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Old Apr 14, 2006, 09:40 PM // 21:40   #21
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Quote:
Originally Posted by Mercury Angel
Weapon Spells definitely stick. One nice thing you can do to your spirits is slap on Vital Weapon to extend their lifespan marginally.

As for Displacement, you're not keeping it alive. Even with just 8 PvP enemies, all wanding, it'll die in about 2 seconds. Even with all of them NOT wanding, it'll still die in about that long.
Considering the effect, causing all attacks to be 'evaded', I can understand their desire to avoid it being over-powered. But it does so very little no matter what you do, it's mostly a nuisance to try and run.
At least it casts quickly for a binding ritual.
I guess it could be argued that it is preventing damage, which is energy you don't have to use to heal (as a team) and thus worth it's weight. There are other skills to make it recharge instantly, so even if you can't keep it alive, you can keep one up pretty regularly
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Old Apr 15, 2006, 12:57 AM // 00:57   #22
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Spawning Power 12+4
Communing 12+1

Ritual Lord
Boon of Creation
Signet of Creation
Shelter
Union
Displacement
Something*
Res Sig/Flesh of my Flesh

Boon of Creation-Ritual Lord-Union-Shelter-Displacement-Signet of Creation in that order, keep doing that. Boon of Creation is actually quite awesome, so Displacement will cost 7e, Shelter 2e and Union 7e. Enchantment removal and interrupts are the main concern of this build.

*For skillslot #7, I'd try out one of these probably:
Armor of Unfeeling, probably helps alot vs. Warriors, because then the stopping for 3-5 seconds won't be such a problem.
Shadowsong, perfect for breaking Warrior/Ranger spikes, because the blind lasts for a short time, but is spammed at a fast rate(not 100% sure info, just been a Warrior in the enemy team vs. a Spirit like this, and from what I remember the blind was re-applied quite often).
Explosive Growth, offers a perfect cover enchantment for Boon of Creation and adds small pressure by hitting enemy Warriors.
Pain, in case the team needs some added pressure.
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Old Apr 15, 2006, 01:53 AM // 01:53   #23
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And then of course your Consume Soul buddy comes along. But seriously, I like the idea of sucking nrg through Essence on the Union and Displacement. And I like the idea of bonding the spirits. Good job.
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Old Apr 16, 2006, 08:12 PM // 20:12   #24
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Enchantment/Hexes don't effect spirits, iirc.

Soul Twist > Ritual Lord
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Old Apr 16, 2006, 09:46 PM // 21:46   #25
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O rly? Care to explain your scientific reason behind why Soul Twist > Ritual Lord?
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Old Apr 17, 2006, 03:43 AM // 03:43   #26
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yea interrupt rangers are gonna have a field day with ritualists.
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Old Apr 17, 2006, 01:45 PM // 13:45   #27
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Quote:
Originally Posted by ayanaftw
yea interrupt rangers are gonna have a field day with ritualists.
Fortunately there are a number of skills that make sure you won't get interrupted.
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Old Apr 17, 2006, 02:20 PM // 14:20   #28
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Even if the spirits die fast, with Oath Shot and high Expertise I'll be able to keep laying them down quickly. I think R/Ri is going to be fun.
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Old Apr 18, 2006, 05:41 PM // 17:41   #29
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Tombs will probably be spirit spamming all over again... Good thing I only GvG.
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Old Apr 18, 2006, 10:42 PM // 22:42   #30
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OMFG!! Why is everybody still continuing this thread, there's no point to it!

You can't enchant your spirit!
You can't have more than one spirit of the same type!
YOU CANNOT SPAM SPIRITS!!
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Old Apr 19, 2006, 12:59 AM // 00:59   #31
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Quote:
Originally Posted by lightblade
OMFG!! Why is everybody still continuing this thread, there's no point to it!

You can't enchant your spirit!
You can't have more than one spirit of the same type!
YOU CANNOT SPAM SPIRITS!!
spamming as in keep on laying them down...

not spamming till ppl lag out.
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Old Apr 19, 2006, 06:02 AM // 06:02   #32
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lol calm down lightblade...

Wouldnt Oath shot Ranger/Ritualist work... as was said twice already...
So back to spirit spamming in EVERY build in HoH eh? that ranger could spam those three constantly, and if he sacrificed the room, could still use a couple of others... hmm, wow the possibilities.

enjoy.
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