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Old Apr 27, 2006, 12:23 AM // 00:23   #1
Ascalonian Squire
 
Join Date: Oct 2005
Profession: Mo/
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Default a/r trapper

1.Leaping mantis strike
2.jungle strike
3.critical strike
4.shadow refuge
5.critical eye
6.barbed trap
7.flame trap
8.shadow of haste

12+ DM
8+ critical strikes
7 shadow arts
rest into WS

ok shadow refuge can be troll unguent and any combo can be used since the key skills are shadow of haste and traps
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Old Apr 27, 2006, 12:30 AM // 00:30   #2
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Guild: The Etereal Guard
Profession: Me/Mo
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- Traps without expertise cost too much energy that nobody can afford.
- Damage output is lower than average
- Traps have almost no effect with "rest into WS"
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Old Apr 30, 2006, 08:30 PM // 20:30   #3
Ascalonian Squire
 
Join Date: Oct 2005
Profession: Mo/
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thats like 10 WS and laying a base of traps and coming back with shadow of haste to lay more (more than enough energy but less aggressiveness)
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Old Apr 30, 2006, 08:49 PM // 20:49   #4
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I'd reccomend less DM and more CS for this. You need the energy, I think. Have you tested this ingame?
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