Apr 27, 2006, 03:15 AM // 03:15
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#1
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Frost Gate Guardian
Join Date: Mar 2006
Location: Montana
Guild: Soldiers That Fall Up
Profession: N/
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MM Nerfed??
60 second recharge on Verata's now, and it can only last a maxium of 10 seconds. Plus, all negative condtions now are transferred to you from undead allies. I'm seeing Bortak's set go for 15k. This is a sad day for MMs everywhere.
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Apr 27, 2006, 03:29 AM // 03:29
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#2
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Wilds Pathfinder
Join Date: Jun 2005
Location: Texas
Guild: Scouts of Tyria
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Its always transferred all negative conditions to the MM...
Yes the timing changes will affect MMs, but not as much as the death magic limit on summon counts. Note that they improved BoTM to offset the VS change.
Its not so bad, just a reduction to the size of MM armies (but with more powerful summons is that so bad?)
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Apr 27, 2006, 03:30 AM // 03:30
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#3
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Frost Gate Guardian
Join Date: Mar 2006
Location: Montana
Guild: Soldiers That Fall Up
Profession: N/
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Yeah I realize this. More powerful armies, but fewer soldiers.
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Apr 27, 2006, 03:40 AM // 03:40
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#4
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Frost Gate Guardian
Join Date: Nov 2005
Profession: N/Mo
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Im not happy AT ALL, 10 minions max at level 16? what the heck is the point now?
1 minion for every 2 levels
so at level 16, thats 8 minions...plus 2 you get with death at 0.
thats 10.
if im reading that right. NOt to mention, they upped the ver sac recharge to 60.
what gives?
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Apr 27, 2006, 04:11 AM // 04:11
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#5
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Academy Page
Join Date: Mar 2006
Guild: Leather Rebels [LR]
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Quote:
Originally Posted by bobrath
Note that they improved BoTM to offset the VS change.
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Not that much. With 10 minions, you'll be saccing 25% with each cast. Can't even spam to keep those meager 10 minions alive.
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Apr 27, 2006, 04:23 AM // 04:23
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#7
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Frost Gate Guardian
Join Date: Nov 2005
Profession: N/Mo
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its going to be "odd" sharing corpses with another MM on runs,missions,quests, etc..
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Apr 27, 2006, 04:29 AM // 04:29
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#8
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Lion's Arch Merchant
Join Date: Feb 2006
Location: Honduras
Guild: Ye Old
Profession: W/Mo
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this is crazy the nerf the MM just tried it and it sucks im so mad witht this decision they maked this is stuped Anet you suck you made the mm a complete looser.
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Apr 27, 2006, 04:36 AM // 04:36
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#9
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Academy Page
Join Date: Mar 2006
Guild: Leather Rebels [LR]
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I honestly don't see why they felt it necessary to nerf MMing. It was not a big PvP thing, and it was really was not that overpowered in PvE. Most aspects of PvE are easy. MMing them were just as easy, but a little more fun because you got to see a whole bunch of minions steamrolling things.
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Apr 27, 2006, 04:40 AM // 04:40
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#10
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Academy Page
Join Date: Mar 2006
Guild: Elite Rifle Squad Faction
Profession: W/
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well then lets do what they did with skull crack and start a petition to improve VS atleast. i say wait and see before we demand anything else.
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Apr 27, 2006, 05:05 AM // 05:05
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#11
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Lion's Arch Merchant
Join Date: Feb 2006
Location: Honduras
Guild: Ye Old
Profession: W/Mo
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did a little retestin and the blood of the master works great they lower the cost and now you can use it every time dont need to wait for mm to get close im just doing a great kob on it its not so nerf after all.
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Apr 27, 2006, 05:07 AM // 05:07
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#12
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Frost Gate Guardian
Join Date: Mar 2006
Location: Montana
Guild: Soldiers That Fall Up
Profession: N/
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Yes. A HUGE nerf. I help people with the Monk's Path mission just to control about 30 minions. Can't do it anymore. No more solo Thirsty for me anymore. I'm done with MM until I have the new skills.
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Apr 27, 2006, 05:12 AM // 05:12
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#13
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Forge Runner
Join Date: May 2005
Guild: The Etereal Guard
Profession: Me/Mo
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OMFG! Max minion is 10 and that is NOT a small number, can't really say it's a nerf.
How often you see MM with more than 10 minion? Expert level MM can maintain 12, compare to 10, that's not a big change.
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Apr 27, 2006, 05:18 AM // 05:18
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#14
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Frost Gate Guardian
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ever been to tombs or sf? if you dont have dozens of minions you're doing something wrong. this IS a big nerf
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Apr 27, 2006, 05:24 AM // 05:24
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#15
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Wilds Pathfinder
Join Date: Feb 2006
Guild: Team Crystalline [TC]
Profession: Mo/
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Quote:
Originally Posted by lightblade
How often you see MM with more than 10 minion? Expert level MM can maintain 12, compare to 10, that's not a big change.
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Um, more like 15-20...
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Apr 27, 2006, 05:30 AM // 05:30
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#16
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Frost Gate Guardian
Join Date: Nov 2005
Profession: N/Mo
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My average is 15-27.
The ONLY thing I can think why they nerfed us is because the vampiric horrors. If i had 15-20 of them, I would NEVER die. my only guess, but the bump to 60 second recharge sucks a$$
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Apr 27, 2006, 05:35 AM // 05:35
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#17
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Lion's Arch Merchant
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They pretty much just kicked MM's in the balls. Now you pretty much have to go N/E for glyph of renewal on verata's, and even then you can't keep verata's up constantly. This is effing awful.
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Apr 27, 2006, 05:47 AM // 05:47
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#18
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Frost Gate Guardian
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ya know...VS is a Prophecies spell...I wonder if they did this just so that Factions only players wouldnt feel left out...
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Apr 27, 2006, 05:53 AM // 05:53
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#19
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Lion's Arch Merchant
Join Date: Oct 2005
Location: San Francisco
Profession: W/Mo
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I just made an MM a week ago, and was just getting to the stage where I had enough skills to keep my army alive... Now this. This char is going back on the shelf with my unloved nuker lol
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Apr 27, 2006, 06:24 AM // 06:24
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#20
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Lion's Arch Merchant
Join Date: Feb 2006
Location: Honduras
Guild: Ye Old
Profession: W/Mo
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Im still testin the mm i think they oly need to increes the mm amount cap 10mm is to low, the nefed the veratas but they so improved the boold of the master you hardly need veratas. im just testin things now but i may think is not so bad after all.
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