Apr 12, 2006, 02:30 AM // 02:30
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#1
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Jungle Guide
Join Date: Sep 2005
Guild: Charr Carvings and [BeeR]
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Ether Prodigy Disruptor
I'm wondering if this build can work because if so, I would think it can make for a great interuppter.
Ele/Necro
Attributes:
Energy Storage: 16
Curses: 12
Skills:
1.) Glyph of Lesser Energy
2.) Ether Prodigy {E}
3.) Spinal Shivers
4.) Rend Enchantments
5.) Rigor Mortis
6.) Plague Touch
7.) Insidious Parasite
8.) Rez Sig
Weapon: Sword, MUST have Cold Dmg Mod
First, cast Rend Enchantments/Rigor Mortis on your target. Then the Glyph of Lesser Energy followed by Ether Prodigy {E}. Now Spinal Shivers on your target and swing away at them. If you're blind, Plague Touch. Otherwise, you'll lose some energy while you interuppt whatever your target does but hopefully your energy regen will help. And hopefully by the end of Ether Prodigy your energy will be kind of low to reduce damage, but the purpose of the build is to help your team by ganging up on a target and you basically interuppt the crap out of them. Of course fast cast times will suck, like Monks, but you're bound to get something of theirs, especially if they can't block or Evade thanks to Rigor Mortis, and you can always remove their enchantments.
For some kind of healing, throw Insidious Parasite on an enemy warrior.
Any feedback? This is just for 4v4
Last edited by Wretchman Drake; Apr 12, 2006 at 03:18 AM // 03:18..
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Apr 12, 2006, 03:13 AM // 03:13
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#2
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Forge Runner
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Elemental Power doesn't apply to Ether Prodigy, so you can use that spot for something else.
Casting Rend can damage you a lot. So would having Ether Prodigy removed in any way, although that can be mitigated by letting your energy run down before the first time you cast it.
I think the fastest way to repeat cold damage -- faster actually than a sword or axe alone -- would be to alternate sword swings and Ice Spears. (If we leave Maelstrom out of the discussion.)
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Apr 12, 2006, 03:17 AM // 03:17
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#3
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Jungle Guide
Join Date: Sep 2005
Guild: Charr Carvings and [BeeR]
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I have already tried Ice Spikes and Shard Storm, Ice Spike, you name it. Doesn't work like you think it would. With an energy regen of 10 you can interuppt a pretty good amount from your target. Please leave comments, hmm, after you try the build?
TY for the Glyph heads up. I'll swap that for something else. Glyph of Lesser Energy, simple.
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Apr 12, 2006, 03:19 AM // 03:19
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#4
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Lion's Arch Merchant
Join Date: Sep 2005
Guild: The Cellmates
Profession: Mo/Me
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Why not go E/Me with all of the available Mesmer interrupts?
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Apr 12, 2006, 03:21 AM // 03:21
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#5
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Jungle Guide
Join Date: Sep 2005
Guild: Charr Carvings and [BeeR]
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Because some people like me aren't good at timing interuppts. This is just a plain easier build to do it for anyone.
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Apr 12, 2006, 03:22 AM // 03:22
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#6
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Forge Runner
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Ice Spear has a minimum time of 1.75 seconds between casts.
Swords have a minimum time of 1.33 seconds between swings.
(Stances, etc. aside).
Unless there's some time cost to alternating between the two, alternating is faster, at an average of 1.17 seconds.
That said, there's a small matter of human reflexes. Is it possible to queue up a weapon attack while a spell is being cast, or vice versa? If not, my idea doesn't work.
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Apr 12, 2006, 03:26 AM // 03:26
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#7
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Jungle Guide
Join Date: Sep 2005
Guild: Charr Carvings and [BeeR]
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The main point is to just swing away and hope you disrupt anything they cast. That's why I said Prot Monks would be a bitch to kill since they are always casting fast but anyone else especially fellow eles you can screw over.
Remember, if you want to play a good disruptor, play a R/Me or something else. This may work as good in ways but most importantly it's easier and gives anyone a chance to try disruption.
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Apr 12, 2006, 04:19 AM // 04:19
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#8
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Academy Page
Join Date: Mar 2006
Guild: Black Sun Templars
Profession: W/R
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most interupters like to use arcane conundrom and migrane to slow the spells, then use there interupts. I only know a handfull of people who can interupt a 1/4 sec cast spell, though with both those on, i know plenty that can interupt a 1 second cast.
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Apr 12, 2006, 04:20 AM // 04:20
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#9
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Jungle Guide
Join Date: Sep 2005
Guild: Charr Carvings and [BeeR]
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That's true as well, but this is just something different...
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Apr 12, 2006, 07:14 AM // 07:14
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#10
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Forge Runner
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Another problem with this build is that it doesn't appreciably DAMAGE anybody.
A non-damaging disruption build that doesn't work well against protection monks? I'm somewhat unclear on the value.
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Apr 12, 2006, 12:00 PM // 12:00
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#11
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(屮ಠ益ಠ)屮
Join Date: Aug 2005
Location: Hong Kong
Guild: Guildless
Profession: Mo/
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Quote:
Originally Posted by shadex
most interupters like to use arcane conundrom and migrane to slow the spells, then use there interupts. I only know a handfull of people who can interupt a 1/4 sec cast spell, though with both those on, i know plenty that can interupt a 1 second cast.
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Oh sorry, you can't skillfully interrupt a 1/4 second spell by pure reflex. Since the interrupts are at least 1/4 cast time, themselves. Anyways, your other points are correct; however, IME, using Conundrum and Migraine with your teammate doing the interrupting is...better, if you have coordination.
Quote:
Originally Posted by Francis Crawford
Another problem with this build is that it doesn't appreciably DAMAGE anybody.
A non-damaging disruption build that doesn't work well against protection monks? I'm somewhat unclear on the value.
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Well, you get your 3-4 Sword attack damage
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