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Old Apr 06, 2006, 09:42 AM // 09:42   #1
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Default Do monk skills degen your minions quicker?

I've heard this as a rumor, and I'm wondering if it's true. thanks
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Old Apr 06, 2006, 09:45 AM // 09:45   #2
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No. I can't believe this rumor is still flying around. I tried to explain it to someone the other day and I was called some very unkind things.

Quote:
Originally Posted by GuildWiki
Minions can be healed not only with necromancer spells like Verata's Sacrifice or Blood of the Master, but also with Monk spells like Heal Other. Contrary to some rumors, healing a minion with a Healing Prayers skill does not increase its degeneration.
If the rumor were true...there wouldn't be so many N/Mos running around with their little friends.
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Old Apr 06, 2006, 09:46 AM // 09:46   #3
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Thanks.
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Old Apr 06, 2006, 11:03 AM // 11:03   #4
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my lovely pets simply enjoy my heal area spell. and they tell me it is simply divine when they are spelled up by the local healer.
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Old Apr 08, 2006, 06:48 PM // 18:48   #5
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its not a rumor its true monk spells DO make the minions have their hp degen twice as fast as normal i timed it trust me i ahve a lot of time on my hands
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Old Apr 08, 2006, 06:55 PM // 18:55   #6
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It cant be true because by going Nec/Mo ive found it alot easier to maintain larger amounts of minions with the monk side and have noticed no additional degeneration using skills like heal area.
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Old Apr 08, 2006, 07:59 PM // 19:59   #7
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Quote:
Originally Posted by Thormar_Beowulf
its not a rumor its true monk spells DO make the minions have their hp degen twice as fast as normal i timed it trust me i ahve a lot of time on my hands
No it's not. Monk spells help your minions stay alive longer. As minions live longer, they gain more degen. This is a factor of time, not a factor of how you heal them.
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Old Apr 08, 2006, 08:03 PM // 20:03   #8
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Quote:
Originally Posted by Thormar_Beowulf
its not a rumor its true monk spells DO make the minions have their hp degen twice as fast as normal i timed it trust me i ahve a lot of time on my hands
I flat out contest this. It's not true. Monk heals do NOT affect minion degen or maximum health.

I have tested this repeatedly.

I have personally kept a Horror and a Fiend alive for over an hour, on several occasions.

No.
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Old Apr 09, 2006, 04:53 PM // 16:53   #9
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Quote:
Originally Posted by Carinae Dragonblood
I flat out contest this. It's not true. Monk heals do NOT affect minion degen or maximum health.

I have tested this repeatedly.

I have personally kept a Horror and a Fiend alive for over an hour, on several occasions.

No.
I kept one alive for over a day once. The Krytan Ambassador in Old Ascalon likes to help. But either way, that does not effect the RATE at which degen escalates, numerous tests by myselves and others confirms this.
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Old Apr 09, 2006, 07:19 PM // 19:19   #10
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Running the test often, lets you test the rate until they reach max degen. That was my point.

I just retested this, and No, their degen is not affected by Heal Area.

All minions start at -1 degen, and that increases at a rate of -1 pip every 20 seconds. This means they normally reach max degen (-10) after exactly 3 minutes.

It also means that Verata's Sacrifice will break even at 3 minutes. no degen, no regen.

So, test it like this:

1) Look at the clock.
2) Raise a minion, horror or fiend.
3) Cast Verata's Sacrifice and keep recasting it for 3 minutes.
4) Spam Heal Area (or other monk heal spell) while VS recharges. You can get off 3-4 HAs in the normal recharge cycle.
5) Observe that VS breaks even at 3 minutes regardless of the use of monks heals.

If monk heals increased minion degen, the regeneration window of VS would be much shorter than 3 minutes. In fact, if you spammed HA three times between every VS cast, then VS would break even after just one minute, which clearly is not happening.

If you don't believe the naturaly regen rate I quoted, re-run the experiment and skip step 4 (the heal step) and see how long until VS breaks even.
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Old Apr 09, 2006, 08:18 PM // 20:18   #11
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I can't believe that this is even a topic for debate after all these months since release. However, you still run into it. I was farming UW2 w/ my MM in a b/p group and I had a ranger who was adamant that our monk was hurting my minions w/ Heal Area. I said it was a myth, but the ranger persisted. Finally another ranger piped in with, "Dude, it doesn't matter. They aren't going to last past the next encounter anyway."

It's just funny how a rumor/myth get's started and won't die.
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Old Apr 10, 2006, 05:40 AM // 05:40   #12
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When you first summon a minnion it starts out with 1 degen, then it gets higher and higher as time go by. i hope that helps.
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Old Apr 10, 2006, 07:28 AM // 07:28   #13
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I just posted this on another thread. It looks like I need to post it again.

Basically, after a minion's health has degenerated beyond -10, it may appear that healing them is making them die faster since healing doesn't seem as effective. However, healing minions does not increase degeneration. Not taking into consideration damage caused by other sources, degeneration is only caused by time.

Here's a quote from Guildwiki:

"Minions are subject to constant health degeneration, starting at 1 "pip" of degen at summoning, and increasing by 1 pip of degeration every 20 seconds. (One pip of degeneration is -2 health per second.) While their actual health will never experience degeneration greater than -10 pips (20 health per second), they can have hidden degeneration greater than -10, if they have been "alive" long enough, that will counteract any regeneration from such skills as Verata's Sacrifice or Healing Breeze.
Minions can be healed not only with necromancer spells like Verata's Sacrifice or Blood of the Master, but also with Monk spells like Heal Other. Contrary to some rumors, healing a minion with a Healing Prayers skill does not increase its degeneration.[sic]The effect of health degeneration is capped at 10, meaning that a minion will at most lose health at a rate of 10 health every 0.5 seconds. However, minion health degeneration will become increasingly difficult to counteract over time. This is because the total (raw, uncapped) degeneration rate can still increase beyond 10, and this is the value that regeneration effects (e.g. from Verata's Sacrifice and Healing Breeze) are calculated against.

If a minion's raw health degeneration has increased to -20 pips over time, the minion will suffer from -10 pips because of the degeneration cap. If Verata's Sacrifice is cast to give the minion +10 pips, the minion will experience -20 + 10 = -10 pips, which is the same as if Verata's Sacrifice had not been cast."
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Old Apr 10, 2006, 09:49 PM // 21:49   #14
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Quote:
Originally Posted by ubermancer
I kept one alive for over a day once.
Dont you have anything better to do?
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