Apr 02, 2006, 12:44 AM // 00:44
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#21
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Krytan Explorer
Join Date: May 2005
Guild: Dark Nightmare
Profession: E/
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If I'm solo farming, my favorite elite is Elemental Attunement. I've never ran out of energy using dual attunements in a battle, so it's definately a must if I'm alone.
If I'm in a group and it's the burden of smiting everything isn't placed on me, then I generally use less energy, spread my spells out and such, and I usually take a Mind spell with me(Burn, Freeze, or Shock, depending on my dominant attribute). What I like about the Mind spells is that there are few, if any monsters, who have more energy than me at the beginning of a battle, and doing 100+ damage instantly is always a good way to start a fight I think.(Please, I don't want to see flames about the use of any of the Mind spells, if you don't like them, I honestly don't care.)
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Apr 02, 2006, 12:54 AM // 00:54
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#22
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Frost Gate Guardian
Join Date: Mar 2006
Location: ...wouldn't u like 2 know...
Guild: Tha Skullz
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All of you nukers out there have probably had this experience...
You're using spells that take a lot of energy to cast (ex. Rodgort's Invocation, Meteor Shower, etc.)
You're doing fine when all the sudden you get attacked by a meleer. You try to fight back as well as an elementalist can, when you suddenly realize you're out of energy...you're most likely dead a few seconds after this.
BRING ELEMENTAL ATTUNEMENT...it helps
Last edited by Shred Dread; Apr 02, 2006 at 02:03 AM // 02:03..
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Apr 02, 2006, 01:26 AM // 01:26
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#23
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Frost Gate Guardian
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Hi
there is no best elite for ele, there is a best elite for certain builds of ele, even then with some of them its debatable
fire nuker: probably attunement, but prodigy is more worthiwhile if in an enchant strip heavy area
air spiker same as above, but lightening surge might be useful to get the damage to hit at one precise moment in time,
earth tank
ether renewal cos of the amount of enchantments youll be running, but obsidian flesh gets a look in if your in an enchant stripping heavy area
basically almost every elite has a build that can, (or will) enable them to be useful. Even water trident can be useful in pvp at stopping people running.
oljomo
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Apr 02, 2006, 08:48 AM // 08:48
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#24
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Wilds Pathfinder
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Elemental Attunement, Glyph of Energy, and Glyph of Renewal.
Unless your doing something out of the ordinary (such as earth ele tanking), those three are by far the best ele elites in the game. Which of the three you take depends on the nature of the spells in your particular build
Unless, of course, your an air ele, which case Elemental Attunement should be the only elite you ever take. Dual attunements allow to machine gun low recharge air spells non-stop (usually Orb, Strike, Enervating, and Blinding/Javalin).
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Apr 02, 2006, 08:52 AM // 08:52
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#25
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Forge Runner
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Quote:
Originally Posted by LightningHell
Yes, but he was talking about Well of the Profane. Also, Strip Enchant only strips 1 enchant, and he most likely has a cover.
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I actually meant Blood, because Strip seems to be more common than Rend or Well of the Profane.
That might be a bit in my imagination, however, because I could be conflating Strip and Shatter.
And a mob of Strippers -- :: pause to consider that pleasant image:: -- a mob of Strippers or Shatterers can make short work of cover enchants.
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Apr 02, 2006, 10:21 AM // 10:21
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#26
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(屮ಠ益ಠ)屮
Join Date: Aug 2005
Location: Hong Kong
Guild: Guildless
Profession: Mo/
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Well, you said Well of the Profane
And I think Shatter is much much much more common.
Grammar, put Ether Prodigy in?
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Apr 02, 2006, 03:24 PM // 15:24
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#27
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Krytan Explorer
Join Date: May 2005
Guild: The Zaishen Force
Profession: Me/E
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Looking at your attack skills, I would DEFINATLY use Ether Prodigy and Aura of Restoration.
Just make sure that you recast Aura of Restoration every time you use Ether Prodigy (unless you aren't taking ANY damage, then don't bother). Because you aren't using many other exhaustion skills, the exhaust from EP will barely be noticable. EPs self-damage side effect is not very noticable if you keep casting spells instead of letting your energy get too high.
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Apr 02, 2006, 05:18 PM // 17:18
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#28
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Banned
Join Date: Jun 2005
Location: Macau
Guild: www.exilesofdarksteel.com
Profession: E/
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Glyph of Energy "Your next Spell costs 20 less Energy to cast and does not cause Exhaustion."
its the best becose does not cause Exhaustion
and
Your next Spell costs 20 less Energy
since energy is what we need more , with this build i can be casting non stop. all heavy dmg skills and dobble showers .. i didnt find any better nuker build for pve yet.
ele/mesmer
ragos flame staff
sup rune of fire
sup rune of energy storage
sup rune of vigor
16 fire
15 energy storage
3 inspiration
mantra of resolve
arcane echo
meteor shower
glyph of energy
rodgors invocation
meteor
fireball
rez sig
and goes like this , mantra of resolve , arcane echo , meteor shower , glyph of energy , meteor shower ( the one in arcane place ) , meteor , fire ball , glyph of energy ( by this time glyph is recharged ) , rodgors invocation , meteor , fireball , glyph of energy , meteor shower ... and so and so on , when arcane echo comes up , dobble shower goes ... resolve also always goes on everytime it comes on ... sometimes is not needed but im used to cast it all the time , so i wont get interupted , its anoying
Last edited by neoteo; Apr 02, 2006 at 05:26 PM // 17:26..
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Apr 02, 2006, 08:27 PM // 20:27
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#29
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Forge Runner
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Why are you using Rago's Flame Staff when your only enchantment is Arcane Echo? Just because it's green and looks cool?
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Apr 02, 2006, 09:38 PM // 21:38
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#30
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Banned
Join Date: Mar 2006
Location: England
Guild: Lievs Death Squad [LDS]
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Quote:
Originally Posted by Francis Crawford
Why are you using Rago's Flame Staff when your only enchantment is Arcane Echo? Just because it's green and looks cool?
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Probably is their reason
I prefer Ragos Flame Wand and the collectors 20/20 Artifact. Nothing beats a MS taking 1.25seconds to cast when the 2 bonus' stack.
Glyph of Energy? If your been eaten alive by exhaustion you're either doing too many long PvP battles or you need a new build/your team sucks in PvE. Earth its useful purely because earthquake has a shorter cooldown allowing for many more combos.
Ele Attunement i'm not a huge fan of in PvE, its fun to use if your not using Meteor Shower, but in Factions there seems to be that many skills directed towards enchantment removal i can see this skill been totally useless.
Mainly why i favour Renewal, If your Fire Attunement gets removed, then perhaps you should've considered 'Renewing' it (could you do that with Echo? No!)
I do love Ether Prodigy though when im using Air Magic for the purpose of driving warriors round the bend with conditions.
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Apr 03, 2006, 05:36 PM // 17:36
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#31
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Lion's Arch Merchant
Join Date: Feb 2006
Location: SoCal
Guild: Gamerz United
Profession: Me/N
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wait a tick .. attunements stack ? i was told they did not .. guess its time for a field trial
that having been said, i love Ele attunment and it gets my vote here
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Apr 03, 2006, 09:53 PM // 21:53
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#32
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Banned
Join Date: Jun 2005
Location: Macau
Guild: www.exilesofdarksteel.com
Profession: E/
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i have the milios eye and rago flame wand too ... anymore green you want to know if i have ?
i use rago becose i like to have 90 energy always
and that is a build for PVE not long PVP runs
its for long PVE runs , i like to cast non stop as i said , and i let battery necros feed monks ... i dont call for energy
Last edited by neoteo; Apr 03, 2006 at 10:07 PM // 22:07..
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Apr 04, 2006, 08:59 AM // 08:59
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#33
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Krytan Explorer
Join Date: Feb 2006
Guild: guildless
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I'd prefer Glyph of Energy/Renewal to Ellie Attune in your case since youre pure fire (ele part at least), so Fire Attune is enough IMO.
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Apr 05, 2006, 07:44 AM // 07:44
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#34
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Krytan Explorer
Join Date: Sep 2005
Location: Germany
Profession: R/Mo
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Never had much use for mind burn, I can make enemies burn for 9 seconds without waisting my elite slot and causing exhaustion. Ive always like Glyph of elemental power. Works great for a massive Mind Shock strike. Im not sure if there are too many other non aoe spells that can put out the damage Mind shock/glyph of power does. A few earth ones sure, aftershock being one. But for elite, unless im screwing around and using virulance on a burning foe, I use ele attunement... Ether renwal just doenst cut it, and I dont need to be losing life because of Prodigy. If you know how to manage exhaustion, you dont need glyph of energy.
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Apr 05, 2006, 08:10 AM // 08:10
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#35
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Forge Runner
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I use Glyph of Energy in builds where the only exhaustion-causing spell is an unechoed Meteor Shower. I.e., it has nothing to do with exhaustion.
In theory Glyph of Energy makes Gale more reusable as an interrupt; in practice that's 2 seconds of casting to get off an interrupt, so it rarely comes into play.
True confession: I once Arcane Echoed Gale to totally disable a monk boss -- and then the party waited around for a couple of minutes for my exhaustion to wear down. Oops.
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Apr 05, 2006, 08:15 AM // 08:15
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#36
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(屮ಠ益ಠ)屮
Join Date: Aug 2005
Location: Hong Kong
Guild: Guildless
Profession: Mo/
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Quote:
Originally Posted by Francis Crawford
True confession: I once Arcane Echoed Gale to totally disable a monk boss -- and then the party waited around for a couple of minutes for my exhaustion to wear down. Oops.
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IMO, it's worth it, since otherwise Willa stop the group for another two hours or so.
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Apr 05, 2006, 12:17 PM // 12:17
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#37
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Forge Runner
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Quote:
Originally Posted by LightningHell
IMO, it's worth it, since otherwise Willa stop the group for another two hours or so.
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It was somebody in Sorrow's Furnace, I think Brohn.
Of course, on another occasion I had the bright idea to knock him down w/ Meteor Shower. So he put up Mark of Protection between the first and second hit. And RoFs for another casting.
Basically, killing a monk boss usually seems to come down to running them out of energy. I suspect that e-denial is actually more efficient than just damaging them into forced heals.
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Apr 06, 2006, 06:55 PM // 18:55
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#38
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Krytan Explorer
Join Date: Feb 2006
Guild: guildless
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Quote:
Originally Posted by LightningHell
IMO, it's worth it, since otherwise Willa stop the group for another two hours or so.
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Know what you mean, but...*cough*cough*...Power Block? Or she is multi-line? Ah damn my poor knowledge...
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Apr 06, 2006, 07:05 PM // 19:05
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#39
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Banned
Join Date: Mar 2006
Location: England
Guild: Lievs Death Squad [LDS]
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Eles + Willia the Unpleasant = Superboss triumphant.
Mesmer + Willia the Unpleasant = Fun
Diversion works just as well as Power Block since she has a limited skill base
1 question. Glint vs Willia, could Willia actually die?
Last edited by Evilsod; Apr 06, 2006 at 07:07 PM // 19:07..
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Apr 17, 2006, 12:13 AM // 00:13
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#40
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Frost Gate Guardian
Join Date: Jan 2006
Location: Dragon's Lair
Guild: CROCS
Profession: W/
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Quote:
Originally Posted by maffa
I'm after some advice here as I've been umming and errring for about a month now and still I have chosen not to carry an elite.
So, I have an ele/ranger with skill points (might be wrong doing it from memory):
16 Fire
10 Energy Storage
10 Wilderness survival
Flare
Fireball
Meteor storm or Shower
Troll Ungruent (healing)
Another ranger healing – get 250% of energy cost back in health
Dust Trap or Spirit
Attune Fire (gain 20% energy back when using fire skills)
Res sygnet or sygnet of capture (obviously not used)
The trouble is I cannot see any decent Elite that would help. There is an elite that returns health and enegy but it only lasts for 10 seconds as opposed to the Attune Fire and Ranger healing (forgot the name) that both last 60 secs.
So any advice, greatly appreciated.
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Best elite: Mind Burn
**But if you tend to use alot of energy, I would go with the elite energy renewal skill (whats it called again? )
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