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Old Apr 12, 2006, 06:03 AM // 06:03   #1
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Default High damage Soft sword warrior

e/w
PVP
-Developed in Random Arena
-could work in team arena team of 3 with a monk could be very dangerous but very easily countered XD.
HA i don't see it being the next big build >_>

This is a sword swinging elementalist.Now that means you can easily drop like a fly because your armour is shit and you are in the mess fighting close....
But if you have a good monk you can take down other characters easily enough to not worry so much about that. Of course that won't always be the case but get over it.

hundred blades{e}
sever artery
gash
riposte
heal signet
mark of rodgort
conjure flame
res signet

fire damage sword(essentail)
dmg 15% while enchanted

i choose a focus because extra mana is always good as mark costs 25
usually while enchanted focus.

the idea here being cast mark of rodgort and fly in there giving them constant -10 degen and a deep wound

A very nice combo in this build is hundred blades+ conjure flame it will do 80 dmg or so and set them on fire if you have the hex up and since you just did xx+xx+xx+xx and set the target on fire it can be quite bewildering also.

The stats
12 fire + w/e
9 tactics
9 sword
rest in e storage

or

12 fire + w/e
10 sword
8 tactics


ps sorry if this is a build someone else has posted but i don't feel the need to trawl through the search for it.
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Old Apr 12, 2006, 07:12 AM // 07:12   #2
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Maybe sacrifice riposte for a cover hex, or for Gale?
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Old Apr 12, 2006, 07:33 AM // 07:33   #3
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gale could be hard to fit in but cover hex is a good idea lack of one is the main thing stoping this build being a chalenge to most monks
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Old Apr 12, 2006, 07:43 AM // 07:43   #4
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By the way, you don't really HAVE to hold the focus item unless you're out of energy.

In other news, Glyph of Lesser Energy would almost give you one extra cast of Mark of Rodgort per minute, energy-wise.
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Old Apr 12, 2006, 09:00 AM // 09:00   #5
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Quote:
Originally Posted by Francis Crawford
By the way, you don't really HAVE to hold the focus item unless you're out of energy.

In other news, Glyph of Lesser Energy would almost give you one extra cast of Mark of Rodgort per minute, energy-wise.
ok i think having a shield on swap will be good but lesser energy hmmm it will help when i get into the low energy "slump"

pitty i can't have a zealous sword >_<
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Old Apr 12, 2006, 09:36 AM // 09:36   #6
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Needs some kind of defense surely, how about going along the earth line just a smidge and replace the healing siggie (which reduces your armour even more) for armour of earth or something simmilar?
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Old Apr 13, 2006, 08:51 AM // 08:51   #7
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Quote:
Originally Posted by The Chimpster
Needs some kind of defense surely, how about going along the earth line just a smidge and replace the healing siggie (which reduces your armour even more) for armour of earth or something simmilar?
armour of earth would be nice but the slowing effect is just too harmfull if i were to do any thing it would be armour of mist (speed bonus and armour)
but heal sig is good none the less as it is at about 100 hp
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Old Apr 13, 2006, 09:07 AM // 09:07   #8
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heh i like the idea.. could give a very nasty shock to warriors... you start off at the back pretending to be a normal pyro wanding and flaring away.. then as soon as a warrior starts to close on you cast mark of rodgort on him switch to sword and shield and throw on kinetic armour.. with sever artery and gash you should be able to keep him on a permanent -10 health degen.. that should have him screaming to his monks for help hamstring him so he cant run and add conjure flame for even more dmg per strike and you got a winner..


should throw him off totally as he was expecting a soft mage when he first started attacking you.. not a mage with higher armour than him and constant burning

im gonna play with this tonight
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Old Apr 13, 2006, 09:20 PM // 21:20   #9
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Quote:
Originally Posted by Lord Cooper
heh i like the idea.. could give a very nasty shock to warriors... you start off at the back pretending to be a normal pyro wanding and flaring away.. then as soon as a warrior starts to close on you cast mark of rodgort on him switch to sword and shield and throw on kinetic armour.. with sever artery and gash you should be able to keep him on a permanent -10 health degen.. that should have him screaming to his monks for help hamstring him so he cant run and add conjure flame for even more dmg per strike and you got a winner..


should throw him off totally as he was expecting a soft mage when he first started attacking you.. not a mage with higher armour than him and constant burning

im gonna play with this tonight
well if your going warrior hunting don't forget your essentail "red mist over the eyes warrior killing tool" RIPOSTE :P charges fast with hundred blades too
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Old Apr 13, 2006, 09:41 PM // 21:41   #10
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16fire, 9sword doesn't deal considerably more damage than 16sword,9fire if at all. At anyrate, I can safely say that it's not worth the loss of armor.

Quote:
hundred blades{e}
sever artery
gash
riposte
heal signet
mark of rodgort
conjure flame
res signet
No speed boost, no IAS.

Last edited by Katari; Apr 14, 2006 at 04:24 AM // 04:24..
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Old Apr 14, 2006, 01:47 AM // 01:47   #11
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Plus, Conjure Flame is an extremely dangerous way of damaging the opponent, and Mark of Rodgort, is, IMO, not worth it.

Riposte is just not worth it, IMO. So you need Warriors to attack you...and they're the ones that can kill you the quickest anyways.

Lots of arguments against HB.

Where's your rez?
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Old Apr 14, 2006, 08:57 AM // 08:57   #12
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Quote:
Originally Posted by LightningHell
Plus, Conjure Flame is an extremely dangerous way of damaging the opponent, and Mark of Rodgort, is, IMO, not worth it.

Riposte is just not worth it, IMO. So you need Warriors to attack you...and they're the ones that can kill you the quickest anyways.

Lots of arguments against HB.

Where's your rez?
Well in my opinion yes warrior can do far more damage its just a warrior can't keep them on fire as much as an ele as well as bleeding and deep wound


As for riposte yeah its onyl there because when i first used the build i was expecting every warr to be attacking me, but "watch yourself" seems more promising.

but erm my rez...? that would be res sig

Quote:
Originally Posted by Katari
16fire, 9sword doesn't deal considerably more damage than 16sword,9fire if at all. At anyrate, I can safely say that it's not worth the loss of armor.


No speed boost, no IAS.
yeah its not i agree but the constant "on fireness" is what im going for.

oh and for future reference this is not a warr hunting build because if the warr is a good player they will 8/10 times beat you but then again in something like ra 9/10 times the warr is NOT good

Last edited by bleh; Apr 14, 2006 at 09:02 AM // 09:02..
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Old Apr 22, 2006, 04:34 AM // 04:34   #13
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I stuck on Bonetti's Def for Riposte and had Flurry for Hun Blades (But you could probably use either, I just used Flurry for the Adrenaline and flame time.) I found this worked really well for me (though, we had a good monk), as I had no problem with Energy Management and it stalled death for a while if I had a Warr on me, which generally gave me enough time to finish them off. *Shrug*

Last edited by Nanaki Roren; Apr 22, 2006 at 04:43 AM // 04:43..
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Old Apr 22, 2006, 04:54 AM // 04:54   #14
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Change elements

Lightning for blinding flash, gale, lightning touch, thunderclap would be interesting...
Water for armor of the mists...wait...armor of the mists!? Movement+armor!? Wait a second...conjure frost is also in water...spiffy.
anyway here is what I think it would look like; while keeping with your standard idea but covering weak points

Hundred Blades-stays with your general idea; is easily spammable due to energy storage, and charges next two skills.
Sever Artery- stays with idea
Gash- stays with idea
Flurry-increases damage done by conjure frost and increases spammability of adrenal skills
Armor of the mists- covers weak armor, and serves as a bonus running skill
Mirror of Ice- the perfect cover, 5 energy,1/4 sec cast, and is actually useful
Conjure Frost- conjure flame sub

15water 11 storage 10 swordsmanship stats split (11/10/10)
You lose some dps, but it is much more versital and more importantly reliable.
Ressurection Signet (in case you thought I forgot it)

Last edited by Eaimirth Etaivella; Apr 22, 2006 at 04:56 AM // 04:56..
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Old Apr 22, 2006, 05:31 AM // 05:31   #15
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Quote:
Originally Posted by bleh
but erm my rez...? that would be res sig
Sorry, missed that.
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Old Apr 22, 2006, 08:27 PM // 20:27   #16
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Quote:
Originally Posted by Eaimirth Etaivella
Change elements

Lightning for blinding flash, gale, lightning touch, thunderclap would be interesting...
Water for armor of the mists...wait...armor of the mists!? Movement+armor!? Wait a second...conjure frost is also in water...spiffy.
anyway here is what I think it would look like; while keeping with your standard idea but covering weak points

Hundred Blades-stays with your general idea; is easily spammable due to energy storage, and charges next two skills.
Sever Artery- stays with idea
Gash- stays with idea
Flurry-increases damage done by conjure frost and increases spammability of adrenal skills
Armor of the mists- covers weak armor, and serves as a bonus running skill
Mirror of Ice- the perfect cover, 5 energy,1/4 sec cast, and is actually useful
Conjure Frost- conjure flame sub

15water 11 storage 10 swordsmanship stats split (11/10/10)
You lose some dps, but it is much more versital and more importantly reliable.
Ressurection Signet (in case you thought I forgot it)
That would work well but my general idea is to keep them on fire if i were water i would take an anoying water hex blured vision maybe rust possible but i think if you get a good enough team and maybe use bonnetis/flurry that that is better for getting rid of defence problems(flurrry getting rid of the problem with more offence but meh)-Thanks Nanaki


but what i think could happen is

tactics 11
fire 10(+1+1)->12
sword 9
energy storage the rest in here (+1)

victory is mine
sever
gash
desperation blow/hamstring
rodghorts thingy (spelt wrong* keeps them burning)
bonnetis/riposte/healsig/flame burst/flurry even (a choice of defence vs warroirs, less defence vs warroirs and deterance,healing but remember 60 -40= 20 armour >_> vs physical,OFFENCE RAWR!!!,and sword offence)

conjure flame
res sig (imo essentail)

The tactic for bonnetis should be use it when you have used your string of skills and while you are waiting for them to recharge but err.

Vim is triggering 4 conditions 4 x 50 or so 4 x 5 hello energy

oh and for these builds i usually go for a focus not a tactics shield but if you took bonnetis and vim you could easily use a sheild
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Old Apr 24, 2006, 01:25 AM // 01:25   #17
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You're welcome ;D
I find it funny that people seem to miss the concept of the 'on fireness' by swapping fire for other elements... but meh... XD
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