Apr 20, 2006, 02:40 AM // 02:40
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#21
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Krytan Explorer
Join Date: Mar 2006
Location: Vancouver, B.C.
Guild: Seers of Serpents
Profession: Mo/Me
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Ive been bringing MoR and power drain into PvE battles, the problem i find is drain is somewhat useless, the only chance i get to use it is when i'm not targeting an ally, so i have to use drain during a long casting spell, while i'm NOT helping out another ally, and in some places like SF i rarely am in a fight and NOT targetting an ally
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Apr 20, 2006, 03:08 AM // 03:08
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#22
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Jungle Guide
Join Date: Jun 2005
Location: Topeka, Kansas
Guild: Tyrian Fo Lyfe [word]
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Quote:
Originally Posted by Toxic RD
Ive been bringing MoR and power drain into PvE battles, the problem i find is drain is somewhat useless, the only chance i get to use it is when i'm not targeting an ally, so i have to use drain during a long casting spell, while i'm NOT helping out another ally, and in some places like SF i rarely am in a fight and NOT targetting an ally
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Practice more, you'll get better at it. If players can utilize Power Drain in GvG effectively, utilizing it in PvE won't be that hard.
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Apr 20, 2006, 03:17 AM // 03:17
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#23
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Desert Nomad
Join Date: Nov 2005
Location: US
Profession: R/Mo
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Yeah, I tried pdrain + ihex + word in SF, and basically the only times I managed to get drain off in midfight was if I knew there was a well coming up. Still, I never ran out of energy down there. Henchway ftw.
Knowing how and when pve monsters cast makes powerdrain awesome. Just that SF was a bit fast for me on a heal build and with henchies.
Last edited by Seef II; Apr 20, 2006 at 03:22 AM // 03:22..
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Apr 20, 2006, 06:47 PM // 18:47
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#24
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Desert Nomad
Join Date: Jan 2006
Profession: R/
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Not to de-rail this thread too much (still on boon/prot), but how would I boon/prot for THK?
Currently trying:
RoF
Guardian
Mend Condition
MoR
Inspired Hex
Divine Boon
Restore Life
Aegis
I just like Aegis for some reason (it kinda helps me with keeping everyone alive since they don't get hit)...
What I'm thinking of trying:
RoF
Guardian
Mend Condition
MoR
Inspired Hex
Sig of Devotion
Rebirth
Divine Boon
I need help getting boon/prot to work in THK (with another monk I've made it to the second or third boss in the part where you have to hold the keep).
Would I be better off with a faster/cheaper hex removal like Holy Veil or Remove Hex? I find that Inspired Hex helps a lot with energy management because that's another 2 RoFs or Guardians that I can put out along with a "free" hex removal.
Any ideas on what I should do?
EDIT: CoP is my new favorite pvp skill.
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Apr 20, 2006, 09:03 PM // 21:03
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#25
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Wilds Pathfinder
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bloodied,
here are my suggestions:
IMO, you shouldn't take rebirth to thk, restore is much better. if you dump all your energy on someone while holding the keep, you might as well just run out into a mob and stand there...BUT everyone who is not a monk should bring a res signet
other than that, either build should work fine, but you will need a team that is willing to work together. They should be able to work together at least as much as henchies (sad but true that most teams at THK cannot achieve this).
Almost any strategy that keeps you team inside the keep will work, as long as your whole team follows the strategy. It has been my experience that teams that are only margiannly following the same plan are better off to gaurd the top of the stairs vs trying to do a crappy job of splitting up (usually one or two people don't know where to go and end up crippling the team by wandering around with their heads up their butts).
IMO you should go for the bonus (but most people don't want to) because it makes the first few fights pretty easy when all the baddies fight amoungst themselves.
You could also try it as a pure bonder, it works well even with all the shatters...
if you are having a really hard time, take the henchies. At the very least you won't have to constantly worry about them running outside the keep for loot.
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Apr 21, 2006, 06:34 PM // 18:34
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#26
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Krytan Explorer
Join Date: Aug 2005
Guild: CATS
Profession: Mo/Me
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I still think OoB is usable in PvP since a Boon Prot using OoB should usually be casting Reversal of Fortune on himself or Guardian. This would heal some of the damage off OoB.
MoR+CoP is vulnerable when the person doesnt realise how to Pre Cast MoR and manage it. Id still prefer Energy Drain though because it can be affected by Dual Recharge skills.
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Apr 22, 2006, 04:04 AM // 04:04
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#27
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Academy Page
Join Date: Nov 2005
Guild: Boyz from the Dwarf
Profession: Mo/N
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Quote:
I still think OoB is usable in PvP since a Boon Prot using OoB should usually be casting Reversal of Fortune on himself or Guardian. This would heal some of the damage off OoB.
MoR+CoP is vulnerable when the person doesnt realise how to Pre Cast MoR and manage it. Id still prefer Energy Drain though because it can be affected by Dual Recharge skills.
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I have totally abandonded the notion of using OoB in anything but PvE ( how often will you be in a tight spot to the point a 20% sacrifice in PvE is lethal ?? In fact : how often do you even need energy management skills in PvE ?? ) . I opted for energy drain: with 10 in inspiration that nets you 16 energy and when combined with inspired hex I find it to be the ideal combination.
MoR takes getting used to but I regularly use a draw conditions/MoR/ CoP combination as well. I agree though : you need to time it to perfection.
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