Apr 28, 2006, 05:42 PM // 17:42
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#21
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Krytan Explorer
Join Date: Nov 2005
Location: Lexington, SC
Guild: Grenths Mercenaries[DEAD]
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with 16 DM u can still only control up to 10 minions anyways...so management is a bit easier
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Apr 28, 2006, 05:58 PM // 17:58
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#22
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Wilds Pathfinder
Join Date: Sep 2005
Guild: [cola]
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Quote:
Originally Posted by Emik
Again... the counter measures (coz apparently this is the reason why they nerfed it) are so damn easy. Kill the MM and they go berserk.
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wait...so they nerfed it because it was too easy to counter?
k
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Apr 28, 2006, 06:04 PM // 18:04
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#23
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Ascalonian Squire
Join Date: Nov 2005
Location: California, USA
Guild: KAAW
Profession: Mo/W
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Deleted my beloved MM...Nerfage = Rage Deletage
On the otherhand it allowed me to make another char, so I'm happy in one respect, furious in another.
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Apr 28, 2006, 06:28 PM // 18:28
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#24
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Grotto Attendant
Join Date: Oct 2005
Location: Cedartown, Georgia
Profession: R/
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Sac really isnt a huge nerf...
All the smart MMs I know had already swithed to N/E and were renewing the Sac anyway.
With that in mind, you only have a few secs of it being down, even with its recharge.
The renewing of the old minions is a good counter to their limit, giving it a positive side.
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Apr 28, 2006, 07:04 PM // 19:04
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#25
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Jungle Guide
Join Date: Feb 2006
Profession: Mo/N
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Has anyone done this with more than 1 MM? Is this a group nerf, or single player. I can see a few advantages to duo MMs now, but only because they've stripped a soloers power.
VS is a huge nerf, and an overnerf imo. Even with glyphs you can't keep it up more than 2/3rd the time now. Thats bad and translating into an expensive skill for only 3 minions. They should have made it 5 minions if they were going to completely redesign the skill...which they have. 3 minions isn't enough in upper tier PvE to be worth holding onto during a dry spell; not with life sac too.
BotM; I'm not crying over. I think that change was a long time coming anyway.
10 minions...the GW I grow'd up in is done gone away...
Last edited by Minus Sign; Apr 28, 2006 at 07:11 PM // 19:11..
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Apr 28, 2006, 07:45 PM // 19:45
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#26
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Ascalonian Squire
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im guessing using minions as grenades (death nova) and health packs (taste of death) is now going to be a lot more popular.
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Apr 28, 2006, 07:48 PM // 19:48
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#27
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Ascalonian Squire
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the biggest nerf IMO is not verata's sacredfice. But is the maximum amount of minions that could be made.
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Apr 28, 2006, 07:54 PM // 19:54
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#28
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Forge Runner
Join Date: Mar 2005
Location: Chicago, IL
Profession: W/N
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1 Flesh Golem
4 Bone Fiends
5 Bone Horrors
Now you can use ritualist to make them hold MORE HP!!!???
Uh, yeah, nerf... right...
Your brains have been nerfed...
As a bomber Minion user, this is just fine for me
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Apr 28, 2006, 08:15 PM // 20:15
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#29
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Lion's Arch Merchant
Join Date: Aug 2005
Profession: W/N
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MM has been nerfed, the main reason was to use your whole build to have an army....... and 10 isn't an army, 10 minons will desappear very fast, if one foe turn on you with dark bond on a minon will be taking 75% of your dmg and agasit a strong oppents you would already have to sac hp so u will be low and u minons will be losing hp and without a large number of them to dmg the foe fast they will just get killed one buy one ---
think i will have to go minon bomber now ;'( hated that build but only thing left......
y have minon master army then nerf the amount u can have... i don't care about the sac stuff can work around that its just the number, without a good number of minons there is no point being a minon mastrer
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Apr 28, 2006, 09:28 PM // 21:28
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#30
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Jungle Guide
Join Date: Nov 2005
Location: Belgium
Guild: [FaRM] Farm For The Win
Profession: N/
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Quote:
Originally Posted by Fred Kiwi
wait...so they nerfed it because it was too easy to counter?
k
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Seems to me you can't even read properly so best keep your ideas to yourself
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Apr 29, 2006, 01:33 AM // 01:33
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#31
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Forge Runner
Join Date: Jan 2006
Location: On Earth
Profession: W/P
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The "nerfing of MM's HAD TO HAPPEN NO MATTER WHAT. With the release of factions you have 2 new skills. One that raises a potential lvl 28 golem and another skill that raises minions that heal you whenever they deal dmg. If you had 20-30 minions fighting and healing you that would be what we call, "OVER POWERED". You would never die. Your army would be ridiculously strong. I'm surprised no one ever mentioned this point. 10 minion's is a very nice number in my opinion considering the new skills provided in Factions.
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Apr 29, 2006, 01:47 AM // 01:47
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#32
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Ascalonian Squire
Join Date: Mar 2006
Location: Tenn
Profession: Me/Mo
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You guys ren't even thinking about Vamp horrors!!!
9 lvl 18 Vamp horrors and 1 lvl 26 Golem + spamming BotM (due to all the hp you gain from the vamp horrors) is GG.
I actually like the idea of the 55 build. You could put 9 into healing and run mending and HB just like the Imonk. BotM sac would be 13hp and you would gain 20hp per second from regen! You could even throw prot spirit on your bar for emergencies.
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Apr 30, 2006, 10:43 PM // 22:43
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#33
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Jungle Guide
Join Date: Feb 2006
Profession: Mo/N
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Quote:
Originally Posted by Serra Knightfang
You guys ren't even thinking about Vamp horrors!!!
9 lvl 18 Vamp horrors and 1 lvl 26 Golem + spamming BotM (due to all the hp you gain from the vamp horrors) is GG.
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I've considered it, and dropped the issue in the same breath. This all seems like an attempt by Anet, not to balance the game--as is the proported use of skill balance--but to promote a new line of minions.
If the reason for this Minion change is solely to increase the usefulness of the latest skill, then its backward thinking. This is blatant shredage of a build, and it wasn't even an exploitive build. They did more damage to the MMs than they ever did to the 55 bot monkeys.
If their intention was to control VH summons, then the VH minion should have recieved a nerf, not the every single MM build out there before it.
Personally, after reading your post, this makes me think even more that this is an attempt by Anet to get everyone to buy Factions now. (would that I could; I live in the boonies)
Over and over Anet said there would be advantages to owning both sets and upgrading your account as the game continues. They never mentioned nerfing builds and skills to do this. This update is out of the realm of "advantage" and flirting closely with "duress". I think thats what gotten most people upset about it.
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