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Old Apr 24, 2006, 11:44 PM // 23:44   #1
Frost Gate Guardian
 
Join Date: Apr 2006
Location: playing GW
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Default E/R warding

I'm looking for a good build for an elemantlist/ranger for PvP. I want it to be based around the earth warding skills and still have some heath left(not supirior runs piled all over me) so far i have this.

Earth magic-14 (12+1(earth eye)=1minor rune)
Energy storage-14 (12+2(major rune)
skills:Obsidian flame
aftershock
earthquake
ward melee
ward enemys
arura of rest
Glyph of energy
rez sig

Last edited by anubis_master; Apr 26, 2006 at 08:18 PM // 20:18..
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Old Apr 25, 2006, 12:10 AM // 00:10   #2
Forge Runner
 
Join Date: Dec 2005
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I don't see any "Warding" skills in there so far.

And Major runes aren't worth the HP cost.
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Old Apr 26, 2006, 08:21 PM // 20:21   #3
Frost Gate Guardian
 
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~bump~

Last edited by anubis_master; Apr 27, 2006 at 09:19 PM // 21:19..
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Old Apr 27, 2006, 09:19 PM // 21:19   #4
Frost Gate Guardian
 
Join Date: Apr 2006
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bump again
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Old Apr 27, 2006, 10:24 PM // 22:24   #5
Ascalonian Squire
 
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Join Date: Feb 2006
Guild: Lone Wolf
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A Warder for HoH usually has:

Obsidian Flame
Crystal Wave
Ward Against Melee
Ward Against Foes
Mantra of Resolve
Channelling or Earth Attunement
Glyph Of Energy
Resurrection Signet

Earth 16 (12+4)
Energy 11 (10+1)
rest in Inspiration


Eq and As are energy eaters, which, as warder, aren't that useful. Better Obsiflame for spiking distant enemies and cristalwave for near ones.


Wait for the faction skills to do some real damage with geomancer! Shockwave!!!!!!
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Old Apr 28, 2006, 08:07 PM // 20:07   #6
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sound good ty
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