Apr 17, 2006, 01:34 PM // 13:34
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#21
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Desert Nomad
Join Date: Jan 2006
Location: Canada, Qc
Guild: [Holy]
Profession: Me/Mo
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Well, if you're really afraid about this one, why not steal these minions as a R/N? A good point to counter attack the Master with Verata Aura or have Verata Gaze for.... unsuspicious corruption.... or let your MM in your side for that and do your job instead worrying it.
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Apr 17, 2006, 01:44 PM // 13:44
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#22
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Krytan Explorer
Join Date: Jan 2006
Location: Brisbane, Australia
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If you've ever played the game called Counter This Skill in the off topic forum you'll learn that having a big debate over what counters what is often a wild goose chase since every single skill in this game can be countered in a dozen different ways. In the end it all comes down to the individual skills and actions of the player.
PS. Minions need corpses and corpse control skills like putrid explosion can counter minion masters much better than smite rangers.
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Apr 17, 2006, 02:32 PM // 14:32
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#23
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Lion's Arch Merchant
Join Date: Jan 2006
Location: holland
Guild: [PIKY]
Profession: R/
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interrupt his minion skill
create bone XXXX--> savage shot(interrupt+dmg)
next create bone XXXX--> concussion shot(dazed)
bye bye minionmaster
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Apr 17, 2006, 03:23 PM // 15:23
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#24
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Desert Nomad
Join Date: Apr 2006
Location: Moe's Pub
Guild: Pigs Can Fly [Pigs]
Profession: R/
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Quote:
I'm almost in total agreement that EoE with Barrage will end the MM glory days in Random 12v12. The only true problems with Barrage in PvP are the ones it's always had:
Insidious Parasite
Empathy
Spiteful Spirit
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Yup, that's exactly why I never go to the tombs without a hex remover (who fears those ridiculous hell poneys?). I guess I wont leave it at home for 12/12 either...
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Apr 17, 2006, 05:10 PM // 17:10
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#25
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Banned
Join Date: Jan 2006
Location: I is not canadien
Guild: Guillotine Tactics [GanK]
Profession: R/
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Quote:
Originally Posted by d3kst3r
PS. Minions need corpses and corpse control skills like putrid explosion can counter minion masters much better than smite rangers.
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By the last day of the FPE i was using Consume Corpse in my build.. With a few points in Death or whatever it is, CC was only costing me 2 energy, and was completely shutting down MMs..
Besides, who doesn't want to hop around the map.
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Apr 17, 2006, 08:01 PM // 20:01
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#26
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Frost Gate Guardian
-->
Join Date: Feb 2006
Guild: Heavens Death Knights
Profession: R/Mo
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well i would think that ritualists and ranger would make a good build, just have to think about it
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Apr 17, 2006, 10:21 PM // 22:21
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#27
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Desert Nomad
Join Date: Jun 2005
Location: RA
Guild: [ODIN]
Profession: N/Mo
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Quote:
Originally Posted by mathijn
interrupt his minion skill
create bone XXXX--> savage shot(interrupt+dmg)
next create bone XXXX--> concussion shot(dazed)
bye bye minionmaster
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Plague Touch is nice for getting rid of Dazed. However, I agree that Dazed is a pain once it's on you. If you have enough minions up and good points in SR you can use Mantra of Resolve (without much energy penalty) to avoid interrupts. Also, last time I checked, Taste of Death was 1/4 second cast. That's hard to interrupt even with Dazed on you. (Though it's easier at 1/2 second than 1/4 second.)
Last edited by MelechRic; Apr 17, 2006 at 10:25 PM // 22:25..
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Apr 17, 2006, 10:38 PM // 22:38
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#28
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Forge Runner
Join Date: Feb 2006
Location: UK
Guild: Duality Of The Dragon
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MM are easily countered if you know what your doing. A good mesmer or ranger can stop the MM from even using their key skills. I remember seeing two opposing MM in an all out war rushing to corpses trying to summon their little minions first. Talk about funny. Once during 12v12 my interrupt ranger sent a MM into a rage quit because I kept following him around interrupting all his attempts to summon minions.
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Apr 18, 2006, 04:56 AM // 04:56
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#29
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Perfectly Elocuted
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Quote:
Originally Posted by Huntmaster
By the last day of the FPE i was using Consume Corpse in my build.. With a few points in Death or whatever it is, CC was only costing me 2 energy, and was completely shutting down MMs..
Besides, who doesn't want to hop around the map.
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I like this one. Save's your interrupts for someone important. Like those silly Empathy toting Mesmers!
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Apr 18, 2006, 10:13 AM // 10:13
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#30
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Wilds Pathfinder
Join Date: Mar 2006
Profession: Mo/N
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I played a few different professions in the Alliance Battles and found ranger to be the most satisfying
The first time I went into one on ranger I noticed I was still set as a Spike ranger but was able to operate nicely in that enviroment
The one thing I think I enjoyed most about the Alliance Battles is that you didnt have to have some uber rank to dive right in and play
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Apr 18, 2006, 12:42 PM // 12:42
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#31
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Perfectly Elocuted
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Quote:
Originally Posted by God Apprentice
The one thing I think I enjoyed most about the Alliance Battles is that you didnt have to have some uber rank to dive right in and play
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I'm actually worried that that might change.... I hope the 12v12 doesn't lose it's random nature.
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Apr 18, 2006, 01:02 PM // 13:02
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#32
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Frost Gate Guardian
Join Date: May 2005
Location: Ohio, U.S.A.
Guild: Bane of Darkness [BoD]
Profession: Me/
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I think a Ranger could be a GREAT support class for 12v12 as well. I have had great success with, what I like to call, my "hybrid" Ranger build in some 8v8 battles. I use my 13-12-12 attribute distribution and use Poison Arrow, savage shot, distracting shot, dust trap (for blind), barbed trap (for crippled), Penetrating Attack (for damage), Troll Unguent (+9 at 12 WS) Rez Sig. 2 interupts, 3 conditions, some damage,trap damage = royal pain in the a$$. If I am flag runner I swap in Storm chaser for eithr PA or one of the interupts.
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Apr 18, 2006, 01:37 PM // 13:37
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#33
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Banned
Join Date: Jan 2006
Location: I is not canadien
Guild: Guillotine Tactics [GanK]
Profession: R/
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Quote:
Originally Posted by Dr. Fire
Rez Sig
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You really brought a rez with you? Everyone i know just dropped it completely. No DP + Base rez = no need for on the spot rez.
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Apr 18, 2006, 07:31 PM // 19:31
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#34
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Ascalonian Squire
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Quote:
Originally Posted by Ninja Onix
well i would think that ritualists and ranger would make a good build, just have to think about it
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Hehe, I thought about this long ago.
What I came up with:
Wanderlust [E]
Elite Binding Ritual. Create a level 1...8 Spirit. Whenever this Spirit's attack hits a stationary foe, that foe is knocked down and the Spirit loses 70...54 Health. This spirit dies after 30...54 seconds.
Earthbind
Binding Ritual. Create a level 1...8 Spirit. All foes knocked down within its range are knocked down for at least 3 seconds. Whenever this happens, this Spirit loses 50...30 Health. This Spirit dies after 15...39 seconds.
Now, this alone isn't that great. But if you look at the new Ranger skills, you see the following:
Bramble
Create a level 1...8 Spirit. Anyone who is knocked down in it's range takes 5 damage and begins Bleeding for 5...12 seconds. This spirit dies after 30 seconds.
Lacerate
Create a level 1...8 Spirit. Bleeding Creatures in it's range gain -2 health degeneration. When this spirit dies, all creatures in it's range with health below 90% suffer 5...21 seconds from bleeding.
Of course, since you have two Elites you need two people (I suggest Ritualist/Ranger instead of Ra/Ri, because the Ritualist primary attribute gives spirits summoned by you more health), and some Coordination. I believe this works best in 12v12 because
a) you hit as many people as possible
b) until the enemies find your spirits in the crowd, they probably already have done their work
c) You can scare people away from outposts and shrines until you have taken them over.
This will pwn everyody. And the thing I like most is that it takes away so few slots in your skill bar that you can pack some traps or Poison too.
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Apr 18, 2006, 07:52 PM // 19:52
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#35
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Lion's Arch Merchant
Join Date: Feb 2006
Location: (Europe server)
Guild: [DVDF]
Profession: Me/Mo
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Quote:
Originally Posted by Dr. Fire
I think a Ranger could be a GREAT support class for 12v12 as well. I have had great success with, what I like to call, my "hybrid" Ranger build in some 8v8 battles. I use my 13-12-12 attribute distribution and use Poison Arrow, savage shot, distracting shot, dust trap (for blind), barbed trap (for crippled), Penetrating Attack (for damage), Troll Unguent (+9 at 12 WS) Rez Sig. 2 interupts, 3 conditions, some damage,trap damage = royal pain in the a$$. If I am flag runner I swap in Storm chaser for eithr PA or one of the interupts.
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`
support? dude? ranger rules in 12 v 12 with the hights etc you only need to use a composite bow class and when youre on top of a hill you fire almost 1.5-2 agro range and it owned...
i use my deg spike ranger in 12 v 12 and owned 3 wars (3 v 1 that is), poison arrow + hunter shot and then just use kindle for the little dmg add and it owns about any char as there are only few monks and they are busy enough as it is
and about MM try an old fashioned nuker with only renewal (no arcane echo) and spam 2* rodgors or 2 meteor showers it will drain someone his life with 300 including everyone nearby
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Apr 18, 2006, 10:09 PM // 22:09
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#36
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Perfectly Elocuted
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Quote:
Originally Posted by Richo
`
and about MM try an old fashioned nuker with only renewal (no arcane echo) and spam 2* rodgors or 2 meteor showers it will drain someone his life with 300 including everyone nearby
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Wow, mow down a Minion army. It'd still rather keep them from raising minions in the first place.
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Apr 18, 2006, 11:06 PM // 23:06
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#37
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Desert Nomad
Join Date: Jan 2006
Location: Canada, Qc
Guild: [Holy]
Profession: Me/Mo
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Quote:
Originally Posted by Richo
and about MM try an old fashioned nuker with only renewal (no arcane echo) and spam 2* rodgors or 2 meteor showers it will drain someone his life with 300 including everyone nearby
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Fire dmg = Natural Elemantal resistance on ranger = almost 60/50 per hit (under 91 dmg if lvl 12 fire magic)
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Apr 19, 2006, 02:37 PM // 14:37
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#38
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Frost Gate Guardian
Join Date: May 2005
Location: Ohio, U.S.A.
Guild: Bane of Darkness [BoD]
Profession: Me/
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As far as the rez sig goes, I have just gotten so used to taking it that I just kind of am used to using the other 7 slots. I have used many builds in PvP, and was merely throwing another option out there. I am not going to sit here and blow smoke up my own a$$ about how I pwned 3 Warriors with a certain build. I was merely sharing with all of you a fun build that will drive your opponents nuts, AND does nice damage and conditions. PvP is all about teamwork and with certain strategies I have had some good success with that build.
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Apr 22, 2006, 09:00 AM // 09:00
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#39
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Krytan Explorer
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back to topic: I don't really think that barrage is such a great idea, except for animated corpses nobody will stay in barrage range + barrage removes preparations, wich is your best friend ^^. (apply poison ftw)
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Apr 22, 2006, 09:34 AM // 09:34
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#40
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Krytan Explorer
Join Date: Jan 2006
Location: United Kingdom - London, China - Hong Kong
Profession: R/
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There are two things I like to express from my personal experience.
1) A Barrage group is not that powerful in PvP, just that I have rarely seen the players all gather togeher like a pack of sheeps or the monsters you farm.
So what you get is a delayed but powerful strike at a cheap expense of ENG, which I personally much rather to use spike or the posion crip build.
2) M Factory from my experience is not overly effective as well, although I think this is player's quality dependent, but from my experience, a pack of R3 IWAYs can over come it. And as you know, IWAYs are common, the chance to face them is good.
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