Apr 25, 2006, 02:38 AM // 02:38
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#21
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Desert Nomad
Join Date: Mar 2006
Guild: The Benecia Renovatio [RenO]
Profession: Mo/
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Mediocre build PvE wise, horrible PvP wise.
Firsly, choosing monk as your secondary only for mending is somewhat bad in my oppinion. At 8 healing prayers your mending gives 3 pips of regen. 1 pip of regen is 2 health per second, hence you gain 6 health per second. This will essentialy cancel out 6 damage per second. Most things in PvE will be hitting you for at least 20 damage, and you'll be "tanking" most of the time, and attempting to take all the damage. Lets say you take all the damage for 15 seconds, then combat ends, your mending has essentialy negated you from loosing 90 points of life(due to degen or damage). That is roughly equal to one orison of healing. If the monsters do say 30 damage per hit, you've negated 3 hits. If they're using say an axe(or sword), they will hit you 3 times in 4 seconds(1.33s base attack speed), and that's if they have no speed boost. Basicaly you've just negated 4 seconds of damage from one monster. Really not that great when you look at it that way? Now this is only hypothetical on the damage you'll be taking(could be more or less depending), but the figures of attack speed and regen are all 100% accurate.
Watch Yourself and Riposte are both 4 strikes of adrenaline, not 3. However riposte takes 80 adrenaline points(1 strike = 25 points), so it is somewhat close to 3. Your tactics is somewhat low in my oppinion, most warriors in PvE have at least 12 in tactics(break point for most tactics stances such as gladiator's defense), if not more. Riposte is certainly not a bad skill, it does a decent reliable amount of damage, but it's conditional in it's damage as it must be a melee attack, and the attack must be blocked(swift chop, irrestiable blow, and other skills can not be blocked).
Other than this your build seems to rely heavily on energy, so much so that you need to bring Warriors Endurance as your elite. Also about that, a +1 mastery helm will be much better than the +1 strength you get from your plate helm, especialy since strength is considered a non-desirable attribute most of the time in PvE, and Warriors Endurance is essentialy a waste of your elite.
With only one pip of energy regen(1 energy every 3 seconds per pip) you'll hardly have enough energy to make the most of your two energy costing attack skills, which seem to be the main damage dealers in your build if you're using final thrust to finish targets off(since the adrenal cost makes it somewhat impossible to spam...).
My suggestions on your build would be to change it to look somewhat like this:
1. Sever Artery(useless vs non-fleshy opponents, keep this in mind)
2. Gash(useless vs non-flessy opponents, keep this in mind)
3. Final Thrust
4. Hundred Blades* or Gladiator's Defense*
5. Frenzy or Some form of condition removal(Mend ailment, Purge conditions, possibly Contemplation of Purity if your monks use alot of enchants)
6. Sprint or Some form of hex removal, Smite Hex and Holy Veil are reccomended, if you bring Contemplation of Purity for slot 5, fill this slot with whatever.
7. Shield Stance, Shields Up, Watch Yourself, Healing Signet or another utility skill that will fit what you're up against and what you're doing.
8. Rebirth, Ressurect(can be a waste of a res in certain situations), or Ressurection Signet.
Attributes somthing like...
16 Swordsmanship
12-13 Tactics
Rest Strength
This is a very genralized build, and may not work everywhere, infact it probably won't even be optimal in many cases, as it should be totaly changed depending on what you're up against and doing.
Edit: As for Last of Master using Frenzy with no cancel stance, you'll notice he only uses it when he probably won't be attacked, never versus a pure spike team, and only when he's sure he can get a kill.
Last edited by Zui; Apr 25, 2006 at 02:43 AM // 02:43..
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Apr 25, 2006, 03:00 AM // 03:00
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#22
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Jungle Guide
Join Date: Nov 2005
Location: here
Guild: Almost a Guild
Profession: W/N
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I use the following Attributes everywhere
Tactics 12
Strenght 10(or 11)
Swordsmanship 13(or 14)
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Apr 25, 2006, 04:08 AM // 04:08
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#23
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Wilds Pathfinder
Join Date: Jan 2006
Profession: W/Mo
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What do I think? I think you unessesarily earned the ire of every Axe Warrior in the game by using the title of this thread and then presenting this build. Fine, so you have a monk to back you up you might do ok, but what if the monk dies?
The mesmer mobs, I think Wind Riders, would eat this build alive.
They'll strip the mending off this thing and since they usually come in groups of 3, they'll thwart any attempt to heal sig with Cry of Fustration. You'd probably die in oh say....20 seconds. Oh did I mention they're keep you in constant -5 degen?
Forgotten "Archers": They usually come in twos so if you're not constantly blinded "Throw Dirt", they'll be pelting you with I believe "Penetrating Shot", whatever the skill is, it hurts. Healing Sig? They'll fry you with Distracting Shot in an instant.
Let's see what else would beat you to death...without a monk.
-Avicara
-Sand Giants
-Mountain Trolls
-Blessed Griffons
-Azure Shadows
-Groups of Magumma greater then 2-3.
-etc.
Swords have their uses, but they are not the be all or end all of weapons, that's why people use both.
A decent build is one that works with a monk
A good build requires minimal monk support
A great build, as you claim this to be, basically relies on itself to survive for more then a minute or two, or longer.
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Apr 25, 2006, 05:01 AM // 05:01
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#24
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Forge Runner
Join Date: Sep 2005
Location: If it aint expensive, it aint worth buyin'.
Guild: Leading/Co-leading Bretheren Of Chaos [Dark]
Profession: W/Mo
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swords are highly underrated by serious players in my opinion; mainly ebcause they are the weapon-of-choice for idiots who have no idea how to use them propperly; making them look worse than they are.
the fact is, swords and axes play differently. period.
an axe is better for pure-adrenaline-based-damage-spiking.
swords are a tad more well-rounded, with a higher choice in energy-based skills, but also maintaining good adren-based skills.
i mean, one of the best skill combinations for a sword warrior is final, galrath, sever, gash, hamstring. it works wonders when you build up adren on one target with your axe-warrior pair, then switch targets, fire off your crippled, and then go to town with adren spikes.
swords do less possible damage than axes (higher average) but they are better for light-defense and in more ways than one, better for chasing down enemies.
i think chapter 2 will actually make sword warriors and axe warriors far more alike.
at the moment one of the primary reasons sword warriors arent seen as spikers is the lack of pure-damage-output skills; like penetrating blow, ex axe, evisc, cleave, and others for the axe. sword warriors only have galrath and final thrust for pure damage; meaning that most of them turn towards other skills that compliment a sword/axe warrior duo, or sword/hammer warrior duo. ATM the only pure sword-based elite is a total joke; hundred blades, which means sword warriors generally switch to other elites (which again, compliment a more team-based outlook, rather than pure damage) such as;
battle-rage (ever-popular with protectors strike)
bulls-charge (pair this up with a hammer warrior and prepare to have loads of fun)
or charge (combiend with a sword warriors superior 1v1 warrior dueling ability, makes them decent flag runners [if they need be], while maintaining the ability to deal damage, or allows the whole team to catch the enemy).
but, you rarely see axe warriors using these elites, because in general they would have to be insane to give up eviscerate (without eviscerate swords have more spike-potential).
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Apr 25, 2006, 05:14 AM // 05:14
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#25
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Forge Runner
Join Date: Jan 2006
Location: Toronto
Guild: Hopping
Profession: Mo/A
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When I read the topic of the thead, the first words that came to my head was : Noob...
Sadly, that point of view hasn't been changed
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Apr 25, 2006, 06:49 AM // 06:49
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#26
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Jungle Guide
Join Date: Nov 2005
Location: here
Guild: Almost a Guild
Profession: W/N
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Quote:
Originally Posted by Ken Dei
What do I think? I think you unessesarily earned the ire of every Axe Warrior in the game by using the title of this thread and then presenting this build. Fine, so you have a monk to back you up you might do ok, but what if the monk dies?
Let's see what else would beat you to death...without a monk.
-Avicara
-Sand Giants
-Mountain Trolls
-Blessed Griffons
-Azure Shadows
-Groups of Magumma greater then 2-3.
-etc.
Swords have their uses, but they are not the be all or end all of weapons, that's why people use both.
A decent build is one that works with a monk
A good build requires minimal monk support
A great build, as you claim this to be, basically relies on itself to survive for more then a minute or two, or longer.
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Never seen a build like this I tweaked yours a wee bit(2 skills) it's cool.
Beat to death without a Monk??? your sure?might wanna go test that...
[IMG][/IMG]
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[IMG][/IMG]
[IMG][/IMG]
I swapped out Seeking for Dolyak and WY! for LV.
I found this build fun 'casue you can run multiple Enchantments, it's a fairly decent all-round build able to take on all these plus a lot more. YOu might wanna switch out Seeking blade with another Defense bonus so ya can stay alive longer. I kinda got addicted to it lol. This can solo lots of stuff perfectly fine with no troubles.
Last edited by lambda the great; Apr 25, 2006 at 06:55 AM // 06:55..
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Apr 25, 2006, 12:10 PM // 12:10
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#27
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Krytan Explorer
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Quote:
Originally Posted by The Fenixxor
You forgot frenzy so you can own all the enemies with your l33t healing signet + frenzy combo!
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These two are must haves, you also left out the fiery dragonz0rd, hamstring and fire storm. A few more revisions *cough*hamstorm*cough* and you'll have the perfect zomg-imnottanoob(inpveanyway) build.
good luck
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Apr 25, 2006, 12:14 PM // 12:14
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#28
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Re:tired
Join Date: Nov 2005
Profession: W/
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It's fairly clear that this thread is a joke.
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