Apr 17, 2006, 11:09 PM // 23:09
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#1
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Forge Runner
Join Date: Feb 2006
Location: UK
Guild: Duality Of The Dragon
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W/Me Build
I've been thinking of a build for my W/Me and I think i've finally got a good base. By all means comment on it. But do so constructively please. And this is my first warrior build so don't flame me for it. (And if you do i'll report you.)
For extra energy I suggest either Gladiators armor or an illusion requirement offhand.
Illusionary Weaponry [E] - For effective clean damage dealing
Ether Lord - Energy management
Heal Signet - Simple self heal
Flurry - To make the most of IW damage
Riposte - Everyone needs defence
"To the Limit!" or Sprint
Res Signet
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Apr 18, 2006, 05:18 PM // 17:18
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#2
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Jungle Guide
Join Date: Aug 2005
Location: Illinois, US
Guild: Heroes of Talia [HoT]
Profession: Mo/
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IW on a W/ is a bad idea. Not only can you not use attack skills, but you will actually do less damage than you would without IW.
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Apr 18, 2006, 05:52 PM // 17:52
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#3
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Frost Gate Guardian
Join Date: Mar 2006
Guild: [Lord]
Profession: W/
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And what do you suggest you use this build for ?
P.S "To The Limit!" is totally useless since you only have 1 adrenaline based skill, and that has 4A to recharge... so a total waste of skill slot.
Same as Ether Lord. Only Flurry that takes energy, and with Glad Armor, there is no use for ether Lord...
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Apr 18, 2006, 06:33 PM // 18:33
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#4
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Wilds Pathfinder
Join Date: Nov 2005
Guild: [NICE]
Profession: Mo/
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Quote:
Originally Posted by NinjaKai
But do so constructively please. And this is my first warrior build so don't flame me for it. (And if you do i'll report you.)
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you'll tell on us?
Quote:
Originally Posted by NinjaKai
Illusionary Weaponry [E] - For effective clean damage dealing
Ether Lord - Energy management
Heal Signet - Simple self heal
Flurry - To make the most of IW damage
Riposte - Everyone needs defence
"To the Limit!" or Sprint
Res Signet
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as a warrior you'll do enough damage just swinging your weapon. you don't ever need to consider IW.
ether lord isn't energy management. it's an energy sink. or maybe toilet. you couldn't have inspiration high enough to ever come out gaining energy.
riposte is good for solofarming but if you're tanking in pve there will be better choice to absorb damage.
as said before 'to the limit' won't help your build at all. you won't gain adrenaline using IW and you don't have any offensive adrenaline skills anyway.
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Apr 18, 2006, 06:42 PM // 18:42
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#5
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Forge Runner
Join Date: Feb 2006
Location: UK
Guild: Duality Of The Dragon
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Quote:
Originally Posted by holden
you'll tell on us?
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Read the second part and you'll notice the flaming bit.
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Apr 18, 2006, 06:53 PM // 18:53
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#6
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Wilds Pathfinder
Join Date: Nov 2005
Guild: [NICE]
Profession: Mo/
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Quote:
Originally Posted by NinjaKai
Read the second part and you'll notice the flaming bit.
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i doubt very much anyone that contributes to this site worries about your feelings of being flamed. but relax, people only get flamed when they claim their build does something it does not.
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Apr 18, 2006, 06:56 PM // 18:56
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#7
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Frost Gate Guardian
Join Date: Jul 2005
Location: Phoenix, Az
Guild: Kings of Chaos Knights (KoCK)
Profession: W/Me
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Quote:
Originally Posted by NinjaKai
I've been thinking of a build for my W/Me and I think i've finally got a good base. By all means comment on it. But do so constructively please. And this is my first warrior build so don't flame me for it. (And if you do i'll report you.)
For extra energy I suggest either Gladiators armor or an illusion requirement offhand.
Illusionary Weaponry [E] - For effective clean damage dealing
Ether Lord - Energy management
Heal Signet - Simple self heal
Flurry - To make the most of IW damage
Riposte - Everyone needs defence
"To the Limit!" or Sprint
Res Signet
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lol
Quote:
IW on a W/ is a bad idea. Not only can you not use attack skills, but you will actually do less damage than you would without IW.
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Not to mention be laughed out of the Arena!
IW is what a Mes primary would use - I'd recommend going back to the drawing board.
Oh yeah - Shatter, Drain, Rend Enchant = No IW for you
(Trust me I shut down Dig Hopestealer the other day with my little mesmer every time he tried to IW a friend and I. Plus its really fun to do this in Yaks and Ascalon arena when I see someone pull IW out.)
Why start off with a threat when your asking for "help"?
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Apr 18, 2006, 06:57 PM // 18:57
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#8
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Frost Gate Guardian
Join Date: Jan 2006
Location: Indiana
Guild: [ROME]
Profession: W/Mo
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IW is good in areas with a lot of the "Blind" condition, or against creatures with high a.l.(i.e. Wurms & Titans).
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Apr 18, 2006, 07:13 PM // 19:13
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#9
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Frost Gate Guardian
Join Date: Jul 2005
Location: Phoenix, Az
Guild: Kings of Chaos Knights (KoCK)
Profession: W/Me
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Ok,
I apologize for the little bit of attitude that I put in my post.
My first Warrior was in fact a W/Me as well and this is why I chose to go this route:
First: Damage with the W/ part - love it and fun to tank with.
Second: Interrupts with the /Me part
I ran into a friend in TA that was playing his N/Me based on Domination and a little health Degen.
I couldn't attack him directly as Empathy and a few other things (insidius parasite) would chew me up but it sure was fun to interrupt his casting and make him loose energy.
W/Me is a strong player PvE and can be good in PvP.
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Apr 19, 2006, 02:17 PM // 14:17
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#10
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Jungle Guide
Join Date: Aug 2005
Location: Illinois, US
Guild: Heroes of Talia [HoT]
Profession: Mo/
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If you want to play IW, don't use a warrior primary. You have less energy and you can't apply a rune to Illusion. You don't even need points in axe/sword for an IW, so W/Me is pointless. In fact, you don't even need warrior as your secondary unless you want Flurry or a shield.
With a W/Me, you'll be doing ~32dmg per hit with IW. A normal warrior can do more than that with normal attacks, let alone with attack skills. If you're worried about being blinded, bring a condition removal. Simple as that. You should generally have one to remove cripple/blind anyway.
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Apr 19, 2006, 04:05 PM // 16:05
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#11
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Wilds Pathfinder
Join Date: Feb 2006
Profession: A/Mo
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The most kickass W/Me build IMO is the BLACKOUT WARRIOR! Check this out...
Attributes:
Strength 10+1
Domination 11
Sword 10+1+3
Equipment:
Zealous Sword of Fortitude Damage+20% when below 50%health
Domination+1 Inscribed Chakram Health+30
Glads Armor, Glads Skirt, Knights Gloves, Dragon Boots, Sword Helm
Sup Vigor, Sup Absorption, Sup Sword, Minor Strength
Health: 515 Energy: 37>
Skills:
1. Final Thrust
2. Hamstring
3. Blackout
4. Shatter Enchantment
5. Wild Blow
6. Battle Rage
7. Endure Pain
8. Res
This build leaves monks crying! Start with Hamstring->Blackout then starting hacking away and spamming calls for your team to attack your target.
If not dead yet when blackout is over he'll probably cast guardian or reversal of fortune. Shatter it!
While waiting for skills to cool down simply hack at stuff, building adrenaline. When you hit 4 go into Battle Rage! I love this Elite cuz once it's on you can permanently be running. Just keep reactivating it and whack your target until you have the adrenaline and energy you need.
At this point you have a choice of combos:
Final Thrust->Shatter [this is a powerful spike over 200 damage!]
Final Thrust->Blackout [hit him hard then shut him up]
Shatter->Blackout [same as above]
Hamstring->Blackout [crippled and silenced again i love it]
Against Ranger doing WhirlingDef->Troll or Warrior doing GladsDef->Healsig or Mesmer doing Distortion-> EtherFeast:
Wild Blow->Blackout [cancel the stance then deny the heal! Beautiful, I can almost hear them on the other side of the world cussing]
There are so many possible combos think of your own too.
Blackout and Shatter kill adrenaline but you have only 2 adrenal skills and are both situational, I in fact try to spend my adrenaline before either spell as a combo.
Turn on Endure Pain when you feel like you need it but lookout cuz it wears off. This build's weakness is unreliable selfheal and no condition or hex management. But who cares it's built to render casters helpless while spikers pile on the damage. It does decent damage in itself too.
So what do you all think?
Last edited by X Cytherea X; Apr 21, 2006 at 04:31 PM // 16:31..
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Apr 19, 2006, 04:12 PM // 16:12
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#12
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Wilds Pathfinder
Join Date: Nov 2005
Guild: [NICE]
Profession: Mo/
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Quote:
Originally Posted by X Cytherea X
The most kickass W/Me build IMO is the BLACKOUT WARRIOR! Check this out...
Attributes:
Strength 10+1
Domination 11
Sword 11+3
Equipment:
Crippling or Zealous or Sundering Sword of Fortitude Damage+20% when below 50%health or Damage+15% when above 50%health, your choice actually
Domination+1 Insribed Chakram Health+30
Glads Armor, Glads Skirt, Knights Gloves, Dragon Boots, Sword Helm
Sup Vigor, Sup Absorption, Sup Sword, Minor Strength
Skills:
1. Final Thrust
2. Hamstring
3. Blackout
4. Shatter Enchantment
5. Wild Blow
6. Battle Rage
7. Endure Pain
8. Res
This build leaves monks crying! Start with Hamstring->Blackout then starting hacking away and spamming calls for your team to attack your target.
If it's not dead yet when blackout is over he'll probably cast guardian or reversal of fortune. Shatter it!
While waiting for hamstring and blackout to cool down simply hack at him, building adrenaline. When you hit 4 go into Battle Rage! I love this Elite cuz once it's on you can permanently be running.
At this point you have a choice of combos:
Final Thrust->Shatter [this is a powerful spike over 200 damage!]
Final Thrust->Blackout [hit him hard then shut him up]
Shatter->Blackout [same as above]
Hamstring->Blackout [crippled and silenced again i love it]
Against Ranger doing WhirlingDef->Troll or Warrior doing GladsDef->Healsig or Mesmer doing Distortion->EtherFeast:
Wild Blow->Blackout [cancel the stance then deny the heal! Beautiful, I can almost hear them on the other side of the world cussing]
There are so many possible combos think of your own too.
Turn on Endure Pain when you feel like you need it but lookout cuz it wears off. This build's weakness is unreliable selfheal and no condition or hex management. But who cares it's built to render casters helpless while spikers pile on the damage. It does decent damage in itself too.
So what do you all think?
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wow.
shatter costs 15.
blackout, 10
hamstring, 10
wild blow, 5
endure pain, 5
one mesmer will ruin your energy and you'll be left with final thrust. i'd drop shatter enchantments for sure.
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Apr 19, 2006, 04:36 PM // 16:36
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#13
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Krytan Explorer
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Quote:
Originally Posted by holden
wow.
shatter costs 15.
blackout, 10
hamstring, 10
wild blow, 5
endure pain, 5
one mesmer will ruin your energy and you'll be left with final thrust. i'd drop shatter enchantments for sure.
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yes. you need a lot more energy to pull off any of these more than once a minute
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Apr 19, 2006, 04:36 PM // 16:36
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#14
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Wilds Pathfinder
Join Date: Feb 2006
Profession: A/Mo
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yea and warriors are always e-denial mesmers' primary targets right?! omg! lol if they start e-ding me ill switch target to them and shut them the hell up.
my energy pool is 37 which aint bad. with zealous hilt and battlerage almost always on i usually have enough to do whatever.
and shatter owns so much, i love shattering mending, breeze, divine boon, mark of prot, windborne, attunements, IW, etc.
you might say go mesmer primary but blackout makes sense on warrior cuz they do a steady 40 damage per hit without needing skills.
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Apr 19, 2006, 05:33 PM // 17:33
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#15
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Jungle Guide
Join Date: Aug 2005
Location: Illinois, US
Guild: Heroes of Talia [HoT]
Profession: Mo/
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I'm not really sold on the BO warrior thing. Sure it can work, but you have to consider if maybe it would be better to just bring good attack skills and kill them outright rather than just preventing them from casting. What if you brought Frenzy, Eviscerate, Axe Rake, Executioner's Strike, and 1-2 mesmer interrupts to help with shutdown while actually killing them instead of using BO and applying a little pressure?
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Apr 19, 2006, 05:45 PM // 17:45
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#16
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Wilds Pathfinder
Join Date: Nov 2005
Guild: [NICE]
Profession: Mo/
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Quote:
Originally Posted by X Cytherea X
yea and warriors are always e-denial mesmers' primary targets right?!
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alright! thats what im talking about. some firey talk from a warrior.
if he sees you casting 10 and 15 energy spells hell yeah.
spiritshackles and you're done with no way to get the energy back. ruined and laughed at. one skill that many mesmers carry for rangers and wammos and your show is over.
Quote:
Originally Posted by X Cytherea X
omg! lol if they start e-ding me ill switch target to them and shut them the hell up.
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with what? endure pain?
battle rage allows you to move faster but not attack faster. you'll gain double adrenaline but have only one adrenaline skill, final thrust, which is only good if your target is less than 50% health. this is your elite....
Quote:
Originally Posted by X Cytherea X
and shatter owns so much, i love shattering mending, breeze, divine boon, mark of prot, windborne, attunements, IW, etc.
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it owns at 16 dom. even then it only 'owns' every 25 seconds at the cost of 15 energy and one enchantment that your target, unless he's IW, will put right back on.
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Apr 20, 2006, 01:04 AM // 01:04
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#17
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Wilds Pathfinder
Join Date: Feb 2006
Profession: A/Mo
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spiritshackles, ss, insidious, ineptitude, clumsiness and all the other anti-warrior goodies = dont attack. for any type of warrior. id use one of my spells at this time. LOL yea if i got no energy ill totally do endure pain and plain old hack at the mes.
lol i love killing those omg im so 1337 mesmers. so im hacking at the monk right. and im like wtf the mes is casting shit on me. so i battlerage over to him and hes like lol the war coming for me ill distort. i promptly do wildblow->hamstring->blackout and start whacking him and call my team to spike his ass. poor flimsy mesmer.
battlerage is there to always be in melee range of target, hacking away until the perfect moment for hamstring->blackout or finalthrust->shatter. and near-permanent battlerage means im always hitting somethin even if they run and always gaining energy from zealous sword.
boon prots live and breathe by enchantments and sometimes having that exact enchantment at that exact time means survival or the gutter. dont spam shatter every time you see a yellow arrow. use it as a spike or vs a crucial enchantment. 77 [or 83 if my chakram gets lucky] damage aint bad.
big direct damage is great, i like having this type of warrior on my team but i want to serve a specific purpose. there are so many pro "heal-spiking" monks that can bring a guy from near death to barely injured in 2 seconds. what i do is cripple and silence them so the target of eviscerating and executioning and lightning orbing cant be saved.
a mes with 16dom can do the same. but he'll have to walk [i can run] over to target to touch it at melee range. and we all know how 'sturdy' mes are and how they 'dont' need their skillbar active. XD
thanks everyone, im loving this discussion and considering all youve said
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Apr 20, 2006, 02:59 PM // 14:59
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#18
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Frost Gate Guardian
Join Date: Jul 2005
Location: Phoenix, Az
Guild: Kings of Chaos Knights (KoCK)
Profession: W/Me
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I like the idea - BO on a tank is kewl cuz they can tank into a target BO 'em and then deal damage.
However - Ineptitude + Conjure Phantasm + Empathy and/or Imagined Burden will trash your build unless you had a monk attached to you.
Monks may cry but the first thing I do when playing a Tank eating mesmer is wait tell you start swinging... then your blind and in pain quickly.
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Apr 20, 2006, 05:58 PM // 17:58
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#19
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Jungle Guide
Join Date: Aug 2005
Location: Illinois, US
Guild: Heroes of Talia [HoT]
Profession: Mo/
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Your strategy seems more well thought-out than those of most people I see playing BO warriors, but I'm not sure it's something I'd want to run. To each his own, I suppose.
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