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Old Apr 25, 2006, 10:16 AM // 10:16   #1
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Default Can Anyone Think of a way to pump out more dmg ?

Was experimenting with W/N using grenth's balance.
Build looks like this
14 Swords (could be 15 with superior rune and low health wouldn't matter due to grenth's)
14 Strength (tis a lot of strength)

Using Vampiric Sword with +15% dmg (actually using Victo's at the mo)

Skills look like this,
Sever
Gash
Galrath
Final Thrust
Frenzy
Grenth's Balance {E}
Plague Touch
Endure Pain (or Bull's Strike)

The idea is to use frenzy to build up adrenaline, with frenzy on its own u'll be doing a fair amount of dmg due to 14 strength and -3 dmg from vampiric sword, then when u've got a bucket load of adrenaline basically use all skills in the order there on skill bar sever-final thrust. This usually finishes someone off pretty damned fast. Can anyone think of a way to do more damage and if ya say conjure I'll run away (because u could spend the points u'd use on air magic/fire magic etc in strength and get more dmg anyways). I suppose u could use hammers but I like swords a lot and this build seems to do a lot of dmg anyways.

Point to note, frenzy + vampiric sword is pretty health degen intense so u'd better have a good monk in ur team or know how and when to use grenth's + endure pain (one idea is to wait till endure is just about to run out, use frenzy, then grenth's since ur max health is more so u'll be able to steal more health)

Any ideas or comments ???
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Old Apr 25, 2006, 10:25 AM // 10:25   #2
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chance to 16 swordmanship

customize your sword
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Old Apr 25, 2006, 10:27 AM // 10:27   #3
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what if I can't keep up on my loan repayments and I have to sell victo's blade for quick cash lol. Good idea though .
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Old Apr 25, 2006, 11:45 PM // 23:45   #4
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I don't know about W/N but if you want high damage output change your secondary class to Monk, go 16 Sword (12+1+3), 11 Smiting, 7 Strength (6+1).

Switch out Grenth's Balance and Plague Touch for Hundred Blades and Judge's Insight. Use a Zealous Sword hilt to keep up energy and Defensive grip to slightly compensate for Frenzy if that's what you're using.

There's always the enchantment stripping problem.
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