Jun 02, 2005, 10:11 PM // 22:11
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#2
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Frost Gate Guardian
Join Date: May 2005
Guild: The Dead-Lands
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Should also be noted that this skill is questable from Fishermans Haven. It might only be questable for primary monks, but I know I got it from a quest I got it Fishermans Haven.
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Jun 03, 2005, 09:50 PM // 21:50
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#3
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Academy Page
Join Date: Apr 2005
Location: The edge of insanity.
Guild: Flying Purple Hippos
Profession: Me/
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Secondary monks get it as well.
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Aug 16, 2005, 03:29 AM // 03:29
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#4
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Lion's Arch Merchant
Join Date: Jun 2005
Guild: [IV]
Profession: Mo/
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cant u get this at trainer?
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Aug 16, 2005, 04:20 AM // 04:20
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#5
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Banned
Join Date: May 2005
Profession: Mo/W
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i got it at trainer. can't remember where tho. i think Ascalon.
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Aug 16, 2005, 07:20 AM // 07:20
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#6
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Jungle Guide
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ATTN MONKS this spell is not god so please stop running into 4v4 arenas thinking you'll get far doing a balth aura + symbol wrath + zealots fire combo
HOWEVER if you cast this spell on a melee teammate while you continue normal monk prot/heals it is very effective
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Aug 17, 2005, 11:53 PM // 23:53
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#7
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Ascalonian Squire
Join Date: Jul 2005
Profession: Mo/N
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You can get it at fisherman's haven from doing the lost princess quest
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Aug 18, 2005, 05:26 AM // 05:26
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#8
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Ascalonian Squire
Join Date: Aug 2005
Location: Roanoke, VA, USA
Profession: E/Mo
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This could be a great combo if you go with E/Mo with:
Balthazer's Spirit, Zealot's Fire then Shield of Judgment then Balthazar's Aur then Symbol of Wrath, and start curing yourself with Healing Breeze Healing Touch or Orison of Healing
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Aug 28, 2005, 05:17 AM // 05:17
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#10
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Krytan Explorer
Join Date: Aug 2005
Guild: CATS
Profession: Mo/Me
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I run this skill on my main core skill build for my mo/me its a skill you dont use willy nilly but rather cast it on a team mate whose beating the snot out of someone (when you do this right the enemy dies really quick) or cast it on yourself ONLY if the enemy is tagging you. Coupled with Zealots Fire on your ally it works darn well.
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Sep 20, 2005, 09:59 PM // 21:59
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#11
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Guest
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Zhou Feng - this is Balthazar's Aura not Balthazar's Spirit ya git. You should really read before you post...
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Sep 27, 2005, 06:00 AM // 06:00
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#12
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Lion's Arch Merchant
Join Date: Aug 2005
Profession: W/Mo
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of cuz Zhou Feng is talking bout balthazar aura, not balthazar spirit. stupid...
u need a new pair of glasses
Last edited by Emerald Mist; Sep 27, 2005 at 06:03 AM // 06:03..
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Sep 27, 2005, 06:08 AM // 06:08
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#13
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Krytan Explorer
Join Date: Sep 2005
Location: Campbell, California
Guild: Legio Imortalii
Profession: W/Mo
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Great for farming, great against warriors.
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Sep 29, 2005, 11:39 PM // 23:39
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#14
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Forge Runner
Join Date: Jul 2005
Location: Communistwealth of Virginia
Guild: Uninstalled
Profession: W/Mo
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Not anymore! Got nerfed today! 2 second cast time, 25 second recharge!
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Oct 08, 2005, 04:00 PM // 16:00
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#15
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Jungle Guide
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It still is good for farming and normal PvP play. You just have to make sure that you use it wisely, as the new casting time makes it easier to get interrupted.
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Oct 08, 2005, 08:41 PM // 20:41
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#16
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Banned
Join Date: Aug 2005
Location: dayton ohio
Profession: N/Mo
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i love the new cast time when farming with my warrior, when using bonetti's defense i gain back the 25 energy before i even cast the spell so i can use wrath and SoJ right after
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Oct 20, 2005, 12:29 PM // 12:29
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#17
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Frost Gate Guardian
Join Date: Aug 2005
Profession: Me/Mo
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Balths deals its damage every second, and have a 10 second base duration.
So, a 10% longer enchant should make it 11 seconds, and get off 1 more 'burst' of damage ... at what percentage do you need for that 12th second burst .. the full 20?, or somewhere in between?
Anyone know?.
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Oct 20, 2005, 03:02 PM // 15:02
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#18
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Jungle Guide
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get a cheap 20% enchant greenie (like yapslapper) and switch to it when cast
otherwise at the minimum i'd say 15%
hmm think I have a 15% wpn can give it a go..
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Oct 22, 2005, 01:42 PM // 13:42
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#19
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Ascalonian Squire
Join Date: Jul 2005
Guild: The Plauge
Profession: Mo/Me
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Quote:
Originally Posted by Chenkito
This could be a great combo if you go with E/Mo with:
Balthazer's Spirit, Zealot's Fire then Shield of Judgment then Balthazar's Aur then Symbol of Wrath, and start curing yourself with Healing Breeze Healing Touch or Orison of Healing
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I have a build similar to this, except that instead of healing spells, I use some protection spells.. Ex, Mend Condition, Smite Hex (*drool*), and Mark of Protection. If you have another Healer or Protection monk (I'm using this build in 4v4), you're all set. You can help him, too
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Oct 22, 2005, 04:52 PM // 16:52
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#20
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Forge Runner
Join Date: Jul 2005
Location: Communistwealth of Virginia
Guild: Uninstalled
Profession: W/Mo
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Quote:
Originally Posted by cagan
Balths deals its damage every second, and have a 10 second base duration.
So, a 10% longer enchant should make it 11 seconds, and get off 1 more 'burst' of damage ... at what percentage do you need for that 12th second burst .. the full 20?, or somewhere in between?
Anyone know?.
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15% or higher. The game rounds .5 up to 1, so 10 * 1.15 = 11.5 ~ 12
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