Apr 24, 2006, 04:13 AM // 04:13
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#1
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Forge Runner
Join Date: Jan 2006
Guild: DDC
Profession: W/Mo
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3 man build for Oro/FA (pic of proof)
thats me, Ghetto Mynista, the MM, killing the last FA boss, Rago Kinderlock. will post of pic of end of Oro run next time i go too...
strategy is that SS tanks, while still being able to cast SS and even shivers, but with enuff minions, shivers isnt even needed.
MM goes as regular, veretas, BoTM, fiends, minions/horrors, and whatever else u want.
SS goes as regular, SS, BR, shivers, spinal, desecrate, barbs, echo, suffering
Monk hybrid bonds and heals. attributes should be 13 protect, 13 heal, 11 divine. skills should be Blessed sig, Life bond, Life barrier, Life attunement, Balt spirit, mending, Orizon and Dwaynas kiss.
monk bonds MM with barrier and bond, SS with barrier, bond, mending, and balt spirit outside, then all bonds on SS on inside, including balt spirit on himself for energy. simple, ey? any questions?
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Apr 24, 2006, 09:01 AM // 09:01
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#2
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Lion's Arch Merchant
Join Date: Jul 2005
Profession: Mo/Me
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You have already posted this in another forum.
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Apr 24, 2006, 11:47 AM // 11:47
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#3
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Forge Runner
Join Date: Jan 2006
Guild: DDC
Profession: W/Mo
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figured both classes involved would want to know the build (necro and monk). didnt think it was "against the rules", but if it is, feel free to delete this one.
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Apr 24, 2006, 12:11 PM // 12:11
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#4
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Academy Page
Join Date: May 2005
Location: 127.0.0.1
Profession: N/
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Quite an accomplishment regardless if you ask me. Good job.
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Apr 24, 2006, 03:06 PM // 15:06
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#5
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Forge Runner
Join Date: Nov 2005
Profession: R/
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what prevents the SS from getting interupted when tanking?
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Apr 24, 2006, 04:36 PM // 16:36
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#6
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Lion's Arch Merchant
Join Date: Jul 2005
Profession: Mo/Me
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Quote:
Originally Posted by skreet preacha
SS goes as regular, SS, BR, shivers, spinal, desecrate, barbs, echo, suffering
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In my build the SS necro takes Mantra of resolve... i think he means resolve rather than two lots of spinal shivers.
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Apr 24, 2006, 07:35 PM // 19:35
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#7
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Forge Runner
Join Date: Jan 2006
Guild: DDC
Profession: W/Mo
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lol, yeah, my bad.
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Apr 25, 2006, 08:10 AM // 08:10
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#8
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Krytan Explorer
Join Date: Mar 2006
Location: still lost
Guild: Guy In Real Life [GIRL]
Profession: Mo/
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Not to flame but isn't this really old. This has been done when the prices of greens where way up. So say 4 months ago.
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Apr 26, 2006, 06:00 AM // 06:00
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#9
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Lion's Arch Merchant
Join Date: Dec 2005
Location: Philippines
Guild: [PNOY]
Profession: W/R
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I don't know if this is old coz i still see "5-Man Oro Team"
Yesterday, I saw someone said, "You still doing it with 5? You can do it now with 3."
So, i guess this isn't as old.
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Apr 26, 2006, 07:30 AM // 07:30
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#10
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Academy Page
Join Date: Apr 2006
Guild: Wolves of Mebu
Profession: N/Me
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Seems nice, I like this since I'm N/Me. Do you have any idea if this build is still viable now that the book/gear trick doesn't work? The SS can still try to do most of the tanking, but everyone is going to get hit. Also, it might be better if the SS brings Mark of Pain instead of Suffering, if you notice which enemy the fiends are hitting it can do massive damage (42 shadow per @ 16 curses).
Another idea, the MM could use Tainted Flesh instead of Offering of Blood. As long as the SS keeps up blood ritual when needed energy shouldn't be too bad, and Tainted Flesh on the minions and the SS will put out a ton of -4 degen.
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Apr 26, 2006, 11:52 AM // 11:52
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#11
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Forge Runner
Join Date: Jan 2006
Guild: DDC
Profession: W/Mo
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thanks for the suggestions slock.. i heard sumthin about the keg/gear bein nerfed, is it really true? :-( i havent been on in the past 2 days. did they nerf the book in FOW too? .... Bocca, i dunno, i've never seen anyone besides myself go in 3 man groups, thats why i posted. yes, 99.9% of em still go in 5 man groups. once in a blue moon, i'll hear someone LFG for 4 man group, but never 3.
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Apr 26, 2006, 03:12 PM // 15:12
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#12
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Wilds Pathfinder
Join Date: Jun 2005
Location: Texas
Guild: Scouts of Tyria
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Yes, the keg/gear holding trick no longer works. Monsters attack targets without any additional priority on the person holding an object.
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