Apr 28, 2006, 03:17 AM // 03:17
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#21
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Krytan Explorer
Join Date: Feb 2006
Guild: Venatio Illuminata [VEIL]
Profession: Me/N
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Quote:
Originally Posted by holden
who cares. you don't use distortion at range either. you use it when you're getting pounded. and unless you have illusion all the way up it'll cost you 3 energy every time you evade. 3 out of 4 swings you'll lose 3 energy. if you have a ranger and warrior on you distortion will swill down every bit of energy you have. if you have 16 in illusion you're better served using distortion than blind but then you're also a slave to a shitty degen attribute line.
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Ineptitude is Illusion. So is Clumsiness. But even without it, -3 energy per 1.3 seconds, with +4 energy each time you lose it, gives you a net gain of +1. In 5 swings you have enough energy and more to reactivate Distortion, since you're regening energy at 1.3 a second anyway. So in around 5 seconds you would have regained around 8 energy. More if you're SoFed 2 targets.
Quote:
Originally Posted by holden
but sig of midnight is a terrific elite. what else would you want for warrior hate? ineptitude? find a list of all the elites and compare them to midnight. it's worthy. look at panic, life transfer, even migrain.
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Signet of Midnight is one of the crapper Mesmer elites. Purely Blinding someone is ineffective with something with a 15 second recharge (7.5 with MoI). Draw Condtions >>> Blind. Though in RA it rocks.
Quote:
Originally Posted by holden
even wammos bring wild blow.
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Distortion has a 5 second recharge.
Quote:
Originally Posted by holden
and easily reapplied with plague touch.
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What, wait 15 seconds to blind 2 people again, only to have it Drawn immediately?[/quote]
Quote:
Originally Posted by holden
it's a condition that can be removed but stances are conditional as well. wild blow has a 5 second recharge. if the other teams monk is removing blind from the warrior everytime i put it on then my team isn't doing jack for damage and it's time to regroup anyway.
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Draw Condtions has a 2 second recharge; it's quite easy for them to Draw the Warrior once (getting healed in the process), then using Mend Ailment to give themself a substantial boost in health. Going anti-warrior, and relying on Blind to do it, is an ineffective way of contributing to your team, since Mesmers do better going anti-caster anyway.
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Apr 28, 2006, 12:13 PM // 12:13
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#22
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Frost Gate Guardian
Join Date: Jan 2006
Profession: Me/
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Actually when playing RA I've found both Signet of Midnight and Illusion spec. do a great job of warrior hate and can allow you to give attention to other classes as well.
SoM + Plague Touch, seems most effective when specializing in Domination
Distortion + Spirit of Failure is an effective Illusion magic combo.
The former allows you to carry more interrupts and caster hate like diversion.
Blind is easily removed by a monk though, in which case I'll blind the target, and if there's a monk, Diversion them immeadiately, so they kill their condition removal. Finally plague touch the target again and you come out ahead.
The latter allows you to carry cripling snare spells, a cover hex the typical inspiration line utilities, as well as some extra. Even then, I only use distortion when my ineptitude is recharging and I don't have access to a snare, in which case I'll always cast SoF first, then activate distortion. I use conjure phantasm primarily as a cover hex for other, more important hexes, the degen is just a nice bonus.
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Apr 28, 2006, 12:17 PM // 12:17
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#23
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Jungle Guide
Join Date: Aug 2005
Guild: Seekers of the Apocalypse
Profession: E/
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Too bad diversion has a 3 second cast time.
Sig of Mid is just not reliable like distortion. Distortion is a sure thing; besides it can kill rangers and more importantly isn't elite (although it should be)
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Apr 28, 2006, 08:05 PM // 20:05
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#24
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Wilds Pathfinder
Join Date: Nov 2005
Guild: [NICE]
Profession: Mo/
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Quote:
Originally Posted by Dragannia
Ineptitude is Illusion. So is Clumsiness.
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Quote:
Originally Posted by Dragannia
But even without it, -3 energy per 1.3 seconds, with +4 energy each time you lose it, gives you a net gain of +1. In 5 swings you have enough energy and more to reactivate Distortion, since you're regening energy at 1.3 a second anyway. So in around 5 seconds you would have regained around 8 energy. More if you're SoFed 2 targets.
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well you guys love illusion.
but at least you say in order to use distortion you must also bring spirit of failure and put it on at least two foes. and hope no one removes hexes.
this has cost 25 energy so far.
you guys tell me blind sucks because it's conditional. it can be removed easily. what the hell's a hex? when you monk do you just leave the hex on your warrior? hope it's not empathy or SS?
sig of midnight is a free 15 seconds of 90% worthlessness.
distortion costs 5 but you'll also need spirit of failure to feed it. 15 energy just to make sure to don't go in the hole.
Quote:
Originally Posted by Eaimirth Etaivella
Sig of Mid is just not reliable like distortion. Distortion is a sure thing; besides it can kill rangers and more importantly isn't elite (although it should be)
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kills rangers?
it's only a sure thing if you bring another skill. then it's still pretty iffy.
Last edited by holden; Apr 28, 2006 at 08:26 PM // 20:26..
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Apr 28, 2006, 08:47 PM // 20:47
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#25
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Jungle Guide
Join Date: Aug 2005
Guild: Seekers of the Apocalypse
Profession: E/
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Fine; I wand the ranger to death. Distortion will block 75% of the rangers attacks and I'm sure that even the ranger's higher dps will fail due to a 75% miss chance.
The main reason I say it kills rangers is that interrupt and spike simply fail to do their job. Interrupts will miss, spike will fail.
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Apr 29, 2006, 12:03 AM // 00:03
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#26
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Krytan Explorer
Join Date: Feb 2006
Guild: Venatio Illuminata [VEIL]
Profession: Me/N
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Quote:
Originally Posted by holden
you guys tell me blind sucks because it's conditional. it can be removed easily. what the hell's a hex? when you monk do you just leave the hex on your warrior? hope it's not empathy or SS?
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There are no hex removals even close to the likes of Draw Conditions (except for the new awesome Expel Hexes). Even Expel doesn't have a 2 second recharge. Hex removals are usually high energy or high recharge.
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Apr 29, 2006, 01:17 AM // 01:17
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#27
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Desert Nomad
Join Date: Jan 2006
Location: Maryland
Guild: The Mirror Of Reason [SNOW]
Profession: E/Mo
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ineptitude + clumsiness wrecks in RA, but no where else
i used to run
conjure
phantom pain
ineptitude
clusminess
spirit of failure
ether feast
distortion
resurrection signet
i forget hte numbers, but illusion at 16, and inspiration high enough to get the +4 break point from SoF
SoF a warrior, then the ineptitude combo, and distortion when blind is over...i can easily tank two warriors like this
energy does get tight, so i guess you could swap out conjure and phantom for like drain enchant and another emanagement maybe...
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Apr 30, 2006, 01:55 AM // 01:55
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#28
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Jungle Guide
Join Date: Aug 2005
Guild: Seekers of the Apocalypse
Profession: E/
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I think we are posting suggestions to improve an existing build, not a new build altogether.
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