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Old Jan 30, 2006, 06:07 PM // 18:07   #21
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Quote:
Originally Posted by SnipiousMax
Again. 100% Health, 100% energy. 1 sec from death. But you keep using your Vengence.
What do u mean? I`ve already said why vengance is good. Besides, there r barely n e enchantment strippers in CA.


Barrage is ok, but it is an elite. And there are better ones out there for 4v4.

And marksmans wager is good. With one dual shot that hits, you get 16 energy. Just fine an easy target and shoot a couple arrows. About 3 shots gets ur energy to maximum. That is nothing. And there is a 20 second recharge, so it is not bad if u mess up with it, because u can use it again.
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Old Jan 30, 2006, 09:04 PM // 21:04   #22
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Quote:
Originally Posted by Willy Rockwell
Actually I've noticed barrage adds considerable damage even to single targets.
It does do good dmg to single targets, but only hits them with one arrow, so you don't get the added advantage with a vamp or zealous bow.
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Old Jan 30, 2006, 09:40 PM // 21:40   #23
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Quote:
Originally Posted by sartori
ok, i tried this out with very little success.

1) you die so fast if anyone targets you its not even funny.
2) vengeance means you can heal anyone besides you monk. having a monk die in 30 more seconds with no way to prevent it is just asking for trouble.
3) the damage may be good but theres no way to stop anyone from healing so the whole build doesnt do much when your target can heal, blind you, etc.
4) if direct damage is what you are looking for, why not just go e/me and bring a mantra so nobody will rain interrupts on your parade?

maybe im just not getting it but this build is just not working for me at all
1) I use the same skills to take care of myself(Whirling and Troll U), and i am staying alive. You sure it aint just you, who dont know how to play the build?
2) A monk dont die in the beginning of the match(Else the monk suck), and in 30sec the match is usually over.
3) Lets throw in some energy denial....... or? So all dmg builds suffer from the "healing" weakness? You aren't the only dmg dealer on your team, you know.
4) E/Me -> One of the targets -> Bad selfheal -> Dead E/Me
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Old Jan 31, 2006, 01:56 AM // 01:56   #24
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Woot! Somebody is on my side!
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Old Jan 31, 2006, 05:11 AM // 05:11   #25
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What happens when your blinded just before you fire off a dual shot w/ marksmans wager?
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Old Jan 31, 2006, 05:20 AM // 05:20   #26
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Quote:
Originally Posted by SnipiousMax
What happens when your blinded just before you fire off a dual shot w/ marksmans wager?
Come on, how often do you actually think you will get blinded JUST before you throw off a shot? And to answwer your question, you run.
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Old Jan 31, 2006, 05:25 AM // 05:25   #27
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Default Marksman's is great.

I like this build idea. But I agree that while dealing significant damage, you dont get the best output of your function. You are a ranger, and you should probably be interrupting in a team arena. However, in the random arenas, where speed is the name of the game, this build would rip it up. Find the ele/mes/monk/necro on their team and start plinking away at them till some warrior has to come bail them out. As to the comments about blind, if you get blinded thats the time to throw up kindle arrow or troll ung.
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Old Jan 31, 2006, 05:29 AM // 05:29   #28
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Quote:
Originally Posted by Cyan The Archer
1) I use the same skills to take care of myself(Whirling and Troll U), and i am staying alive. You sure it aint just you, who dont know how to play the build?
2) A monk dont die in the beginning of the match(Else the monk suck), and in 30sec the match is usually over.
3) Lets throw in some energy denial....... or? So all dmg builds suffer from the "healing" weakness? You aren't the only dmg dealer on your team, you know.
4) E/Me -> One of the targets -> Bad selfheal -> Dead E/Me
1) I agree troll along with almost any evasive maneuver is usually enough to stay alive, though I prefer dodge since I get the ability to flee from an enemy (of course my build also includes crippling shot).
2) Matches tend to last over 30 seconds, though not always by much. If you are going against a team with a decent monk, the battle could last a while, in which case, you may find yourself stopping frequently to re-rez. I personally only like rez sigs in all PvP, but Vengeance comes admittedly in a good second place.
3) Admittedly, there is a weakness of diversity in this build, but all builds have their weaknesses and such is why a good balanced team is needed to win, not a bunch of relatively self sufficient builds put together. And what's this you are saying about energy denial? Energy denial is best left to a mesmer.
4) E/me is another example of how every build has it's weakness. Great dmg, good defense against interupts (except knockdowns), but little to no healing (Aura of Restoration is weak, sorry to say). Plus, by being a ranger, most teams won't aknowledge you as being the main damage dealer and thus will likely not target you as quickly.
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Old Apr 25, 2006, 12:39 PM // 12:39   #29
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I didnt like this build. My energy went down fast, becouse of low Expertise. Then Wager, and no dmg. And why whirling defence, when you have so low expertise.
Dryders defence was better, energy cost 5 and it gives much elemental shield.
And dmg really wasnt good :???
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Old Apr 25, 2006, 01:18 PM // 13:18   #30
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This is my favorite RA build. It carrys a decent self healing, which is often fairly important in 4v4, as a monk in ur team isnt a given. It also does crazy dmg.

attributes:
Markmanship=11+1
Wildreness Survival 10+3+1
Expertise=10+1

1)Dual Shot
2)Precision Shot/Frenzy (warrior stance)
3)Savage Shot
4)Favourable Winds
5)Melandrus Arrows [e]
6)Troll Ungent
7)Whirling Defence
8)Rez Sig

Against a boon prot dual shot does crazy dmg. I dropped a monk in 4 skills. Frenzy is a really nice adition. If every warrior is using it, then lets have rangers get a slice of it. Its cheap, and it gives u crazy dmg when u want to be recharging energy for dual shot and savage shot. If u start taking a bashing, overcall Frenzy with Whirling defence. 75% block rate and it cancels frenzy.

This build is also fun against elementalists. You have got +24dmg on melandrus arrows if they have enchantments on, so your doing about (20+24)x2=88 damage, and thats a conservative estimate. On top of that you inflict bleeding on every target you hit for 25 seconds. Assumihng it aint removed thats a further 3x2x25=150 dmg in degen.

PS, u will want a perfect vampiric ivory, shadow, or recurve/Horn bow for this, as thay have base 10% armour penetration, and a further 5 dmg for every arrow hit.

Last edited by Peewee; Apr 25, 2006 at 01:20 PM // 13:20..
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Old Apr 25, 2006, 07:55 PM // 19:55   #31
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Quote:
Originally Posted by XvArchonvX
Come on, how often do you actually think you will get blinded JUST before you throw off a shot? And to answwer your question, you run.
I can do it with Ineptitude. Dual Shot takes much longer to fire than most people realize. With my custom UI, my target's skills take an extraordinarily long time before they're finished, which gives me plenty of reaction time to rock out an interrupt/blind like Inept.

Regarding the build itself...eh, I'm not feeling it. I was playing my Mesmer recently and faced a Ranger in RA who hit me with a Penetrating Attack that did upwards of 105 damage. After we lost, I whispered him to find out how he got the damage so high. He did a few things, some of which I don't see in this build:

1) Favorable Winds
2) Expertise and Marksmanship, with some in Wilderness Survival
3) Height advantage
4) Read The Wind

Read The Wind should be a must for any high-damage Ranger build as far as I'm concerned. RtW+Penetrating Attack racked up 100 damage easily on a soft target. Just imagine what that 20% armor penetration would do to a target who has more armor.
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Old Apr 25, 2006, 09:35 PM // 21:35   #32
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Wow old thread. I still don't like vengence.


I also like Punishing Shot over quick shot (which I mentioned earlier...much earlier in this post), and RtW over kindle.
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