Apr 26, 2006, 02:37 AM // 02:37
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#1
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Wilds Pathfinder
Join Date: Oct 2005
Location: A long time ago, in a galaxy far far away...
Guild: Frank Ought To Monk [FotM]
Profession: W/
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Savage Slash update.
How do people feel about this? New skill description is:
10e 1/2 cast 20 recharge
Target foes action is interrupted.If this attack hits a foe while casting, you strike for an additional xx damage.
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Apr 26, 2006, 02:45 AM // 02:45
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#2
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Krytan Explorer
Join Date: Mar 2006
Guild: The Amazon Basin
Profession: R/Me
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Meh, I never used it before because I thought disrupting chop(20 sec skill disable and adrenaline based) and distracting blow(1/2 second cast time) were better. Even now I don't see how this change is going to make savage slash better. Hooray now it's a 1/2 cast time, but what's the point in an interrupt if you need to wait 20 seconds to use it again not to mention they doubled the cost to 10e. Did they mean to nerf it? Because I for one haven't seen the savage slash spamming warriors dominating pvp lately.
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Apr 26, 2006, 03:01 AM // 03:01
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#3
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Ascalonian Squire
Join Date: Mar 2006
Guild: The Valley of Death
Profession: E/N
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I hate this, it used to be a good skill now its just too costly and takes too long to recharge. Its not like its easy to interrupt skills and stuff that have <2 casting speed and now it just makes the skill pointless. I'd rather use power attack two times for more damage and not have to wait till someone be stupid enough to cast a long spell for me to interrupt
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Apr 26, 2006, 03:40 AM // 03:40
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#4
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Jungle Guide
Join Date: Nov 2005
Location: here
Guild: Almost a Guild
Profession: W/N
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20 recharge is too much...55 farmers beware!
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Apr 26, 2006, 03:45 AM // 03:45
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#5
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Wilds Pathfinder
Join Date: Oct 2005
Location: A long time ago, in a galaxy far far away...
Guild: Frank Ought To Monk [FotM]
Profession: W/
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Its over now as far as I can tell. They unreleased the patch. Nice one Anet :P
Anyways, it means that our Avarica Friends got a little boost. I was wondering how they were interrupting my Healign Breeze..
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Apr 26, 2006, 03:48 AM // 03:48
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#6
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Krytan Explorer
Join Date: Mar 2006
Location: NYC
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I don't understand the rational behind the change....the skill was not very useful to begin with and now it is just useless
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Apr 26, 2006, 02:02 PM // 14:02
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#7
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Frost Gate Guardian
Join Date: Dec 2005
Guild: Ordinis Draconis
Profession: W/Mo
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Quote:
I don't understand the rational behind the change....the skill was not very useful to begin with and now it is just useless
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Well I know of a few builds that use it. But to be honest trying to time a Warrior interupt is difficult.
ANet really should work on the skills that NEED fixing. Like Protective Spirit and such but lets not start one of those threads.
I agree with you that editing this skill was kind of pointless. Sword warriors only have 1 interupt as it is. They can hardly use that one. Why would you make one Sword attack cut 10 Energy from a 20 Energy pool 0_0
Weird
Weeping
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Apr 26, 2006, 02:28 PM // 14:28
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#8
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Forge Runner
Join Date: Jul 2005
Location: Communistwealth of Virginia
Guild: Uninstalled
Profession: W/Mo
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10 energy is insane. Slash USED to be perfectly in line with Ranger's Savage Shot. So why does one get fuxxored and one stay the same?
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Apr 26, 2006, 02:37 PM // 14:37
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#9
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Banned
Join Date: Mar 2006
Location: England
Guild: Lievs Death Squad [LDS]
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Hehe, this is a definate way to stop massive lures on Aatxe without more coordination. They will almost never miss Breeze now.
10 energy is ridiculous though. No way in hell will i pick this over Disrupting Chop or Distracting Blow.
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Apr 26, 2006, 03:09 PM // 15:09
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#10
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Academy Page
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Please dont mention those other skills over and over again. They will nerf them too. They might have missed them this time.
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Apr 26, 2006, 04:17 PM // 16:17
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#11
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Frost Gate Guardian
Join Date: Feb 2006
Profession: Mo/Me
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But the 20sec recharge is only for the skill itself right?
The description doesn't say that if you get interrupted with savage slash, the interrupted skill recharge takes more time.
At least is what i understand :S
Or what do you guys mean with "55 be aware" and "to be more carefull with aatxes"?
Later
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Apr 26, 2006, 04:37 PM // 16:37
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#12
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Academy Page
Join Date: Apr 2006
Guild: Aequitas Deis [AD] http://aequitasdeis.guildportal.com
Profession: W/N
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With the new Factions skills and tweaking of existing interrupts, gotta wonder whether Anet is steering us to use more Dazed vs. instant interrupt skills now... If so, Anet please buff Skull Crack
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Apr 26, 2006, 09:55 PM // 21:55
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#13
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Hall Hero
Join Date: Jul 2005
Location: California Canada/BC
Guild: STG Administrator
Profession: Mo/
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Where did this come from as I never read about it on the official site and there is always riposte to block it.
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Apr 26, 2006, 10:01 PM // 22:01
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#14
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Avatar of Gwen
Join Date: Apr 2005
Location: Wandering my own road.
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Quote:
Originally Posted by Age
Where did this come from as I never read about it on the official site and there is always riposte to block it.
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This and a number of other skill changes were accidentally released yesterday, and then they were soon after un-released, reverting the values to their previous form.
People got a sneak peek at what's to come, and there've been a number of posts about them.
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Apr 27, 2006, 07:18 AM // 07:18
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#15
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Krytan Explorer
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This skill nerfed?..doubled cost and recharge but increased speed?
Last edited by Nightwish; Apr 27, 2006 at 07:28 AM // 07:28..
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Apr 27, 2006, 04:25 PM // 16:25
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#16
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Wilds Pathfinder
Join Date: Oct 2005
Location: A long time ago, in a galaxy far far away...
Guild: Frank Ought To Monk [FotM]
Profession: W/
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Ok, now that Skull Crack has been buffed, what do sword wars think about this?
If they aren't taking hundred blades and they are going against casters, SC would be much more worthwhile. It charges faster and Is effective for more than one hit.
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Apr 27, 2006, 10:25 PM // 22:25
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#17
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Hall Hero
Join Date: Jul 2005
Location: California Canada/BC
Guild: STG Administrator
Profession: Mo/
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This may change sword warriors to axe warriors as I use this and with -60%dp you can't use it as you only have 8 enrgy left.The only other way is to wear gladiator armor.I don't like it.
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Apr 28, 2006, 06:29 AM // 06:29
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#18
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Frost Gate Guardian
Join Date: Feb 2006
Guild: [GoT]
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actually, this change f***s up farmers that use 1 second skill (55hp monks and others.) so i think it isn't updated for us to be useful, just for PvE to give the enemies some possibility to interrupt, which will screw up 55hp monk for example
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Apr 28, 2006, 01:03 PM // 13:03
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#19
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Wilds Pathfinder
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I never liked it because imo it took too long to actually hit.
+ I'm a slowmo interrupting newb so my interrupt would always come too late.
I see this as an improvement though
(60dp, 8 energy+ energysword = 13 energy)
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Apr 28, 2006, 10:07 PM // 22:07
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#20
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Hall Hero
Join Date: Jul 2005
Location: California Canada/BC
Guild: STG Administrator
Profession: Mo/
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Quote:
Originally Posted by Rogier
actually, this change f***s up farmers that use 1 second skill (55hp monks and others.) so i think it isn't updated for us to be useful, just for PvE to give the enemies some possibility to interrupt, which will screw up 55hp monk for example
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It maybe a little nerf to IDS farming as the Tengu in Mineral Springs use it.
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