Apr 22, 2006, 02:24 AM // 02:24
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#1
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Frost Gate Guardian
Join Date: Apr 2006
Location: STALKER!
Guild: The Creed (BOSS)
Profession: Rt/Mo
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just an idea...
i was thinking, one night when i could NOT get to sleep (it was about 10:00 pm on a sunday and i stay up late on weekends) that i could build a nice inheptitude mesmer i like to call,
THE MESMER SPIKER!
anyhow, heres how it goes: (for the problems i know, it is that energy might be a problem, havent tested yet, and attributes are a little bit of a strain.)
ME/N
illusion: 13 (base 9, superior rune and headpeice)
Domination: 10 (base 9, minor rune)
curses: 12 (base 12)
Fast casting: 4 (base: 4) (PS: i didnt like this number, it might take a while to stack on. please leave comments )
SKILLS:
- Ineptitude
- Clumsiness
- Price of Failure
- Empathy
- Soul Barbs
- Ethreal burden or wastrels worry (depends on energy, as i said, not tested)
- Energy Tap or drain enchantment. both work fine.
- Ressurection Signet or Wastrel's worry (i like wastrel's, nice damage)
STRATEGY
- first, start off by waiting until an enemy comes rushing after you, preferably a ranger or warrior of sorts...
- soul barbs is a nice add on to ineptitude and clumsiness.
- start off with an ethreal burden when they are close, let them attack you until you can attach a inheptitude and clumsiness.
- add on empathy and Price of Failure.
- wastrel's worry for around 70-80 damage including soul barbs.
- ineptitude whenever unblinded, if possible. clumsiness is just for damage.
-drain enchantments for energy, or just energy tap it. for drain enchants i suggest.. WINK WINK PROT MONK NUDGE NUDGE
- ethreal burden should have wore off, giving you around 17 energy.
- WATCH THEM DIE THEN LAUGH!!
CREDITS
- i thank myself, for thinking up part of this build.
-part of the credit goes to Saborath Gilgalad, you can find his post here:
http://www.guildwarsguru.com/forum/s...ad.php?t=88307
comments would be nice.
Last edited by HaloGrunt; Apr 22, 2006 at 06:45 AM // 06:45..
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Apr 22, 2006, 04:26 AM // 04:26
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#2
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Jungle Guide
Join Date: Aug 2005
Guild: Seekers of the Apocalypse
Profession: E/
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Interesting except the build is worthless vs a nonmelee team; is very situationable, and can be rendered useless by them simply not attacking. Not to mention if one monk is packing spellbreaker-your just screwed.
-further note; where is distortion?
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Apr 22, 2006, 05:58 AM // 05:58
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#3
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Desert Nomad
Join Date: Oct 2005
Guild: None, free and clear
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- further note: edit is a wonderful option which I personally use a lot. tripple posting just gives the impression you are bumping something no one wants to read... so...
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Apr 22, 2006, 06:01 AM // 06:01
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#4
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Banned
Join Date: Sep 2005
Location: /B/Chan
Guild: Looking for one
Profession: W/
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Use the edit button to delete your posts.
The build looks solid to me.
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Apr 22, 2006, 06:38 AM // 06:38
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#5
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Frost Gate Guardian
Join Date: Apr 2006
Location: STALKER!
Guild: The Creed (BOSS)
Profession: Rt/Mo
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sorry, im new to this.
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Apr 22, 2006, 06:40 AM // 06:40
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#6
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Frost Gate Guardian
Join Date: Apr 2006
Location: STALKER!
Guild: The Creed (BOSS)
Profession: Rt/Mo
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Quote:
Originally Posted by Eaimirth Etaivella
Interesting except the build is worthless vs a nonmelee team; is very situationable, and can be rendered useless by them simply not attacking. Not to mention if one monk is packing spellbreaker-your just screwed.
-further note; where is distortion?
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most teams in the random / team / heroes acsension have a warrior or a ranger. distortion was not included, because thye build already has enough energy strain.
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Apr 22, 2006, 04:07 PM // 16:07
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#7
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Wilds Pathfinder
Join Date: Nov 2005
Guild: [NICE]
Profession: Mo/
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Quote:
Originally Posted by HaloGrunt
i was thinking, one night when i could NOT get to sleep (it was about 10:00 pm on a sunday and i stay up late on weekends) that i could build a nice inheptitude mesmer i like to call,
THE MESMER SPIKER!
anyhow, heres how it goes: (for the problems i know, it is that energy might be a problem, havent tested yet, and attributes are a little bit of a strain.)
ME/N
illusion: 13 (base 9, superior rune and headpeice)
Domination: 10 (base 9, minor rune)
curses: 12 (base 12)
Fast casting: 4 (base: 4) (PS: i didnt like this number, it might take a while to stack on. please leave comments )
SKILLS:
- Ineptitude
- Clumsiness
- Price of Failure
- Empathy
- Soul Barbs
- Ethreal burden or wastrels worry (depends on energy, as i said, not tested)
- Energy Tap or drain enchantment. both work fine.
- Ressurection Signet or Wastrel's worry (i like wastrel's, nice damage)
STRATEGY
- first, start off by waiting until an enemy comes rushing after you, preferably a ranger or warrior of sorts...
- soul barbs is a nice add on to ineptitude and clumsiness.
- start off with an ethreal burden when they are close, let them attack you until you can attach a inheptitude and clumsiness.
- add on empathy and Price of Failure.
- wastrel's worry for around 70-80 damage including soul barbs.
- ineptitude whenever unblinded, if possible. clumsiness is just for damage.
-drain enchantments for energy, or just energy tap it. for drain enchants i suggest.. WINK WINK PROT MONK NUDGE NUDGE
- ethreal burden should have wore off, giving you around 17 energy.
- WATCH THEM DIE THEN LAUGH!!
CREDITS
- i thank myself, for thinking up part of this build.
-part of the credit goes to Saborath Gilgalad, you can find his post here:
http://www.guildwarsguru.com/forum/s...ad.php?t=88307
comments would be nice.
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its alot of warrior hate. not that it's a bad thing. wammos are everywhere in random.
but you'll run out of energy for sure.
ineptitude/clumsiness is expensive. empathy is another 10, price of failure another...soul barbs 10. etheral burden will give you back 17 energy or so but it costs 15. it's a wash to slow down the warrior but the energy given back won't help the rest of the build. wastrel's is only 5 but you'll spam it and run out of energy quick.
you can't use energy tap or drain enchantment, you have nothing in inspiration.
you're spread out between illusion, dom and curses and that leaves precious little for fast casting. without it you'll never get those slow hexes off in time to save your teeth.
soul barbs always seems like a better idea than it works out to be. i think you could drop curses all together and grab some inspiration skills. trade price of failure for spirit of failure and get back energy when the warrior/ranger misses. 4 every time at 10 inspiration. power drain would give you around 15 energy off an interrupt.
ineptitude
clumsiness
spirit of failure
power drain
conjure phantasm/arcane conundrum
drain enchantment
leech signet
res
illusion 16
inspiration at least 10
everything else in fast cast.
you can kill the warriors. spirit of failure will fuel your build if you put it on two or more melee foes. you can mess with casters with power drain and arcane conundrum or conjure. you can drain enchantments. leech sig for res sig interrupts. you can do it quick with 10 fastcasting.
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Apr 23, 2006, 11:52 PM // 23:52
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#8
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Jungle Guide
Join Date: Aug 2005
Guild: Seekers of the Apocalypse
Profession: E/
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Quote:
Originally Posted by HaloGrunt
most teams in the random / team / heroes acsension have a warrior or a ranger.
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Which is exactly why you should run distortion. Due to the number of physical characters, and the fact that you are usally a primary target-it is basically a must have skill, like res sig.
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Apr 24, 2006, 04:36 PM // 16:36
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#9
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Furnace Stoker
Join Date: Mar 2006
Location: New Zealand
Profession: Me/R
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Adding distortion to this build is a little hazy. Initially you're trying to make it so that the physical attacker is in fact... attacking. Having distortion is a perfect defense, but the physical attacker is going to realise he/she cant hit you, and go find another target. Aside from that, you can only spike out one target with this build, if there are more than one physical attackers on the other team (most definately) then distortion will sap you and you can cast... no spells at all. I think this build focuses on debilitatin the enemy more than trying to keep the caster alive. As someone said somewhere (that should really be recognised in mesmers) Mesmers are best effective when their build is 100% focused.
Cast your spells, run, and cast again. Keyword defense being "Run" in this build. Who cares if you get labelled 'newb' for running. It's a legitimate strategy, and besides, it just means that their character is either too fat or too lazy to chase after you :P. (Real life..... buuuuuuuuuurn!!!)
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Apr 24, 2006, 11:16 PM // 23:16
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#10
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Desert Nomad
Join Date: Aug 2005
Location: Behind you with a knife
Guild: Celebrity Gangsters [FamE]
Profession: Me/
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Doesn't look that great, there are much better warrior stopping builds out there.
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Apr 25, 2006, 05:16 AM // 05:16
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#11
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Wilds Pathfinder
Join Date: Mar 2005
Guild: Fifteen Over Fifty [Rare]
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Holden's got the right idea.
Forget Curses. Take those attri points and balance them between Inspiration and Fast Casting.
Price of Failure becomes Phantom Pain.
Soul Barbs becomes Shatter Delusions.
Go with Ethereal Burden over WW.
I'd go with Drain Enchant.
Attri's are as follows:
Illusion: 15 (11+4)
Domination: 10 (9+1)
Fast Casting: 9 (8+1)
Inspiration: 9 (8+1)
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Apr 25, 2006, 09:13 AM // 09:13
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#12
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Ascalonian Squire
Join Date: Mar 2006
Location: Bath, UK
Guild: Heroic Order
Profession: Me/E
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Quote:
Originally Posted by holden
ineptitude
clumsiness
spirit of failure
power drain
conjure phantasm/arcane conundrum
drain enchantment
leech signet
res
illusion 16
inspiration at least 10
everything else in fast cast.
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Which is pretty much what it boils down to every time I go Illusion in Arenas. I've tried making new builds, but you really need some form of energy management as you splurge 40 energy right off the bat, and what holden suggested is what you end up with. I agree it's a good idea to take some form of caster irritation as if the team has no Warriors / Rangers it's not quite as strong, however they often chip in with their wands...the fools.
From personal experience Phantom pain works quite nicely instead of CP, (optional - you can shatter it to get a quick Deep Wound but skill slot needed for other things IMHO) then hit them with Inept / Clumsiness which leaves them with a sliver of health. Leech signet as holden says for their Healing Sig.
I still think Distortion fits in nicely - as long as you've Spirit of Failure'd said warrior before he reaches you, Distortion will result in a net gain of energy. From personal experience Ineptitude's recharge at 20 seconds can leave you in a bit of a fix if you rely on the blinding to keep you safe / for energy management. I know I've been banging on about it in another post on this forum about E-Surge, so apologies...but how about trading Ineptitude for Echo, then you can echo Clumsiness and get off 4 copies in just over 10 seconds, working out at more damage. It's more energy intensive and you don't have the lovely blind but more and more W's are bringing Plague Touch / Mend Ailment and the like these days. I like Echo as it gives you more flexibility, lets say if you ran up against a caster team you'd be able to focus more on Conundrum / interrupts instead as you can copy whichever skill best fits the situation. Just an idea.
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Apr 25, 2006, 01:42 PM // 13:42
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#13
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Wilds Pathfinder
Join Date: Nov 2005
Guild: [NICE]
Profession: Mo/
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Quote:
Originally Posted by SkyeFerina
From personal experience Ineptitude's recharge at 20 seconds can leave you in a bit of a fix if you rely on the blinding to keep you safe
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i totally agree. it's expensive and spirit of failure alone won't keep warriors off of you when blind runs out. in random i almost always bring signet of midnight. blind duration is 15 seconds and the cooldown is the same. i haven't found a better way to keep them out of your face.
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Apr 25, 2006, 11:12 PM // 23:12
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#14
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Jungle Guide
Join Date: Aug 2005
Guild: Seekers of the Apocalypse
Profession: E/
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Spirit of failure+distortion...
*dies laughing for all of the obvious reasons*
Last edited by Eaimirth Etaivella; Apr 26, 2006 at 12:35 AM // 00:35..
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Apr 26, 2006, 01:52 AM // 01:52
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#15
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Wilds Pathfinder
Join Date: Nov 2005
Guild: [NICE]
Profession: Mo/
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Quote:
Originally Posted by Eaimirth Etaivella
Spirit of failure+distortion...
*dies laughing for all of the obvious reasons*
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spirit of failure will cost you 10 energy pretty much every 10 seconds. distortion will cost you at least 5 energy every 5 seconds if you're under pressure. even if you have SoF on 2 or more melee foes distortion will drain you if you're under pressure.
signet of midnight costs nothing for a 15 second blind and a 15 second cool down.
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Apr 26, 2006, 02:58 PM // 14:58
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#16
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Furnace Stoker
Join Date: Mar 2006
Location: New Zealand
Profession: Me/R
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Quote:
Originally Posted by holden
signet of midnight costs nothing for a 15 second blind and a 15 second cool down.
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but SoF works longer, for Midnight, you can really only blind '1' person permanently.
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Apr 26, 2006, 03:17 PM // 15:17
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#17
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Wilds Pathfinder
Join Date: Nov 2005
Guild: [NICE]
Profession: Mo/
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Quote:
Originally Posted by Terra Xin
but SoF works longer, for Midnight, you can really only blind '1' person permanently.
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spirit of failure is almost always on my bar. but not because of the 25% chance to miss. everytime he misses i get 4 energy. if he's blind he's gonna miss 9 out of 10 swings.
signet of midnight puts blind on yourself as well as your target. since he's necro secondary he can bring plague touch and for 5 energy put blind on another warrior/ranger. mantra of inscriptions would quicken the cooldown for signets and allow you to keep blind on at least 2 melee foes the whole match. but sig of midnight recharges in 15 seconds and the blind last 15 seconds. without any help from other skills it's a pretty freakin good elite.
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Apr 27, 2006, 03:00 AM // 03:00
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#18
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Jungle Guide
Join Date: Aug 2005
Guild: Seekers of the Apocalypse
Profession: E/
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Can signet be used at range?
Is distortion an elite?
Do stances have cast times?
Can blindness be easily removed?
No further comments ^^; also I just now realized that he is using price of failure; not spirit. All the more reason to use distortion really.
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Apr 27, 2006, 12:03 PM // 12:03
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#19
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Furnace Stoker
Join Date: Mar 2006
Location: New Zealand
Profession: Me/R
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1. signet of midnight is a touch signet. But if you were asking broadly, look up the signet and it will be ranged unless stated.
2. no
3. no
4. yes
I'm actually not sure if you wanted those answered, its a pretty weak list of rhetorical questions otherwise. Midnight... tired.
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Apr 27, 2006, 03:18 PM // 15:18
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#20
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Wilds Pathfinder
Join Date: Nov 2005
Guild: [NICE]
Profession: Mo/
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Quote:
Originally Posted by Eaimirth Etaivella
Can signet be used at range?
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who cares. you don't use distortion at range either. you use it when you're getting pounded. and unless you have illusion all the way up it'll cost you 3 energy every time you evade. 3 out of 4 swings you'll lose 3 energy. if you have a ranger and warrior on you distortion will swill down every bit of energy you have. if you have 16 in illusion you're better served using distortion than blind but then you're also a slave to a shitty degen attribute line.
Quote:
Originally Posted by Eaimirth Etaivella
Is distortion an elite?
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but sig of midnight is a terrific elite. what else would you want for warrior hate? ineptitude? find a list of all the elites and compare them to midnight. it's worthy. look at panic, life transfer, even migrain.
Quote:
Originally Posted by Eaimirth Etaivella
Do stances have cast times?
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even wammos bring wild blow.
Quote:
Originally Posted by Eaimirth Etaivella
Can blindness be easily removed?
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and easily reapplied with plague touch.
Quote:
Originally Posted by Eaimirth Etaivella
No further comments ^^; also I just now realized that he is using price of failure; not spirit. All the more reason to use distortion really.
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we'll you sealed the deal for sure.
it would be foolish to bring any warrior hate from curses when you have illusion and dom. i'm sure he'd change his mind for SoF just for the energy.
spirit of failure will help fuel your distortion but under heavy pressure and a wild blow here and there you're sunk. ineptitude/clumsiness is expensive and won't always be there when you need it. the blind is too short at 10 and the cooldown sucks at 20. 20 energy devoted to 10 seconds of hate. i find putting 15 seconds of blind on a warrior/ranger with a backup plague touch frustrates them enough they'll find another target.
it's a condition that can be removed but stances are conditional as well. wild blow has a 5 second recharge. if the other teams monk is removing blind from the warrior everytime i put it on then my team isn't doing jack for damage and it's time to regroup anyway.
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