Apr 21, 2006, 06:14 PM // 18:14
|
#1
|
Krytan Explorer
Join Date: Aug 2005
Guild: CATS
Profession: Mo/Me
|
The All Monk Team (?)
Tactical 8 vs 8 divided in two groups of 4
Group A
Smiter Mo/Me Smiting and Inspiration Lines
Smiter Mo/Me Smiting and Inspiration Lines
Geoprot Mo/E Protection and Earth Lines
Healer Mo/Me Healing and Inspiration Lines
Group B
Smiter Mo/Me Smiting and Inspiration Lines
Geoprot Mo/E Protection and Earth Lines
Geoprot Mo/E Protection and Earth Lines
Healer Mo/E Healing and Earth Lines
Mo/Me
Arcane Mimicry 15
Signet of Judgement -
Holy Strike 5
Banish 5*
Smite Hex 5*
Signet of Devotion -*
Mantra of Signets 15
Ressurection Signet
Mo/Me
Arcane Mimicry 15
Signet of Judgement -
Holy Strike 5
Banish 5*
Smite Hex 5*
Signet of Devotion -*
Mantra of Signets 15
Ressurection Signet
Mo/Me
Arcane Mimicry 15
Signet of Judgement -
Holy Strike 5
Banish 5*
Holy Veil 5*
Signet of Devotion -*
Mantra of Signets 15
Ressurection Signet
Mo/E
Glyph of Renewal 5
Aftershock 10
Grasping Earth 5
Ward Against Melee 10*
Ward Against Foe 10
Reversal of Fortunes 5*
Guardian 5*
Ressurection Signet
Mo/E
Glyph of Renewal 5
Aftershock 10
Grasping Earth 5
Ward Against Elements 10*
Ward Against Foe 10
Mend Ailment 5*
Reversal of Fortunes 5*
Ressurection Signet
Mo/E
Glyph of Renewal 5
Aftershock 10
Grasping Earth 5
Ward Against Melee 10
Reversal of Fortunes 5*
Guardian 5*
Mend Ailment 5*
Ressurection Signet
2 Healers one for each group
Mo/Me can copy either Signet of Judgement or Glyph of Renewal
Mo/E can cast any spell twice in a row if neccesary with Glyph of Renewal.
After one of the Mo/Me make use of SoJ one or two of the other Mo/Me use Holy Strike on any one who gets KD and the Mo/E use Aftershock. The Mo/Me may use Holy Strike but it is better to keep it for the next KD so they can alternate between their Holy Strikes and SoJ.
Mo/E bring snares as part of the idea is to set up snare traps so SoJ can knock various opponents and Mo/E can hit with Aftershock. Grasping Earth +armor is irrelevant because this is all magical damage and mostly Holy to boot, which ignores armor.
Any skill marked with an * means its an Utility Slots. Choose what is best for you. I just took hex and condition management. Interruption management can also be taken if neccesary with Mantras and/or Glyphs.
Geoprots can be changed to Geosmiters if need be. But as Geoprots they make the team more self sufficient.
Healers should bring Healing Seed and due to the nature of this combo maybe Heal Area can be useful.[/QUOTE]
Constructive criticism as to how this could be run are welcome. Remember this isn't a "PRACTICAL" team. More like a fun team that might or might not have potential.
EDIT: Fixed grammatical errors and after analyzing removed Arcane Echo as it will be to hard to pre cast to be useful. I doubt Glyph of Renewal works on SoJ so Arcane Mimicry is better used to mimic SoJ for Mo/Me unless they want to double cast Holy Strike with Renewal and double cast SoJ with Mantra of Signets.
If Arcane Echo can copy Signets then it might warrant some use as you could in theory have four SoJ attacks: Original SoJ, Mimicked SoJ, Echoed SoJ and the Mantra of Signets SoJ.
Changed Earth Smiters to more efficient Geoprotters. With the addition of Prot the Geoprotters can deal with conditions, some defense and snaring for AS.
Smiters are now more self sufficient with Signet of Devotion which might be changed for Ether Feast or Healing Touch whichever is best for self healing sufficiency.
Last edited by Zhou Feng; Apr 24, 2006 at 06:54 PM // 18:54..
|
|
|
Apr 21, 2006, 07:13 PM // 19:13
|
#2
|
Wilds Pathfinder
Join Date: Feb 2006
Profession: Mo/
|
Not sure if I follow the break down completely...
but my two cents...
-A couple of your monks (Mo/E) in particular only have 1 monk skill on their skill bar: Balz Aura. Why not have another monk cast it on them and change their secondary to their primary. Definately seems like you are trying to generate an all monk team when you really don't have a need for one.
-I like the snares you created. I too have dreamt up some all monk builds, I think it is a shame you haven't taken adavantage of bonds. You could use two bonders to create a mesh of enchants that would cover all 8 monks.. Would be easy to manage for two good bonders. Each could be running 14 enchants for a total of 28 enchants atleast 3 enchants per player. If you are worried about enchants being stripped, well they would replace them that's their one function, they don't have to worry about healing, you have 6 other monks to handle that.
-I also think you should work in a Mo/N or two. Spread some hexes with them, as well as BR or BiP as needed.
-Your Eles could add some water magic and air magic into the mix, like Iron Mist, and Ice Prison, or blinding flash. Would certainly lend to the defense.
-Add holy Veil to a couple of those utility slots to help with removing hexes.
Good luck with this one...
|
|
|
Apr 21, 2006, 07:46 PM // 19:46
|
#3
|
Krytan Explorer
Join Date: Aug 2005
Guild: CATS
Profession: Mo/Me
|
Im not good with bonds :P Which is why I didnt get into it. If I had more experience I would have set it up as in two healers two bonders and four smiters.
The Mo/E can in theory bring more Smiting skills, their real purpose is to smite off the other monks to make use of the snares they set up. It will look something like this. For simplicity Ill use a four man group.
Mo/Me copies SoJ from the other Mo/Me. They now have two SoJ's.
Mo/E sets up snares.
First Mo/Me casts SoJ, Mo/E uses Aftershock the other Mo/Me casts Holy Strike.
Second Mo/Me uses his SoJ. Since Mo/E Aftershock is recharging he casts Balthazar's Aura with Renewal on himself. He has Aura accesible again. Since foe is KD and while getting up he/she can be in closer effect with the Aura.
First Monk uses SoJ again. Etc. As need be.
You CAN bring Mo/N just drop off two Mo/Me and replace them for Mo/N. It would look something like:
Tactical 8 vs 8 on 4 style
2 Mo/Me they will be SoJing
2 Mo/E they will be smiting and snaring
2 Mo/N they will be utilarian to whatever need is required
2 Mo/X Healers, Bonders whatever.
In theory the Mo/N could bring healing and support or hexes to spread a few stuff to weaken people up..
On the normal 8 vs 8 Im unsure how to bring the Mo/N. As it stands:
3 Mo/Me Smiters
2 Mo/E Smiters
2 Healers
1 Prot
You could maybe remove one Mo/Me smiter to bring a Mo/N.
These are just ideas for an experiment it might not work or it might heh.
Hmm Im thinking i might be able to later on come up with another Monk team with more Mo/N and Mo/X Solid Bonders. Ill have to work on it though.
|
|
|
Apr 24, 2006, 06:39 PM // 18:39
|
#4
|
Krytan Explorer
Join Date: Aug 2005
Guild: CATS
Profession: Mo/Me
|
(Bump)
Gee... heh no one commented on the all monk team. Guess most monks are heal and support types. LoL.
|
|
|
Apr 24, 2006, 08:55 PM // 20:55
|
#5
|
Frost Gate Guardian
Join Date: Jan 2006
Guild: OhNo quitted too active gvg
Profession: W/E
|
If u really wanna do whole monk team, go for smiting spike, only effective way to use 8 60 armor guys
|
|
|
Apr 24, 2006, 09:03 PM // 21:03
|
#6
|
Hall Hero
Join Date: Jul 2005
Location: California Canada/BC
Guild: STG Administrator
Profession: Mo/
|
Why Monk/mes and not Monk/Eles and Monk/War as they are better for smiting? The eles can use air and war. can use a weapon and a stance of some kind.
|
|
|
Apr 25, 2006, 09:13 PM // 21:13
|
#7
|
Frost Gate Guardian
Join Date: Jan 2006
Profession: Mo/Me
|
Well not a single one of them makes use of the divine attribute so obviously there's no practical point in it. I'm guessing it is for PvP where reading the game is as important as playing it (i.e. it slows down enemy targetting and counter tactics).
I can't see it working in GvG so it's obviously for HA where it's been done plenty of times before (8 monk idea not the build itself).
Or maybe I'm totally wrong .
Last edited by Jestah; Apr 25, 2006 at 09:18 PM // 21:18..
|
|
|
Apr 25, 2006, 11:29 PM // 23:29
|
#8
|
Krytan Explorer
Join Date: Aug 2005
Guild: CATS
Profession: Mo/Me
|
Quote:
Originally Posted by Age
Why Monk/mes and not Monk/Eles and Monk/War as they are better for smiting? The eles can use air and war. can use a weapon and a stance of some kind.
|
Well I have Monk/Eles
The reason Mo/Me? Because they can make use of Signet of Judgement three times which is the main idea of this build: knockdown then Holy Strike and Aftershock. Mo/E can make use of Aftershock twice in a row. Divine Favor for Mo/Me can be used if Healing Touch can be brought in. Im still figuring out whther Healing Touch can be brought in the build.
Feel free to come up with your own All Monk Team!
|
|
|
Thread Tools |
|
Display Modes |
Linear Mode
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is Off
|
|
|
All times are GMT. The time now is 11:00 PM // 23:00.
|