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Old Jun 02, 2005, 10:11 PM // 22:11   #1
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Default Skills - Balthazar's Aura

You can view this database entry at: http://www.guildwarsguru.com/skill/198-balthazar-s-aura.
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Old Jun 02, 2005, 10:11 PM // 22:11   #2
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Should also be noted that this skill is questable from Fishermans Haven. It might only be questable for primary monks, but I know I got it from a quest I got it Fishermans Haven.
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Old Jun 03, 2005, 09:50 PM // 21:50   #3
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Secondary monks get it as well.
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Old Aug 16, 2005, 03:29 AM // 03:29   #4
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cant u get this at trainer?
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Old Aug 16, 2005, 04:20 AM // 04:20   #5
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i got it at trainer. can't remember where tho. i think Ascalon.
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Old Aug 16, 2005, 07:20 AM // 07:20   #6
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ATTN MONKS this spell is not god so please stop running into 4v4 arenas thinking you'll get far doing a balth aura + symbol wrath + zealots fire combo
HOWEVER if you cast this spell on a melee teammate while you continue normal monk prot/heals it is very effective
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Old Aug 17, 2005, 11:53 PM // 23:53   #7
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You can get it at fisherman's haven from doing the lost princess quest
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Old Aug 18, 2005, 05:26 AM // 05:26   #8
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This could be a great combo if you go with E/Mo with:
Balthazer's Spirit, Zealot's Fire then Shield of Judgment then Balthazar's Aur then Symbol of Wrath, and start curing yourself with Healing Breeze Healing Touch or Orison of Healing
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Old Aug 25, 2005, 06:58 PM // 18:58   #9
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you can get this skill from trainer in droknar's forge
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Old Aug 28, 2005, 05:17 AM // 05:17   #10
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I run this skill on my main core skill build for my mo/me its a skill you dont use willy nilly but rather cast it on a team mate whose beating the snot out of someone (when you do this right the enemy dies really quick) or cast it on yourself ONLY if the enemy is tagging you. Coupled with Zealots Fire on your ally it works darn well.
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Old Sep 20, 2005, 09:59 PM // 21:59   #11
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Zhou Feng - this is Balthazar's Aura not Balthazar's Spirit ya git. You should really read before you post...
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Old Sep 27, 2005, 06:00 AM // 06:00   #12
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of cuz Zhou Feng is talking bout balthazar aura, not balthazar spirit. stupid...
u need a new pair of glasses

Last edited by Emerald Mist; Sep 27, 2005 at 06:03 AM // 06:03..
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Old Sep 27, 2005, 06:08 AM // 06:08   #13
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Great for farming, great against warriors.
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Old Sep 29, 2005, 11:39 PM // 23:39   #14
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Not anymore! Got nerfed today! 2 second cast time, 25 second recharge!
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Old Oct 08, 2005, 04:00 PM // 16:00   #15
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It still is good for farming and normal PvP play. You just have to make sure that you use it wisely, as the new casting time makes it easier to get interrupted.
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Old Oct 08, 2005, 08:41 PM // 20:41   #16
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i love the new cast time when farming with my warrior, when using bonetti's defense i gain back the 25 energy before i even cast the spell so i can use wrath and SoJ right after
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Old Oct 20, 2005, 12:29 PM // 12:29   #17
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Balths deals its damage every second, and have a 10 second base duration.
So, a 10% longer enchant should make it 11 seconds, and get off 1 more 'burst' of damage ... at what percentage do you need for that 12th second burst .. the full 20?, or somewhere in between?

Anyone know?.
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Old Oct 20, 2005, 03:02 PM // 15:02   #18
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get a cheap 20% enchant greenie (like yapslapper) and switch to it when cast

otherwise at the minimum i'd say 15%
hmm think I have a 15% wpn can give it a go..
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Old Oct 22, 2005, 01:42 PM // 13:42   #19
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Quote:
Originally Posted by Chenkito
This could be a great combo if you go with E/Mo with:
Balthazer's Spirit, Zealot's Fire then Shield of Judgment then Balthazar's Aur then Symbol of Wrath, and start curing yourself with Healing Breeze Healing Touch or Orison of Healing
I have a build similar to this, except that instead of healing spells, I use some protection spells.. Ex, Mend Condition, Smite Hex (*drool*), and Mark of Protection. If you have another Healer or Protection monk (I'm using this build in 4v4), you're all set. You can help him, too
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Old Oct 22, 2005, 04:52 PM // 16:52   #20
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Quote:
Originally Posted by cagan
Balths deals its damage every second, and have a 10 second base duration.
So, a 10% longer enchant should make it 11 seconds, and get off 1 more 'burst' of damage ... at what percentage do you need for that 12th second burst .. the full 20?, or somewhere in between?

Anyone know?.
15% or higher. The game rounds .5 up to 1, so 10 * 1.15 = 11.5 ~ 12
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