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Old Apr 11, 2006, 10:51 PM // 22:51   #1
Jungle Guide
 
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Join Date: Sep 2005
Guild: Charr Carvings and [BeeR]
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Default Basic Dmg Dealer

Here's just a basic Dmg Dealer for 4v4 arenas if you plan on setting up a team in TA and need a dmg disher. It can also be fun in RA.

Warrior/Ranger

Attributes:
Axe Mastery: 16
Beast Mastery: 10
Strength: 9
Axe: (+15% while in stance)

Skills:
1.) Tiger's Fury
2.) Penetrating Blow
3.) Evicserate {E}
4.) Executioner's Strike
5.) Sprint
6.) Feral Lunge
7.) Charm Animal
8.) Rez Sig

Basic Dmg Dealer. Use Tiger's Fury for fast axe swiping and with a pet by yourside doing some dmg and bleeding, it does good damage. Of course it can be countered like anything in the game but this build does just fine for Dmg Dealing.

Last edited by Wretchman Drake; Apr 11, 2006 at 11:17 PM // 23:17..
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Old Apr 11, 2006, 11:11 PM // 23:11   #2
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Location: Topeka, Kansas
Guild: Tyrian Fo Lyfe [word]
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This build is bad because you have no way of catching a target that kites. You need sprint or rush or a similar skill. Also, you have way too many points into beast mastery. If you want to do damage with your pet, go ranger primary and use hammer.
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Old Apr 11, 2006, 11:14 PM // 23:14   #3
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A Hammer? For what? I know if you get your expertise high you can spam Irresistable Blow, true? Then no beast mastery point there...

Edit: Updated Build. Thnx Wheel I hope that's better. Remember, just basic Dmg.

Last edited by Wretchman Drake; Apr 11, 2006 at 11:17 PM // 23:17..
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Old Apr 11, 2006, 11:18 PM // 23:18   #4
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Guild: Tyrian Fo Lyfe [word]
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Quote:
Originally Posted by Wretchman Drake
A Hammer? For what? I know if you get your expertise high you can spam Irresistable Blow, true? Then no beast mastery point there...
You also spam Ferocious Strike and Disrupting Lunge. The beast mastery is there for energy and to do damage and interrupt.
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Old Apr 11, 2006, 11:37 PM // 23:37   #5
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Oh I see. I'm not good at interupt and hate it when I have to depend on melee for interupt.
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Old Apr 12, 2006, 11:19 AM // 11:19   #6
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Sprint/Rez a must (thats 2).Heal sig...ehm ehm.
2 adrenal, 2 mana based (interrupt included).
Some defense.

Actually I was thinking this: (pure warrior - interruptor)

1. Flurry
2. Executioners
3. Distracting Blow
4. Disrupting Chop
5. Warriors Endurance {E}
6. Heal
7. Sprint
8. Rez

Idea is to use Warrs Endurance for energy, to spam Flurry and recharge Disrupting Chop quickly as possible. In the meantime use distracting blow for interrupting. Dmg output is not the idea here, its interrupting. But in that case, perhaps hammers is a better idea, it's just i prefer good ole axe. Self-defense is non existant, and lack of frenzy is obvious to cover the exposure while interrupting whatever you wish to interrupt. Flame away....
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