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Old Apr 28, 2006, 04:10 PM // 16:10   #1
Pre-Searing Cadet
 
Join Date: Feb 2006
Profession: N/
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Default Combo Master Ranger/Assassin

Interesting idea for a build, that works in theory but i havent had the time to test it personally, wanted some feedback, very rough in terms of numbers but its the skills that will really matter either way.

Ranger/Assassin
Expertise - 12+ for cost reduction
Dagger Mastery - arround 12 for damage/better combos, min being your weapon's req
other attributes... - (?)

most important skill that ties the whole build together...

Moebius Strike - 5/0/8 elite dagger attack - Must follow a Dual Attack. If it hits, Moebius Strike strikes for +5...29 damage. If you strike a foe whose Health is below 50%, all your other attack skills are recharged.

the idea will be to run through your normal line of attack skills, then after the last strike go into moebius strike and either hit repeating strike over and over unill moebius is about to recharge/you feel that you can finish the person off and then follow up with another dual attack. In my mind It would seem that it functions well as a mixed spike/status infliction build with the fun of combos.

possible other skills
repeating strike - Off-Hand Attack. Must follow an off-hand attack. If it hits, this attack strikes for +5...17 damage. If it misses, it takes an additional 15 seconds to recharge.
Blades of steel - Dual Attack. Must follow an off-hand attack. If it hits, this attack strikes for +1...6 damage for each recharging dagger attack
golden lotus strike - Lead Attack. If it hits, this attack strikes for +1...16 damage. If it hits a target that has no Enchantments you gain 3...9 Energy.
wild strike - Off-Hand Attack. Must follow a lead attack. If it hits, this attack strikes for +5...17 damage and target foe loses all Stances.
Tiger's Fury or Lightning Reflexes

interesting possible skill combos
falling spider + Mark of Instability
Iron Palm + Mark of Instability + dual attack intensive combo

dont have much more time to elaborate, but i believe the general idea of the build has been conveyed, any suggested lines/combos/skills would be appreciated, as well as possible dagger and armor setups (Im considering druid armor and zealots daggers (if they exist...))
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Old Apr 28, 2006, 05:08 PM // 17:08   #2
Academy Page
 
Join Date: Mar 2006
Guild: Arthur
Profession: E/Mo
Default

I, like you, am just playing around with the R/A myself.

We cant use critical strike skills, so we have to rely on dagger mastery skills. So right up front 4 skills are needed:

1. Lead Strike (Jagged Strike? Target suffers bleeding, or there are 5 others)
2. Off-Hand Strike (5 to choose from)
3. Dual Strike (5 to choose from)
4. Moebius Strike - then back to dual, then moebius again

That gives you 4 more slots.
Apply Poison (poison and bleeding stack), Throw Dirt, Deaths Charge, and Shadow Refuge should make you dangerous.
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