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Old Apr 19, 2006, 02:48 AM // 02:48   #1
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Default Crude Swing: What was thought when it was designed?

Crude Swing, currently the only hammer damage AoE ability. First, the handy dandy discription:
Quote:
Crude Swing - 5 energy 5s recharge
Hammer Attack. Attack all adjacent foes. Each foe you hit is struck for +(Min: 1 - Max: 10) damage. This action is easily interrupted.
Why is a melee attack easily interrupted? And don't say it is to balance it...look at cyclone axe:
Quote:
Cyclone Axe - 5 energy 4s recharge
Axe Attack. Perform a spinning axe attack striking for +(Min: 4 Max: 12) damage to all adjacent opponents.
More damage, less cooldown, and not easily interrupted...I know it isn't necessary to have exact clones of abilities in all lines...but Crude Swing is rediculous, if for no other reason than it is a melee attack. Sure, Precision Shot (ranger bow attack that can't be blocked or evaded and adds a nice amount of damage as well) is easily interrupted. But it is a ranged attack, so that isn't as much of an issue.

On a type of character that is supposed to be in the front lines, an easily interrupted ATTACK skill doesn't make sense. I'd simply like to see the easy interrupt removed. I'm kinda curious to know what others think about it.
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Old Apr 19, 2006, 04:46 AM // 04:46   #2
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crude swing deals more damage than cyclone axe, as the base hammer damage is greater. However I do agree that having the action be easily interruptable is a bad idea. They should merely increase the recharge time of the skill.
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Old Apr 19, 2006, 04:57 AM // 04:57   #3
Zui
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It's honestly not that bad for a hammer warrior in PvE, just use Earth Shaker first, all foes are knocked down, problem solved, unless you have ranged foes attacking you, in which case, use a stance as warriors traditional PvE roles are to take all damage...

PvP wise this skill, along with Cyclone Axe don't see use.
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Old Apr 19, 2006, 05:39 AM // 05:39   #4
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Quote:
Originally Posted by Zui
It's honestly not that bad for a hammer warrior in PvE, just use Earth Shaker first, all foes are knocked down, problem solved, unless you have ranged foes attacking you, in which case, use a stance as warriors traditional PvE roles are to take all damage...

PvP wise this skill, along with Cyclone Axe don't see use.
If you're tanking in pve you should be weilding a shield for defense, not a hammer.
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Old Apr 19, 2006, 06:06 AM // 06:06   #5
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Quote:
Originally Posted by Sientir
Why is a melee attack easily interrupted? And don't say it is to balance it...look at cyclone axe:
Balance could very well be the reason. Things like backbreaker are extremely difficult to charge for a reason. Making crude swing a copy of cyclone axe would throw the adrenaline balance of PvE out the window, giving hammers a huge adrenaline builder when their skills have been costed with them not having one.
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Old Apr 19, 2006, 08:24 AM // 08:24   #6
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Think about it.

Charge andrenline to full
"FGJ!"
Earth Shaker between 4+ foes
Crude Swing = 8 andrenline for another Earth Shaker
Rinse repeat, until crude swing get interrupt.
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Old Apr 19, 2006, 08:57 AM // 08:57   #7
rii
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Unbalancing the adrenaline costs is extremely unlikely to happen outside of pve. In pve.... crude swing and earthshaker spam (tanking) is pretty effective, but in pvp except occasionally on the dais it just isnt going to happen (you only need to look at cyclone to know that). The easily interruptible part needs to be removed, but for pves sake it probably needs an 8/10s cooldown.
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Old Apr 19, 2006, 04:30 PM // 16:30   #8
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what are yall talking about?
i dont really care for pve but i do know that hammers are FAR behind axes and swords as far as being used
change crude swing is not going to suddenly shoot the balance out of wack as hammers would still be the least used weapon

for pvp it wouldnt make much a difference as "adjacent" is a very weak condition to bank on
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Old Apr 19, 2006, 04:44 PM // 16:44   #9
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I agree.. it should be changed to a normal attack. Having a melee attack dependent on not getting hit and dependent on having multiple enemies around you to be useful.. defies logic.
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Old Apr 19, 2006, 04:53 PM // 16:53   #10
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/signed

I agree that it should not be easily interrupted.
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Old Apr 20, 2006, 11:05 PM // 23:05   #11
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This skill need improvement, but not in the way you described.

I like to see this skill cost 2 or 3 adrenaline instead of 5 energy
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Old Apr 22, 2006, 09:27 AM // 09:27   #12
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/signed

crude swing needs improvement
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Old Apr 22, 2006, 10:01 PM // 22:01   #13
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I think the problem is more that Cyclone Axe is overpowered.
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Old Apr 25, 2006, 06:03 PM // 18:03   #14
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Quote:
Originally Posted by Rajamic
I think the problem is more that Cyclone Axe is overpowered.
cyclone axe is not overpowered it does less damage than crude swing....

hammer skills-more knockdowns and more damage..slower attack rate

axe skills-more spike damage-meduim damage..medium attack rate

sword skills-cause bleeding...fast attack rate..average damage

everything is balanced somehow

just use your talents and ANY skill is useful
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Old Apr 25, 2006, 06:20 PM // 18:20   #15
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Quote:
Originally Posted by Darkgift Risen
cyclone axe is not overpowered it does less damage than crude swing....

hammer skills-more knockdowns and more damage..slower attack rate

axe skills-more spike damage-meduim damage..medium attack rate

sword skills-cause bleeding...fast attack rate..average damage

everything is balanced somehow

just use your talents and ANY skill is useful
Swords aren't faster than axes.

Balance is a real thing.. all skills are not good enough, and there are a lot of crappy skills.
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Old Apr 25, 2006, 07:36 PM // 19:36   #16
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/signed. I would so use hammers if this skill wasn't broken.
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Old Apr 25, 2006, 09:53 PM // 21:53   #17
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Moral of story: Don't use hammer, use axe.
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Old Apr 25, 2006, 09:57 PM // 21:57   #18
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this skill along with cyclone axe would be a waste of a slot on my pvp warriors bar. eathshaker + crude swing wouldnt be to bad but Devestating Hammer + Crushing Blow just seems so much more damaging =).
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Old Apr 25, 2006, 10:58 PM // 22:58   #19
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Its for PvE obviously, but Anet has made it completely useless for that very purpose. Also, I don't want to be limited to axe and sword for mob damage. Variation is always nice.
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