Sprint/Rez a must (thats 2).Heal sig...ehm ehm.
2 adrenal, 2 mana based (interrupt included).
Some defense.
Actually I was thinking this: (pure warrior - interruptor)
1. Flurry
2. Executioners
3. Distracting Blow
4. Disrupting Chop
5. Warriors Endurance {E}
6. Heal
7. Sprint
8. Rez
Idea is to use Warrs Endurance for energy, to spam Flurry and recharge Disrupting Chop quickly as possible. In the meantime use distracting blow for interrupting. Dmg output is not the idea here, its interrupting. But in that case, perhaps hammers is a better idea, it's just i prefer good ole axe. Self-defense is non existant, and lack of frenzy is obvious to cover the exposure while interrupting whatever you wish to interrupt. Flame away....
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