Apr 16, 2006, 01:49 PM // 13:49
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#21
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Banned
Join Date: Mar 2006
Location: England
Guild: Lievs Death Squad [LDS]
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Droks Enchanters
Illusion
Green cane <--- forgot its name
Collectors 20/20 offhand
Domination
Korvalds Cane
Collectors 20/20 offhand
I need to get me a pre-nerf rockmolder
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Apr 16, 2006, 02:28 PM // 14:28
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#22
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Krytan Explorer
Join Date: Sep 2005
Location: International Districts
Guild: The Labyrinth of Night [LoN]
Profession: Me/
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My normal setup, although I have a LOT more equipment gathering dust in storage:
PVE:
15K Enchanters
Firey Wingblade Sword of Enchanting 19%
Rockmolder 20/20
Droknar's Forge Jeweled Chakram
Perfect Insightful Jeweled Staff of Fortitude
Korvald's Cane
Korvald's Chakram
PVP:
15K Enchanters
1.5K Performer's Gloves
Perfect Hale Inscribed Staff of Defense
Vokur's Staff
Willcrusher (comes in handy against Temple Strike)
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Apr 16, 2006, 03:53 PM // 15:53
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#23
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Krytan Explorer
Join Date: Apr 2005
Location: Imperial Palace - Cantha
Guild: [SFK] Sacred Forge Knights (founder)
Profession: Me/Mo
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I use collectors staves -- 20% reduction in recharge and casting time for illusion and domination. Both staves have dual +5 armor mods (total of +10) armor. I use 15K Enchanters -- depending on how the new Cantha armors look I may get one of those or I will get FoW shortly.
I have still not tried to do a 55hp build, but may soon... I have built up 33 extra skill points. I spread the old ones out on Ranger and Ele skills -- I was a Me/N coming up.
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Apr 17, 2006, 01:46 AM // 01:46
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#24
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Wilds Pathfinder
Join Date: Jul 2005
Location: River Dancing
Guild: Eternal Treachery [TimE]
Profession: Me/E
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Well for PvE:- Illusion:
- Vokur's Staff (20/20 Illusion, +5 energy, +7 physical defense)
- Currently commiting Titan Genocide in search of either the funds for 20/20 rock or a new Illusion staff
- Icy Dragon Sword
- Buckler (damage -2 while in stance)
- Domination:
- Cane: +5^50, 10% recharge on spells.
- Cane: +5 (enchanted), 10% recharge on spells.
- Offhand: Sadly none... so those canes are just sitting there
Armour: 15k enchanters, 15k vistuoso, 15k rogues... and I wonder why I could never save up the money for anything O-o
PvP:
Basic generic everything of doom!
Last edited by Theos; Apr 17, 2006 at 01:48 AM // 01:48..
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Apr 17, 2006, 01:56 AM // 01:56
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#25
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Grotto Attendant
Join Date: Nov 2005
Location: Defected back to America
Profession: Me/E
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Quote:
Originally Posted by Theos
Cane: +5^50, 10% recharge on spells.
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Hey, what's the req on that cane? If it's req 8, I'd be interested in buying it off of you, if you're selling.
My IGN: Imp of Mischief
Thanks.
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Apr 17, 2006, 05:31 AM // 05:31
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#26
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Krytan Explorer
Join Date: Aug 2005
Guild: [KoA] Knights of the Alliance
Profession: Me/
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For PvE:
Domination:
Generic gold staff (10% faster cast all spells, 20% recharge dom. magic spells, +5 armor, +5 energy)
Illusion:
Random different green items + droknar's offhand (+30 health, Illusion magic +1 20%)
For PvP:
I don't PvP on him
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Apr 20, 2006, 06:18 PM // 18:18
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#28
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Frost Gate Guardian
Join Date: Oct 2005
Guild: LcB
Profession: Mo/Me
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PvE/PvP : 15k Enchanter's.
Domination : Illyana's Staff
Illusion (normal) :
Illusion set 2 (switched to if being e-denied) :
hands-empty for Blackout ^^
ooops ! i'm not a senior member ?
Last edited by Themis; Apr 20, 2006 at 06:26 PM // 18:26..
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Apr 20, 2006, 10:44 PM // 22:44
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#29
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Pre-Searing Cadet
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Well firstly i wanted to say hello to everyone, I've been part of this forum for a bit but dont post much or at all for that matter.Just browse forums a lot. Well just wanted to say thanks for this great community and also the Mesmer forum. Well these are the items i currently use with my Mesmer nothing special i try to go for efficiency and well it works out i suppose. I also use 15k Enchanters.
Domination
Illusion
I also use a Willcrusher, for that quick +30 health and pictures and Gorrel's Staff for duel +60 HP which comes in handy at times.
Hope to be more active in forums
Peace,
Çhäòtix
Last edited by Chaotix; Apr 20, 2006 at 10:49 PM // 22:49..
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Apr 21, 2006, 02:26 AM // 02:26
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#30
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Wilds Pathfinder
Join Date: Jul 2005
Location: River Dancing
Guild: Eternal Treachery [TimE]
Profession: Me/E
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Luckily for me got my hands on two Old Rockies... one I bought XD The other I found on a char I haven't used since a little after Sorrow's Update... like finding free money.
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Apr 24, 2006, 05:29 PM // 17:29
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#31
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Jungle Guide
Join Date: Aug 2005
Location: Illinois, US
Guild: Heroes of Talia [HoT]
Profession: Mo/
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It seems like a lot of people use Enchanter's armor. I'm fairly surprised I don't see more with Rogue's, at least for the chest/legs. On a priority target like a mesmer, isn't the extra protection going to be more valuable than a little extra energy, especially with all the e-management tools mesmers have access to? Are these just PvE outfits, or do you wear Enchanter's in PvP also? Do you guys have some other way of compensating for the lower armor?
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Apr 24, 2006, 07:41 PM // 19:41
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#32
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Wilds Pathfinder
Join Date: Jul 2005
Location: River Dancing
Guild: Eternal Treachery [TimE]
Profession: Me/E
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Quote:
Originally Posted by Effigy
It seems like a lot of people use Enchanter's armor. I'm fairly surprised I don't see more with Rogue's, at least for the chest/legs. On a priority target like a mesmer, isn't the extra protection going to be more valuable than a little extra energy, especially with all the e-management tools mesmers have access to? Are these just PvE outfits, or do you wear Enchanter's in PvP also? Do you guys have some other way of compensating for the lower armor?
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In PvP it is common to use a mix and match of rogues and enchanters. I personally base my armour on what the battle will be, since I spent all my money on skills :P I never got FoW armour so I simply rotate 3 different 15ks, if I expect alot of Melee attacks or physical damage I will usually weak rogues in specific amounts based on energy needs, though more often than not, unless I am farming aton of physical damage rarely occurs.
Usually I also run Distortion or some sort of self defense, so rogues drops out even more then.
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Apr 24, 2006, 07:50 PM // 19:50
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#33
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No Luck No Time No Money
Join Date: Nov 2005
Location: Amherst College, MA
Guild: Scars Meadows [SMS]
Profession: Me/
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req 12 10/10 +5nrg +1 20% dominatino staff
req 11 10/10 +5nrg +1 20% illusion staff
req 9 +15/-1 req 9 domination cane
req 9 +12/15-1 10% cast domination offhand
fow set enchanters with sup vigor/minors and sups on all headsets
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Apr 24, 2006, 07:50 PM // 19:50
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#34
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Desert Nomad
Join Date: Oct 2005
Guild: None, free and clear
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As of now, a full chant set, with only gloves noble, and distortion is about all you need. But with Factions, I know I will be using the stance armor for my chest and maybe the + health armor for my legs, leaving me only chanter boots (or maybe boots and legs), and noble gloves.
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Apr 24, 2006, 07:54 PM // 19:54
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#35
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Wilds Pathfinder
Join Date: Jul 2005
Location: River Dancing
Guild: Eternal Treachery [TimE]
Profession: Me/E
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Quote:
Originally Posted by Hella Good
As of now, a full chant set, with only gloves noble, and distortion is about all you need. But with Factions, I know I will be using the stance armor for my chest and maybe the + health armor for my legs, leaving me only chanter boots (or maybe boots and legs), and noble gloves.
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I could have sworn that the issue of certain armors global affects were going to be adressed and fixed. If this were the case the gloves would be useless.
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Apr 24, 2006, 08:12 PM // 20:12
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#36
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Desert Nomad
Join Date: Oct 2005
Guild: None, free and clear
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Quote:
Originally Posted by Theos
I could have sworn that the issue of certain armors global affects were going to be adressed and fixed. If this were the case the gloves would be useless.
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To be absolutely honest with you, and I know I am shifting off topic here, the gloves are useless anyway. It's just that the nrg bonus is so small, I don't mind opting for a minor chance to increase armor while I'm casting spells (which with fast cast, isn't really a long time doh).
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Apr 24, 2006, 11:04 PM // 23:04
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#37
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Desert Nomad
Join Date: Aug 2005
Location: Behind you with a knife
Guild: Celebrity Gangsters [FamE]
Profession: Me/
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I think it really depends on what I'm in the mood for... Seeing as all mesmer green items were pretty cheap when I bought them (I was lucky and happened to have the 20/20 rockmolder before it was nerfed) I think it should change depending on what build you use. I always try to bring multiple weapons along depending on the situation, Korvald's Cane & Chakram while above 50% health, Willcrusher when fighting dazing opponents, Gorrel's Cane for that extra life if I'm getting pounded on and barely getting away, and Illyana's Staff is a nice one to bring along when multi-classing, and finally 20/20 rockmolder with a Sword with usually barbed and 20% enchanting for IW and a pet. Anyway, I think you should work towards getting every weapon, or at least the cheapest ones, as I bought most of mine for around 1-2k each at the Deldrimor War Camp, I'm sure you'll be able to get a few aswell. It's just as important as having all the skills you can get unlocked, because it lets you have the power to do what you want.
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Apr 24, 2006, 11:16 PM // 23:16
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#38
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Banned
Join Date: Mar 2006
Location: England
Guild: Lievs Death Squad [LDS]
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Quote:
Originally Posted by Hella Good
To be absolutely honest with you, and I know I am shifting off topic here, the gloves are useless anyway. It's just that the nrg bonus is so small, I don't mind opting for a minor chance to increase armor while I'm casting spells (which with fast cast, isn't really a long time doh).
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I still don't understand why they gave the fast casting class +AL while casting and the class with the longest cast spells in the game the shitty +AL vs specific element.
I mean if your playing as an interrupter what are the chances your actually gonna get hit in that 1/6th of a second you spend casting...
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Apr 25, 2006, 02:58 AM // 02:58
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#39
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Jungle Guide
Join Date: Aug 2005
Location: Illinois, US
Guild: Heroes of Talia [HoT]
Profession: Mo/
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Well, manymesmer spells have 1, 2, or even 3 sec cast times. Even when you figure fast cast in, I think it's still worth a chance to get +15 AL during that time, especially when the bonus is global and non-specific. The difference between Noble and Enchanter gloves/boots is only 1e.
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Apr 25, 2006, 05:18 AM // 05:18
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#40
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Forge Runner
Join Date: Dec 2005
Location: Oz
Guild: Angel Sharks
Profession: Me/N
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Do I count as senior???
I've got a stack of weapons both gold and green which I swap in and out as the occassion dictates. Depending on what I'm doing I've also got armour that serves the same function.
When I run full interrupt, or interrupt/shatter I usually go with full enchanter's and korvald's cane + focus set. Sometimes I swap my focus out for extra recharge.
When I run with illusion I've been using Vokur's Staff with Rogue's armour (or a mix of rogue's and enchanter's), but I also swap with Vokur's cane and the Rockmolder.
Blackout builds I normally run with a mix of all types of armour, and often the willcrusher.
Weapons and armour though are easily changable, especially since mesmers have such brilliant energy management.
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