with massive unconditional damage, but hey, against heavy armours, our damage sux. Aataxes are major examples. Necro spell damage stays as it states in description for most spells. For us, Armour has an affect. Nearly all farming spots ( mind you, farming is i guess a major part of Guildwars gaming community. ) And we eles are never going to be used there, which happens to be the major source of making money. No game of guildwars sort can be survived without gold.
No, it does not create any balance at any point of time. Happens to have witnessed at numerous occasions where people just leave group when they see me in sitting in a farming group.

@Rajamic
I serious do agree with you. though the problem persists. AI nerf, as long as it stays with eles for their major chunk of spells, will never let us stand on our feet. PVP, well, spoke to one of the well known personnel of Guildwars guru, Formina. Accepted it her self that she was used in PVP only for either Heal party spam, or wards usage. I do not see the true purpose of an ele in pvp group. Increasing range wont help if they are PBAoE spells. We eles do not need to be close to foes. Our armour does prove my words. We get massive damage, our armour buff spells are enchantments, which can easily be stripped. Spells have huge cast time, easily interupted even by the noobest rangers and mesmers, i won't even mention the actual elite ones.


@menelik_seth
The eles you speak of, have same issues, and no, mind you, in areas like frozen forest, one or 2 spells will do max of 25% damage to a foe like stone summit. I have no clue how you said that you can have the rest of the skil bar to fool arround with. Within my expereinced, all 8 skills are essential for an ele to kill one foe or a group of foes.
SS as an hex, if could be removed as fast as our aoe gets scattering repuation, we would still be in use by groups at SF.

Same ol shit about barrage. Just a lame way to farm? whats the actual skill that you guys use any way with barrage at most? seriously, i have nothing much to say to ANET for these over powered skills. The skill usage speaks on its own in farming areas. One skill made it possible for entire group to be created. Ever seen any skill used by ele which could create an entire group for farming? not really. What if we had Fireball with same attributes as barrage, what would happen? make fireball elite, give same attributes as to barrage for mana, skill cast and charge time. watch what happens. group of eles will do what barrage pet rangers do now. Ele/rangers, with pet. new group names. Fireball/Pet groups lf Minnion master.

sounds fun? no, sounds awkwardly lame.

@Mandy Memory
When that happens, you will eles back in shape a bit. But i do think that soon, barrage pet will be the only major group, like mostly used spike pvp groups for farming too. not shocked to hear that some guild has every member with ranger. ANET has forced alot of people to deleted elemental characters for the stupidity which people call *AI* just to nerf solo monks, who are still at large, doing same with the help of necros, more effiecently.


@In general.
If doing Minnion Master stuff was so hard and complex to work with, you would not have had so many mms in farming areas. IF barrage pet stuff was so complex and hard, not most of the characters would come up with a new ranger just to do barrage pet group. Is this really what you call a talent? I find most of the barrage and pet rangers pathetic. People who compare SS to Fire damage spells, forget the fact that, SS works alone with Echo, 2 skill combination, devastating, leaves space for other 6 skills to be used. To become an effective fire ele to do as much damage, you need a whole set of 8 skills to mess with.

Regardz
An Elementalist.
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Old Apr 09, 2006, 02:55 PM // 14:55   #11
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As a N/W getting the game like a month after release, I have always been a huge fan of the curse line, and really loved Spiteful spirit as soon as I found it. It really went well with the tactics line. It annoys me that curse necros are popular, I wish they were just ignored, it made me feel less dirty and more subtle.
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Old Apr 09, 2006, 05:36 PM // 17:36   #12
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I've been trying to find a logical explanation for why SS doesn't trigger AoE cowardice.

Its a hex? No so is Mark of Pain, the only difference is they trigger it themselves <---- Possibly the best explanation

Hexes can be removed? So what? Spells can be interrupted, so can hexes.

Anet actually designed the start of UW for 55builds (because they designed the skills for god sake) and when they nerfed solo farming via nightmares and the AoE patch because too many people did it they left 1 possible outlet for farming there in 2man teams instead on purpose <----- Quite possible really

Besides whats next, fleeing when SV is activated?

Also SS can be pretty useless. I was doing a full trip yesterday to UW and sometimes when the enemies decided to not attack or spread out i could do very little to them. Mindblade Spectres on the other hand, if they grouped round the warrior like the plan was, SS could rip through them. BUT if they grouped and didnt interrupt the ele, Meteor Shower simply annihilated them before SS could do anything at all.

B/P is quite effective in FoW yes, but thats only becuase the team works together. My last 3 runs in barrage/pets have been plagued by leavers as your basic ToA pug always will be. Theres still plenty of room for things to go wrong too. Just like the tombs, don't get as many leavers in there but every B/P ranger has been with a group, got to the last floor then some tool lured too much at the start.

The main point is the moment they nerf SS to make it work with the AoE patch it will become a totally useless spell in PvE. Meteor Shower you can work with. 1 group of casters. Meteor Shower, Rodgorts Invocation, Fireball. Plenty of damage resulting usually in death, throw an SS in there with it and nothing changes because they spend most of it on there backside. Throw SS onto groups after the AoE patch they will do 60-100 damage to each other then turn tail and run off.

Once when our ele left in FoW we had to turn to the SS necro to kill groups, believe me that was utterly hopeless. Took us a good 5minutes to kill 4rangers+2monks. SS only works well in certain places as Heal Area > SS

Last edited by Evilsod; Apr 09, 2006 at 05:39 PM // 17:39..
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Old Apr 10, 2006, 09:14 AM // 09:14   #13
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Quote:
Originally Posted by Evilsod
I've been trying to find a logical explanation for why SS doesn't trigger AoE cowardice.

Its a hex? No so is Mark of Pain, the only difference is they trigger it themselves <---- Possibly the best explanation

Hexes can be removed? So what? Spells can be interrupted, so can hexes.

Anet actually designed the start of UW for 55builds (because they designed the skills for god sake) and when they nerfed solo farming via nightmares and the AoE patch because too many people did it they left 1 possible outlet for farming there in 2man teams instead on purpose <----- Quite possible really

Besides whats next, fleeing when SV is activated?

Also SS can be pretty useless. I was doing a full trip yesterday to UW and sometimes when the enemies decided to not attack or spread out i could do very little to them. Mindblade Spectres on the other hand, if they grouped round the warrior like the plan was, SS could rip through them. BUT if they grouped and didnt interrupt the ele, Meteor Shower simply annihilated them before SS could do anything at all.

B/P is quite effective in FoW yes, but thats only becuase the team works together. My last 3 runs in barrage/pets have been plagued by leavers as your basic ToA pug always will be. Theres still plenty of room for things to go wrong too. Just like the tombs, don't get as many leavers in there but every B/P ranger has been with a group, got to the last floor then some tool lured too much at the start.

The main point is the moment they nerf SS to make it work with the AoE patch it will become a totally useless spell in PvE. Meteor Shower you can work with. 1 group of casters. Meteor Shower, Rodgorts Invocation, Fireball. Plenty of damage resulting usually in death, throw an SS in there with it and nothing changes because they spend most of it on there backside. Throw SS onto groups after the AoE patch they will do 60-100 damage to each other then turn tail and run off.

Once when our ele left in FoW we had to turn to the SS necro to kill groups, believe me that was utterly hopeless. Took us a good 5minutes to kill 4rangers+2monks. SS only works well in certain places as Heal Area > SS
Your explanations, as much as they make sense, they still leave one part unsolved, which is really in ANET's hands.

I am not sure if u said both MoP and SS have same stats beside affect, but if they both trigger their selves, they both should create same issues too.

ANET simply came up with 2 man build solution *as you mentioned* and came up with 2 professions. My concern is not that these 2 professions do it well, my concern is, why are other professions not allowed to work on their own builds to go effectively? aren't they kinda forced to either make a MONK or NECRO just to farm? In other words, why going against 4 other classes just to allow a certain build to farm? kind of like profession promotion ingame. hope i have made sense in this paragraph?

SS definetly has its own drawback, but mind you, popular farming areas are usualy damaged with SS necros, like SF, and areas where foes are not close to each other gets taken by B/P rangers. I could agree with you to certain extent that this group works cause of GROUP work, but as far as i see, it is still majorly dependent on 1 skill build, Barrage, which in itself shows how powerful this skill really is. As i mentioned above, any build, relying on 1 skill to inflict damage shows that the skill in use is overpowered. Reason you have had leavers, is quite similar to necro SS situation where most noobies are creating these 3 specific characters just to get into groups.

When you mentioned an ele, you mentioned atlest 3 skills to inflict damage, and i will clear this even further.

There are 3 kinds of builds,
1) attunement builds, (another 2 skills forced to be taken)
2) glyph of renewal build, another forced skill,
3) or glyph of energy. ( least used in my opinion )

In simple words, there has to be 4 of these skills to even do a damage at high level, + usualy an arcane echo ( a 5th skill ) is a vital part with most ele/mes builds. Reason i am saying an Ele/mes build, is because any other secondary profession is not in as much demand as mesmer for eles.

Here you go, 5 skill slots are gone.

For a B/P ranger. 2 beast skills, and one barrage as mostly used. rest, depending on situation.
For SS, arcane, and SS, 2 skills, even better. IF the SS necro you had, have had other skills, things would be much faster for you guys to kill, but like i said, most newbies are taking NECRO and Ranger route. hence, using a class with cookie cutter ideas, and ignoring other skils, cause they have no clue what other skills do at first place.

It is very hard to find quality rangers and necros now.

Even when B/P rangers make it to last floor, not many leavers, and people making mistake, they are prefered build to farm with, and i guess i have mentioned twice why.

If i am not clear, OR my grammer just sux, let me know, i will get it edited by someone better.

Uh, forgot to mention, i always prefered playing and testing Nuker groups. My best time was 1 hour 15 minutes, which meant, i nearly had every ele xtremely comfortable with their characters and skills. They all knew how to manage their manas well.
So what are the odds of me getting a group with such eles each time i make a nuker build for tombs? quite slim. Mind you, with such good eles, we couldn't beat a general Barrage Pet group time, which was about an hour on average? Every one will prefer a barrage pet group, regardless of how many noob rangers are in group. just because the chances are, they will do it faster than any build. IF not SS, comes an ORDER NECRO and usualy a MINNION master. a NECRO is always there with every farming build out there. no mesmer, no elemental beside fow.

Even right now as ALLIANCE battles are introduced, MMs have already gained respect. Damn flesh golem level 26, vampiric minnions.... wtf? well, i have said enough for one post.

The last part should have gone in Faction post though.

Regardz
An Elementalist.

Last edited by Xpl0iter; Apr 10, 2006 at 09:26 AM // 09:26..
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Old Apr 11, 2006, 11:57 AM // 11:57   #14
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Spiteful Spirit AoE damage is triggered by the mobs, and so it would appear that other mobs don't recognise this damage as being caused by a player, so they don't scatter.

I suppose SS would still be elite worthy if it wasn't AoE... but that would be a fudge, right?

edit: actually it would be a fudge and it isn't even the issue... the topic is about getting ele AoE back on track!

Last edited by Cirian; Apr 11, 2006 at 12:12 PM // 12:12..
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Old Apr 12, 2006, 10:22 AM // 10:22   #15
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Quote:
Originally Posted by Cirian
edit: actually it would be a fudge and it isn't even the issue... the topic is about getting ele AoE back on track!
/agreed
I prefer my damage skills back, rather than having another class nerfed.

Regardz
An Elementalist.
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