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Old Apr 23, 2006, 05:20 PM // 17:20   #21
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Originally Posted by Lady Lozza
I actually think the largest problem will be the preconception of the ritualist as a backup healer.
I find this ridiculous btw. I think that Rts are much stronger at Commune than at Restoration. The whole spirit base thing is I think extremely potent. To be honest, I look at Restoration as a mix of Heal and Prot and it's fine... it's just that being a mix the spells are sometimes neither good heals, nor good prots. Not like the skills suck or anything, some of them are pretty damn good for their cost. Pisses me off knowing people consider Rts some Monk substitute. Much like a lot of people think Assas are sort of back-up warriors. I think both are wonderful advanced lvl classes. Neither is a back-up anything, they capitalize on two completely different concepts to the game- postioning and movement control- that no other class can handle as well as they can.
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Old Apr 24, 2006, 07:52 AM // 07:52   #22
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I agree. I've always been a fan of a profession being the profession that it is and not trying to play others - like a monk trying to be a warrior. I'm not saying that a monk should heal, only that it amazes me to come across a monk with only two monk skills in their bar and hacking away with a sword when smiting has some pretty nifty spells.

Ritualists and assassins are going to be so important to the game and players are going to have to learn to capitalise on space and surroundings. Without understanding the field of battle, assassins and ritualists will become less powerful. In many ways these professions are going to be like mesmers. People will simply not play them because they don't understand them, or will be interested in only ONE build (whatever the equivalent of e-surge is).
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Old Apr 26, 2006, 09:38 AM // 09:38   #23
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Quote:
Originally Posted by Lady Lozza
I agree. I've always been a fan of a profession being the profession that it is and not trying to play others - like a monk trying to be a warrior. I'm not saying that a monk should heal, only that it amazes me to come across a monk with only two monk skills in their bar and hacking away with a sword when smiting has some pretty nifty spells.

Ritualists and assassins are going to be so important to the game and players are going to have to learn to capitalise on space and surroundings. Without understanding the field of battle, assassins and ritualists will become less powerful. In many ways these professions are going to be like mesmers. People will simply not play them because they don't understand them, or will be interested in only ONE build (whatever the equivalent of e-surge is).
I agree completely.

Ive already seen/heard ppl bashing Ritualists especially saying they are junk because they don't deal enough damage and how all their skills are way underpowered. I really disagree, I played it over the prerelease weekend and love it. It completely controlled the board. I had one battle in TA I remember very well that lasted 25 minutes. Yes that wasn't a typo. TA fight lasting 25 minutes. Their ritualist would put spirits along the bridge over and over to attack and block himself and the Monk while on the other side the Warriors were hacking away at us. It was a complete standstill forever and eventually they won due to perhaps bordem but mainly because of positioning of their players. It was a very well laid out battle. A lot of fun too, at least for the first 15 mins.

My point is that people wont realize their power until they really try it out and do well with it. For some reason people think they can just pick up a class and run with it and be REALLY good... and if they loose its "that class sucks" nevermind you have no idea how to play it. Hense why everyone in RA is a damn Warrior.

BTW I AM a Mesmer player (Always Mesmer in PVP) and I look forward to expanding that to Ritualists in a week or so.
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Old Apr 26, 2006, 09:35 PM // 21:35   #24
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I whole-heartedly aree with both of you on the points that people think that classes they do not understand are underpowered and that people only use a certain build. I also played ritualist, and mesmer, and ranger,and assassin, and loved them all in both PvE and PvP. However I beleive that like the ele and the necro ritualists will be a favorite of PvE and will not be truly recognized in PvP. Whereas the oppositte will probrally happen to the assassin, where he is favored in PvP rather than in PvE. The thought of these two possibilities astonishes me and in fact angers me at many player's singlemindedness. Currectly the Mesmer and the Ranger are supposedly "underpowered" in PvE which i completely disagree with considering that my ranger can deal more indirect damage with Concussion Shot+ Epidemic & barrage on a group of FoW Shadow Monks than an SS has ever done, and yet no groups take me because i am a ranger and thusly not a stereotypical build for FoW. The problem is the stereotyping that too many of the players in GW take part in. Until less people stereotype both these classes will probrably be branded for a certain play type and under-utilized in the other play-type.
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Old Apr 26, 2006, 09:43 PM // 21:43   #25
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Ritualists will do wonders in GvG and HA. It seems a lot of their rituals are involved in slowing or completely stopping certain spikes/builds. Union/Shelter are two good rituals when mixed with Soul Twisting and some junk (they're still useful of course, I mean as Soul Twisting food) to constantly recharge Union/Shelter. :O
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Old Apr 26, 2006, 11:05 PM // 23:05   #26
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Spirits are incredibly obvious though when casting. If you have a Rit/x on the field sooner or later people will start bringing in interrupt rangers to hastle them. That or have warriors dedicated to chasing them down and hunting spirits.

I still think Rit spirits are the most unbalanced thing since sliced bread.
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Old Apr 27, 2006, 12:21 AM // 00:21   #27
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that was exactly my point in saying they would be underpowered in PvP. They were so powerful in the preview event, but in a short time people will creat certain builds to counter a Rt's spirits or counter a Rt altogether. Also in PvE people will most likely staple them as healers (which is fine by me considering that's what i wanted to do anyway) or perhaps as spirit makers for the healer's skills like "Mend Body and Soul" and "Spirit Light"
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